Fix various typos and some style complaints

Closes #175
This commit is contained in:
derrod 2021-01-02 06:53:21 +01:00
parent 58edb22fce
commit ee3b3fb9fe
6 changed files with 12 additions and 13 deletions

View file

@ -493,7 +493,7 @@ Legendary supports some options as well as game specific configuration in `~/.co
log_level = debug
; maximum shared memory (in MiB) to use for installation
max_memory = 1024
; maximum number of worker processes when downloading (fewer wokers will be slower, but also use fewer system resources)
; maximum number of worker processes when downloading (fewer workers will be slower, but also use fewer system resources)
max_workers = 8
; default install directory
install_dir = /mnt/tank/games
@ -511,7 +511,7 @@ wine_executable = wine
; wine prefix (alternative to using environment variable)
wine_prefix = /home/user/.wine
; default environment variables to set (overriden by game specific ones)
; default environment variables to set (overridden by game specific ones)
[default.env]
WINEPREFIX = /home/user/legendary/.wine

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@ -675,7 +675,7 @@ class LegendaryCLI:
except Exception as e:
end_t = time.time()
logger.info(f'Installation failed after {end_t - start_t:.02f} seconds.')
logger.warning(f'The following exception occured while waiting for the donlowader to finish: {e!r}. '
logger.warning(f'The following exception occurred while waiting for the downloader to finish: {e!r}. '
f'Try restarting the process, the resume file will be used to start where it failed. '
f'If it continues to fail please open an issue on GitHub.')
else:
@ -890,7 +890,7 @@ class LegendaryCLI:
f'with legendary. Run "legendary repair {args.app_name}" to do so.')
else:
logger.info(f'Installation had Epic Games Launcher metadata for version "{igame.version}", '
f'verification will not be requried.')
f'verification will not be required.')
logger.info('Game has been imported.')
def egs_sync(self, args):
@ -1151,7 +1151,7 @@ def main():
install_parser.add_argument('--disable-patching', dest='disable_patching', action='store_true',
help='Do not attempt to patch existing installation (download entire changed files)')
install_parser.add_argument('--download-only', '--no-install', dest='no_install', action='store_true',
help='Do not intall app and do not run prerequisite installers after download')
help='Do not install app and do not run prerequisite installers after download')
install_parser.add_argument('--update-only', dest='update_only', action='store_true',
help='Only update, do not do anything if specified app is not installed')
install_parser.add_argument('--dlm-debug', dest='dlm_debug', action='store_true',

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@ -187,7 +187,7 @@ class LegendaryCore:
return True
def get_assets(self, update_assets=False, platform_override=None) -> List[GameAsset]:
# do not save and always fetch list when platform is overriden
# do not save and always fetch list when platform is overridden
if platform_override:
return [GameAsset.from_egs_json(a) for a in
self.egs.get_game_assets(platform=platform_override)]
@ -999,7 +999,7 @@ class LegendaryCore:
if mf and os.path.exists(os.path.join(app_path, '.egstore', mf)):
manifest_data = open(os.path.join(app_path, '.egstore', mf), 'rb').read()
else:
self.log.warning('.egstore folder exists but manifest file is missing, contiuing as regular import...')
self.log.warning('.egstore folder exists but manifest file is missing, continuing as regular import...')
# If there's no in-progress installation assume the game doesn't need to be verified
if mf and not os.path.exists(os.path.join(app_path, '.egstore', 'bps')):
@ -1216,4 +1216,3 @@ class LegendaryCore:
Do cleanup, config saving, and exit.
"""
self.lgd.save_config()

View file

@ -344,7 +344,7 @@ class DLManager(Process):
self.tasks.append(FileTask(current_file.filename + u'.tmp', fopen=True))
self.tasks.extend(chunk_tasks)
self.tasks.append(FileTask(current_file.filename + u'.tmp', close=True))
# delete old file and rename temproary
# delete old file and rename temporary
self.tasks.append(FileTask(current_file.filename, delete=True, rename=True,
temporary_filename=current_file.filename + u'.tmp'))
else:

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@ -97,7 +97,7 @@ class SharedMemorySegment:
class ChunkTask:
def __init__(self, chunk_guid, chunk_offset=0, chunk_size=0, cleanup=False, chunk_file=None):
"""
Download amanger chunk task
Download manager chunk task
:param chunk_guid: GUID of chunk
:param cleanup: whether or not this chunk can be removed from disk/memory after it has been written

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@ -595,9 +595,9 @@ class FileManifest:
return '<FileManifest (filename="{}", symlink_target="{}", hash={}, flags={}, ' \
'install_tags=[{}], chunk_parts=[{}], file_size={})>'.format(
self.filename, self.symlink_target, self.hash.hex(), self.flags,
', '.join(self.install_tags), cp_repr, self.file_size
)
self.filename, self.symlink_target, self.hash.hex(), self.flags,
', '.join(self.install_tags), cp_repr, self.file_size
)
class ChunkPart: