diff --git a/README.md b/README.md index efc6e6f..be951c0 100644 --- a/README.md +++ b/README.md @@ -17,10 +17,10 @@ If you do please [create an issue on GitHub](https://github.com/derrod/legendary - Launching games with online authentication (for multiplayer/DRM) - Syncing cloud saves (compatible with EGL) - Running games with WINE on Linux + - Importing/Exporting installed games from/to the Epic Games Launcher **Planned:** - Simple GUI for managing/launching games - - Importing/Exporting installed games from/to the Epic Games Launcher - Better interfaces for other developers to use Legendary in their projects - Lots and lots of bug fixes, optimizations, and refactoring... @@ -113,7 +113,7 @@ $ legendary launch Anemone Importing a previously installed game ```` -$ legendary import Anemone /mnt/games/Epic/WorldOfGoo +$ legendary import-game Anemone /mnt/games/Epic/WorldOfGoo ```` **Note:** Importing will require a full verification so Legendary can correctly update the game later. @@ -360,6 +360,9 @@ max_memory = 1024 install_dir = /mnt/tank/games ; locale override, must be in RFC 1766 format (e.g. "en-US") locale = en-US +; whether or not syncing with egl is enabled +egl_sync = false +egl_programdata = /home/user/Games/epic-games-store/drive_c/... ; default settings to use (currently limited to WINE executable) [default] diff --git a/legendary/core.py b/legendary/core.py index bcff399..a4d5a28 100644 --- a/legendary/core.py +++ b/legendary/core.py @@ -931,7 +931,7 @@ class LegendaryCore: def egl_uninstall(self, igame: InstalledGame, delete_files=True): try: self.egl.delete_manifest(igame.app_name) - except ValueError: + except ValueError as e: self.log.warning(f'Deleting EGL manifest failed: {e!r}') if delete_files: