diff --git a/legendary/core.py b/legendary/core.py index 299bc54..99205f0 100644 --- a/legendary/core.py +++ b/legendary/core.py @@ -33,7 +33,7 @@ from legendary.models.game import * from legendary.models.json_manifest import JSONManifest from legendary.models.manifest import Manifest, ManifestMeta from legendary.models.chunk import Chunk -from legendary.utils.crossover import mac_find_crossover_apps, mac_get_crossover_version, mac_get_bottle_path +from legendary.utils.crossover import * from legendary.utils.egl_crypt import decrypt_epic_data from legendary.utils.env import is_windows_mac_or_pyi from legendary.utils.eos import EOSOverlayApp, query_registry_entries @@ -773,6 +773,9 @@ class LegendaryCore: if not save_path: raise ValueError('Game does not support cloud saves') + # replace backslashes + save_path = save_path.replace('\\', '/') + igame = self.lgd.get_installed_game(app_name) if not igame: raise ValueError('Game is not installed!') @@ -802,7 +805,7 @@ class LegendaryCore: if sys_platform == 'darwin': cx_bottle = self.lgd.config.get(f'{app_name}.env', 'CX_BOTTLE', fallback=None) cx_bottle = self.lgd.config.get(app_name, 'crossover_bottle', fallback=cx_bottle) - if cx_bottle: + if cx_bottle and mac_is_valid_bottle(cx_bottle): wine_pfx = mac_get_bottle_path(cx_bottle) # attempt to get WINE prefix from config @@ -819,7 +822,7 @@ class LegendaryCore: if not wine_pfx and sys_platform == 'darwin': cx_bottle = self.lgd.config.get('default.env', 'CX_BOTTLE', fallback=None) cx_bottle = self.lgd.config.get('default', 'crossover_bottle', fallback=cx_bottle) - if cx_bottle: + if cx_bottle and mac_is_valid_bottle(cx_bottle): wine_pfx = mac_get_bottle_path(cx_bottle) if not wine_pfx: @@ -840,8 +843,17 @@ class LegendaryCore: path_vars['{userdir}'] = os.path.realpath(wine_folders['Personal']) path_vars['{usersavedgames}'] = wine_folders['{4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4}'] - # replace backslashes - save_path = save_path.replace('\\', '/') + if sys_platform == 'darwin' and os.path.exists(os.path.join(wine_pfx, 'cxbottle.conf')): + # CrossOver uses legacy appdata paths, so the relative paths in the game's save path don't work + save_path_lower = save_path.lower() + if 'locallow' in save_path_lower: + path_vars['{locallow}'] = wine_folders['{A520A1A4-1780-4FF6-BD18-167343C5AF16}'] + save_path = '{locallow}/' + save_path[save_path_lower.index('locallow/') + 9:] + self.log.debug(f'Adjusted path to "{save_path}"') + elif 'roaming' in save_path_lower: + path_vars['{roaming}'] = wine_folders['AppData'] + save_path = '{roaming}/' + save_path[save_path_lower.index('roaming/') + 8:] + self.log.debug(f'Adjusted path to "{save_path}"') # these paths should always use a forward slash new_save_path = [path_vars.get(p.lower(), p) for p in save_path.split('/')]