Commit graph

740 commits

Author SHA1 Message Date
derrod 9cc5d071d0 [utils] Return hashes from validate_files 2020-05-20 12:03:44 +02:00
derrod 5b2ebada78 [cli/utils/models] Add "verify-game" command to check game install 2020-05-19 18:29:16 +02:00
derrod 1622b415ea [core/utils] Move lfs helpers to utils 2020-05-19 17:45:46 +02:00
derrod 6278a21c77 [cli] sync-saves: Fix crash if metadata is missing 2020-05-19 16:14:20 +02:00
derrod 724ef4848c [downloader] Check if files in resume file actually exist
Also improves logging to make it obvious to users that a
resume file is being used.
2020-05-19 16:14:01 +02:00
derrod b89afeaefd [downloader] Check for success before adding to resume file 2020-05-19 14:46:59 +02:00
derrod 8cda65fd3e [core] Use and save existing base urls for manifest overrides 2020-05-19 14:44:45 +02:00
derrod 59f2ebb211 [core] Apply expanduser to config values as well 2020-05-18 10:59:38 +02:00
derrod 39f0d4c831 [cli/core/api] Allow setting locale/language
Fixes #35 as far as I can tell
2020-05-18 10:58:23 +02:00
derrod 812590db7c [cli] Fix crash if metadata does not have customAttributes 2020-05-17 15:36:34 +02:00
derrod ecf6572e5f [utils] Show warning if savegame got truncated during packing 2020-05-16 16:55:30 +02:00
derrod 099e222a80 [core] Return platform specific version if override is used 2020-05-16 16:48:45 +02:00
derrod 297d3b7690 Bump version to 0.0.13 2020-05-16 13:58:13 +02:00
derrod 7d919c1f2a [cli] Fix launch command on Windows 2020-05-16 13:57:57 +02:00
derrod 730eaebec9 [cli/core/models] Fix a whole bunch of cloud save issues
- Games that didn't already have cloud saves weren't synced
- Games that didn't have local saves didn't behave correctly
- Games that only had local saves also didn't work correctly
2020-05-16 12:50:28 +02:00
derrod 03c503b4e6 [core/utils] Show warning/info if no save files have been found
This should alert users in cases the exclude/include filters fail
2020-05-16 12:29:33 +02:00
derrod 8a60d1c436 Bum version to 0.0.12 and update README 2020-05-16 12:20:10 +02:00
derrod 8f656c5a25 [cli] Add flag to disable save game filtering 2020-05-16 12:19:44 +02:00
derrod 2ba036a654 [core/utils] Implement save game file filters 2020-05-16 12:19:06 +02:00
derrod e88a369feb [core] Honor existing installation directory
This prevents an issue where changing the base
path later on would cause an update to be written
to the wrong directory (or cause crashes).
2020-05-16 11:01:13 +02:00
derrod 532e1df237 [core] Show error if old manifest can't be loaded
Also prevents crashes.
2020-05-16 10:52:09 +02:00
derrod 289a1aa9e8 [core] Log if game installation directory does not exist 2020-05-15 12:38:27 +02:00
derrod 90dce6bd71 Version 0.0.11 2020-05-15 10:28:12 +02:00
derrod 0a41a043ac [api/downloader] Update user-agent 2020-05-15 10:25:39 +02:00
derrod d6abbcc694 Cleanup! (Remove shebangs, unused files) 2020-05-15 07:01:30 +02:00
derrod b6a701708b [lfs] Honor XDG_CONFIG_HOME env variables 2020-05-15 06:52:58 +02:00
derrod b55600f3e3 [cli] Allow specifying save path at install time
Also some minor cleanup
2020-05-14 16:40:27 +02:00
derrod 0f01e404a4 [cli/core/downloader] Support multiple filter arguments
Fixes #20
2020-05-14 16:32:08 +02:00
derrod d648d29810 [cli] Automatic DLC installation and cloud save notice 2020-05-14 16:04:03 +02:00
derrod 98df2a0a38 [cli/core/models/utils] Add basic cloud save syncing support 2020-05-14 14:52:33 +02:00
derrod 0df80773c0 [cli] Add --code and --delete options to auth command
--code allows specifying an exchange code directly, e.g.
       when the web authentication is handled by an external
       application.
--delete simply deletes the current authentication data.
2020-05-12 20:01:25 +02:00
derrod 36c1a9591f [utils] Add helper for packing save data
This helper creates manifests + chunks from
a given directory for uploading to the EOS
save game storage service.
2020-05-12 04:03:03 +02:00
derrod ffe65b5b86 [api] Add method for deleting cloud saves 2020-05-12 04:02:06 +02:00
derrod 6cfe7a74ea [models] Allow initializing ChunkPart values 2020-05-12 04:01:46 +02:00
derrod b0f5ea15a3 [models] return chunk/manifest bytes written 2020-05-12 03:59:21 +02:00
derrod 2945c6c91f [cli/core] Add flags/env vars to override WINE binary/prefix 2020-05-12 02:31:01 +02:00
derrod f9d56b8d0d [cli] Sort savegames by manifest and app name 2020-05-12 02:22:10 +02:00
derrod 8ae0fff1d7 [models] Support __setitem__ in CustomFields 2020-05-09 11:04:57 +02:00
derrod 8328a8ebaa [models] Calculate group_num based on GUID 2020-05-09 11:04:29 +02:00
derrod 17ea65d2da [models] Raise exception when chunk data too large 2020-05-09 11:03:54 +02:00
derrod 2c3bfdfd3a [models] Use random GUID when creating Chunk() 2020-05-09 11:03:14 +02:00
derrod 3257b869e2 [models] Add get_chunk_by_path to CDL 2020-05-09 11:02:31 +02:00
derrod d94d07a26b [models] Support file objects in manifest/chunk serialization 2020-05-09 11:01:54 +02:00
derrod 60845fce48 [models] JSON manifest do not support serialization 2020-05-09 11:00:41 +02:00
derrod ddd115812b [utils] Fix typo in rolling hash function 2020-05-09 11:00:13 +02:00
derrod 3329bdf9af [models] Set default meta feature level to 17 2020-05-09 04:26:44 +02:00
derrod bdd2a14350 [models] Add Chunk serialisation 2020-05-06 19:50:40 +02:00
derrod 5d91b2b59f [utils] Add FRollingHash implementation
Seems to be a variation on CRC-64-ECMA.
This python version is of course very slow.
That should not be a big issue however, since
it is only required for serialising rather
small save game data.
2020-05-06 19:49:45 +02:00
derrod efed0f07da [models] Set default manifest version to 17
This is what EGS currently delivers, and it also
appears there's a shorter header for some lower
versions so for compatibilities' sake just use 17.
2020-05-06 18:26:00 +02:00
derrod d10fa6c65c [models] Support manifest serialization 2020-05-06 18:21:26 +02:00
derrod 31530692ef [api/cli/core] Add extremely basic support for cloud saves
Currently only supports downloading all saves to a folder,
in the future it should support automatically extracting save
files to the proper directory (at least on Windows).
2020-05-06 15:40:04 +02:00
derrod 693ad3cefc Version 0.0.10 2020-05-05 16:27:14 +02:00
derrod b1ba25e2e0 [downloader] Improve reordering optimizations
With some titles such as Metro Exodus there is
even more duplication across files. While this
change does not manage to reduce the limit to
below the default 1 GiB limit, it does bring
it down by about 512 MiB.
2020-05-05 16:23:51 +02:00
derrod 67859fb4ac [downloader] Clean up unused parameter 2020-05-05 16:13:08 +02:00
derrod ac5856afe1 [utils] Apply reorder opts to Metro Exodus 2020-05-05 16:04:22 +02:00
derrod fefd414b8b [cli] Add --no-install alias for --download-only 2020-05-05 16:03:24 +02:00
derrod 9f7133362c [downloader] Make sure timeout is not None
Hopefully fixes #22
2020-05-05 16:03:12 +02:00
derrod 0e86791237 [downloader] Reformat manager 2020-05-05 13:21:55 +02:00
derrod 6f8da36947 [downloader] Update logging (more debug/cleanup) 2020-05-05 13:21:06 +02:00
derrod 27f11466d5 Version 0.0.9 2020-05-04 19:51:03 +02:00
derrod e54d13be37 [core] Add warning for EQU8 anti-cheat 2020-05-04 19:50:56 +02:00
derrod 441c619db0 [core] Fix disk space check 2020-05-04 19:50:44 +02:00
derrod 84bb14f252 Bump version to 0.0.8
This is to make sure downstream packages are upgraded
from the broken 0.0.7 release.
2020-05-04 16:33:24 +02:00
derrod 8e93b4923d Version 0.0.7 2020-05-04 14:30:15 +02:00
derrod 3a08d526d5 [cli] Update CLI descriptions 2020-05-04 14:25:00 +02:00
derrod 4d0ac96bdc [cli/utils] Add aliases to download command
Eventually the "download" command will be changed to
set the --no-install flag by default and "update" will
become --update-only. For now remain backwards compatible
to give people a chance to adjust their scripts and habits.

Fixes #18
2020-05-04 14:21:25 +02:00
derrod bd3095a6be [utils] Add new helper for game specific workaround
In the future we might extend this with other features,
such as specific post-install things that some games
may require to work or preconfigured WINE settings.
2020-05-04 14:08:35 +02:00
derrod df55f18a78 [cli/core/downloader] Increase timeout and make it configurable
Fixes #16
2020-05-04 14:08:26 +02:00
derrod 69383c4788 [cli/core/downloader/utils] Add download reordering optimization
This is an optimization that aims to fix issues with some titles
such as World War Z that have lots of duplicated files resulting
in a very high runtime cache requirement.

The basic idea is to group files that share lots of chunks together
so the data can be removed from the cache sooner.

For most games this has little to no effect. For some titles with heavy
duplication it can reduce the RAM usage significantly however. For
instance the RAM requirements for World War Z are reduced from 5.3 GiB
to 499 MiB.

Partially fixes #17
2020-05-04 14:06:25 +02:00
derrod 3f27ea0296 [downloader] Fix formatting of required cache size
Scientific notation is cool and all but not
particularly useful to most people.
2020-05-02 22:02:53 +02:00
derrod 261d0c636f [cli/core] Add some more logging 2020-05-01 19:57:42 +02:00
derrod 20a477d20f [core] Always get all base urls 2020-05-01 19:57:22 +02:00
derrod 5eb1b69c05 [models] Fix JSON manifest chunkinfo sha hash
This needs to be bytes() for __repr__() to work.
2020-05-01 15:15:39 +02:00
derrod e976d44fb9 [cli] Fix help metavar for install tags 2020-05-01 15:08:48 +02:00
derrod 5557dc63ae [cli] only print install tags if present
Most games don't seem to use them anyway.
2020-05-01 14:36:50 +02:00
derrod 9b5620ca30 [cli/core/downloader] Support filtering by install tags
Also adds tsv option for list-files and fixes
no_install not being set with --exclude.

Install tags are only present in some titles, I'm not
entirely sure how EGL uses them. Perhaps to allow one
manifest to be used on different platforms? Or to only
download extra assets when the user wants to?

Either way, it's another filtering feature that may be
useful, though for now it's mostly another toy to explore
EPIC's distribution system with.
2020-05-01 14:34:34 +02:00
derrod 531af3f586 [cli/core/downloader] Add --exclude option to ignore files when downloading
Useful to exclude unnecessary files such as redistributables.

Can be used together with --prefix to exclude files that would
still match the specified --prefix.
2020-05-01 10:43:55 +02:00
derrod c287649e07 [cli] Make app name optional for "list-files"
If reading from a file/url the app name is not necessary.
2020-04-30 12:31:23 +02:00
derrod dc68617212 [cli] Change --prefix-filter to --prefix 2020-04-30 12:23:23 +02:00
derrod 5a197fe6a9 Version 0.0.6
'Residue Processing' is a fitting codename given all the cleanup...
2020-04-30 12:08:22 +02:00
derrod 39bfb47d75 [cli] Add csv/tsv option to list commands
Closes #6 and #13
2020-04-30 12:03:23 +02:00
derrod 31bf74b33d [cli] Set no_install flag when using --prefix options 2020-04-30 11:49:33 +02:00
derrod c9392ca22c [models] Clear raw data in manifest after it has been read
Minor optimization to save some RAM, especially for JSON manifests.
2020-04-30 11:44:43 +02:00
derrod 7dacd7ba35 [cli/core] Fix manifest saving/loading
The refactoring didn't take into account that the raw
manifest data still needs to be accessible. Since I did
not want to modify the manifest model to hold the raw
data (waste of RAM), just make the methods return the
raw data again (at least for now)
2020-04-30 11:42:09 +02:00
derrod 8b63c482c1 [cli] Add new "list-files" command to list files in a manifest
Useful for use with the new --prefix option to search for which
prefix to use for the files you want to download.

Also supports creating a file usable with sha1sum/hashcheck to
verify a local installation manually as well as outputting the
list in csv format for other uses.
2020-04-30 11:14:18 +02:00
derrod 6788b1257c [core] Refactor manifest loading 2020-04-30 11:10:34 +02:00
derrod 8f7db143a6 [downloader] Greatly simplify download task creation
This is a change to something that was so massively stupid and
overcomplicated that I feel like I need to explain and justify myself:

After figuring out the format for manifests and spending countless
hours staring at IDA/Ghidra I kinda was sick of that, so I decided to
figure out what to do with the manifest myself by playing around with
it, which was also a lot more fun than looking through disassembly.

When looking at the chunks and files it quickly became obvious that the
way they're created is by concatenating all files into 1 MiB chunks that
can be downloaded and reassmebled (mostly) sequentially. What I did not
know was how the order of files in this "stream" was determined.

In playing around with it I came up with the old method: essentially
forming a chain of files, because each file's end generally pointed to
the start of the next file. And it worked great! At least until now...

Yesterday somebody alerted me to a game where this failed and it took me
a bit to figure out. Essentially the chaining had failed because
multiple files started at the same offset, but some of them would follow
another chain that never went back to the chunk it started at,
effectively skipping those files. This was rather annoying to deal with,
I came up with a workaround but it wasn't pretty. So I decided to jump
back into IDA/Ghidra and find out how Epic does it for real.

Well it took me a while, but thanks to symbols (yay macOS!) and a decent
decompiler in Ghidra even a noob like me was able to find it eventually.
The answer is as simple as it can be: the files are sorted alphabetically
(case-insensitive).

So really all I ever had to do was to sort files alphabetically and then
run through them to create the list of tasks.

I feel so stupid.

P.S.: I tested a few games and for the most part the resulting file
processing order is identical between the old and the new method. The
cases where it differs is when there's heavy de-duplication happening
(e.g. Diabotical's small model files) but the runtime cache size remains
the same so both methods are equally efficient, the old one just can't
handle certain cases.
2020-04-30 11:05:26 +02:00
derrod ef0ea26372 [cli/core/downloader] Add support for filtering downloaded files by prefix 2020-04-29 22:08:28 +02:00
derrod d61ce7dc6d [models] Support manifests metas with build ids 2020-04-29 21:39:14 +02:00
derrod 6e5e281c82 [core] Fix pre-installation warnings
- Make errors unique
- FNA/XNA games don't seem to really work with WINE.
2020-04-29 15:41:21 +02:00
derrod 209ba2dd81 [core] Remove unnecessary OVT path adjustments
Not only does this not work (path.join() will not
actually add Z: on non-Windows), it's also not necessary.

Confirmed to work with Detroit: Become Human (Demo) and
Just Cause 4.
2020-04-29 15:16:17 +02:00
derrod 63ff306fbf [cli] Fix offline flag 2020-04-29 14:05:30 +02:00
derrod ba7133d7d6 [cli] clean up imports 2020-04-29 10:56:47 +02:00
derrod eaf77abe97 Version 0.0.5 2020-04-28 15:58:34 +02:00
derrod 9613ad34ba [core] Log when manifest/base url is being overridden by the user 2020-04-28 15:56:52 +02:00
derrod 2eac83f6d1 [models] Add missing flags to FileManifests 2020-04-28 15:55:19 +02:00
derrod 8251db22d2 [cli/core] Allow overriding platform and UE filter in list-games 2020-04-28 15:32:38 +02:00
derrod e0b4769af2 [cli/core] Add option to override platform when downloading
This can be used to download Mac or 32-bit builds if desired.

For example: legendary download Corydalis --platform Mac
Will download the Slime Rancher macOS build.

Closes #12
2020-04-28 15:12:17 +02:00
derrod 79dc7d03a4 [api] Allow specifying label and platform in API requests 2020-04-28 14:51:00 +02:00
derrod f5861546b4 [core] Support manifest URLs with CDN authentication 2020-04-28 07:57:10 +02:00
derrod e822a8f7bf [core] Fix OwnershipToken path for WINE
Fixes #2
2020-04-28 06:28:23 +02:00
derrod 89fe49aa4d [core] Add warning for BattlEye anticheat
Closes #8
2020-04-28 06:20:25 +02:00
derrod 2be1d367df [cli] Add version and release codename to help 2020-04-28 06:14:17 +02:00
derrod 0d08263afa [lfs] Return empty installed list if installed is None
Fixes #9
2020-04-28 06:13:03 +02:00
derrod e44a00d37f [downloader] Cap worker processes at 16 2020-04-28 06:12:30 +02:00
derrod 7bf517aa00 [models] Fix build id string creation 2020-04-27 14:31:12 +02:00
derrod 1da92fe341 Version 0.0.4 2020-04-26 14:58:40 +02:00
derrod 1b3ef31963 [cli/core] Fix config offline and environment overrides 2020-04-26 14:58:09 +02:00
derrod b9b459d527 [cli] Fix missing space breaking URL in log message 2020-04-26 13:37:35 +02:00
derrod 6895f25fbb Version 0.0.3 2020-04-26 13:24:15 +02:00
derrod f4b1605b92 [core] Minor improvements for DLC/logging 2020-04-26 13:20:54 +02:00
derrod 50bd35683f [cli] Minor adjustments to parser setup and readability 2020-04-26 13:20:11 +02:00
derrod 0485a728e3 [cli/downloader] Migrate to Queue based logging for subprocesses 2020-04-26 13:19:28 +02:00
derrod 035e23b964 [core/lfs] Clean up local manifest saving/loading 2020-04-25 23:06:46 +02:00
derrod 8f23770e43 [core] Add warning for games that are not marked for offline use 2020-04-25 22:54:18 +02:00
derrod ec97cef264 [core] Add additional warning for Ownership Token requirement 2020-04-25 12:20:55 +02:00
derrod c20619d6e7 [cli] Rework CLI
- Class instead of giant main() function
- Uses subparsers for commands (cleaner)
- Will make future enhancements easier
2020-04-25 12:20:14 +02:00
derrod 96602d1890 [downloader/models] Minor code cleanups 2020-04-25 10:18:45 +02:00
derrod f1885639ae [downloader] Remove unnecessary imports 2020-04-25 09:25:12 +02:00
derrod 0e81b87fac [cli] Simplify "is game installed" check 2020-04-24 06:38:11 +02:00
derrod d8b629a66d [cli] Simplify manual login procedure 2020-04-24 06:37:40 +02:00
derrod a59107e503 [core/lfs] Load correct old manifest file after aborted installation
If a user were to start and then abort an installation previously
we would have loaded the downloaded new manifest, rather than the
one of the installed version. By explicitly setting the version
we can avoid this.
2020-04-24 06:29:22 +02:00
derrod 78d745b03f [downloader] Fix log message and close shared memory on exit 2020-04-21 20:26:17 +02:00
derrod 04cc72d154 [downloader] Make read speed actually work (somewhat) 2020-04-21 20:25:26 +02:00
derrod a8a0be5bd2 [downloader] Fix file patching for real this time
Missed this one m(
2020-04-21 20:18:19 +02:00
derrod be8e0169d4 [downloader] Check if resume file actually exists before trying to delete it 2020-04-21 20:05:03 +02:00
derrod 0b6824ba58 [core] Add status queue parameter for UI updates 2020-04-21 20:01:00 +02:00
derrod c388c0d516 [cli/core] Add overrides for old manifest and install dir 2020-04-21 19:59:58 +02:00
derrod c9961f4435 [downloader] Fix patching games with reused chunks 2020-04-21 19:56:34 +02:00
derrod a2197aec12 [models] Add build id to manifest meta 2020-04-21 16:55:47 +02:00
derrod 988be667df [core] Simplify game installation directory code 2020-04-20 01:27:41 +02:00
derrod c2ae5b7367 [core] Allow default env/wine overrides in config 2020-04-20 01:27:36 +02:00
derrod 92a0003e6f [core/lfs] Fix old manifest saving and install version saving 2020-04-20 01:27:28 +02:00
derrod feed5735d4 [downloader] Remove resume file after installation finishes 2020-04-20 01:27:22 +02:00
derrod 0b2917d1eb [cli] Ask for verification before installing/uninstalling 2020-04-20 01:27:16 +02:00
derrod 662f6e7bd0 [cli/core/models] Add basic support for DLCs 2020-04-20 01:27:06 +02:00
derrod 0031e5908a [api/core] Overhaul session resume and verify session validity 2020-04-20 01:27:01 +02:00
derrod 5eb51dfd11 [api/core/models] Add support for "Ownership Token"
Ownership verification tokens appear to be part of EPIC's DRM scheme,
they're basically just a JSON file with a token in it that's downloaded
from their API before launching.

This fixes launching games such as Just Cause 4.
2020-04-20 01:26:44 +02:00
derrod ce28ce2914 [core] Fix session reuse not checking if expiry is after now
Since total_seconds() just returns a positive number with the difference
we have to make sure we're actually still before the expiry time.
2020-04-20 01:25:59 +02:00
derrod e00e534f2c First public test version of legendary
Unfortunately the history from before this commit is lost to time. And
that's probably for the best.
2020-04-14 15:40:41 +02:00