[cli/core] Add option to force refresh game metadata

This commit is contained in:
derrod 2021-09-28 05:56:19 +02:00
parent dbc4131ec2
commit 7509550eb1
2 changed files with 17 additions and 8 deletions

View file

@ -153,9 +153,15 @@ class LegendaryCLI:
if not self.core.login():
logger.error('Login failed, cannot continue!')
exit(1)
logger.info('Getting game list... (this may take a while)')
if args.force_refresh:
logger.info('Refreshing game list, this may take a while...')
else:
logger.info('Getting game list... (this may take a while)')
games, dlc_list = self.core.get_game_and_dlc_list(
platform_override=args.platform_override, skip_ue=not args.include_ue
platform_override=args.platform_override, skip_ue=not args.include_ue,
force_refresh=args.force_refresh
)
# Get information for games that cannot be installed through legendary (yet), such
# as games that have to be activated on and launched through Origin.
@ -1376,6 +1382,8 @@ def main():
list_parser.add_argument('--csv', dest='csv', action='store_true', help='List games in CSV format')
list_parser.add_argument('--tsv', dest='tsv', action='store_true', help='List games in TSV format')
list_parser.add_argument('--json', dest='json', action='store_true', help='List games in JSON format')
list_parser.add_argument('--force-refresh', dest='force_refresh', action='store_true',
help='Force a refresh of all game metadata')
list_installed_parser.add_argument('--check-updates', dest='check_updates', action='store_true',
help='Check for updates for installed games')

View file

@ -307,9 +307,8 @@ class LegendaryCore:
def get_game_list(self, update_assets=True) -> List[Game]:
return self.get_game_and_dlc_list(update_assets=update_assets)[0]
def get_game_and_dlc_list(self, update_assets=True,
platform_override=None,
skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
def get_game_and_dlc_list(self, update_assets=True, platform_override=None,
force_refresh=False, skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
_ret = []
_dlc = defaultdict(list)
@ -319,7 +318,7 @@ class LegendaryCore:
continue
game = self.lgd.get_game_meta(ga.app_name)
if update_assets and (not game or
if update_assets and (not game or force_refresh or
(game and game.app_version != ga.build_version and not platform_override)):
if game and game.app_version != ga.build_version and not platform_override:
self.log.info(f'Updating meta for {game.app_name} due to build version mismatch')
@ -343,11 +342,13 @@ class LegendaryCore:
return _ret, _dlc
def get_non_asset_library_items(self, skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
def get_non_asset_library_items(self, force_refresh=False,
skip_ue=True) -> (List[Game], Dict[str, List[Game]]):
"""
Gets a list of Games without assets for installation, for instance Games delivered via
third-party stores that do not have assets for installation
:param force_refresh: Force a metadata refresh
:param skip_ue: Ingore Unreal Marketplace entries
:return: List of Games and DLC that do not have assets
"""
@ -363,7 +364,7 @@ class LegendaryCore:
continue
game = self.lgd.get_game_meta(libitem['appName'])
if not game:
if not game or force_refresh:
eg_meta = self.egs.get_game_info(libitem['namespace'], libitem['catalogItemId'])
game = Game(app_name=libitem['appName'], app_version=None,
app_title=eg_meta['title'], asset_info=None, metadata=eg_meta)