[core/cli] Import games installed via EGL w/o verification

This commit is contained in:
derrod 2020-05-29 00:19:57 +02:00
parent d9b0930006
commit 1d7d0eaa38
2 changed files with 53 additions and 10 deletions

View file

@ -720,7 +720,6 @@ class LegendaryCLI:
logger.fatal(f'Did not find game "{args.app_name}" on account.')
exit(1)
# todo: if there is an Epic Games Launcher manifest in the install path use that instead
# get everything needed for import from core, then run additional checks.
manifest, igame = self.core.import_game(game, args.app_path)
exe_path = os.path.join(args.app_path, manifest.meta.launch_exe.lstrip('/'))
@ -742,8 +741,12 @@ class LegendaryCLI:
logger.info('Game install appears to be complete.')
self.core.install_game(igame)
logger.info(f'NOTE: The game installation will have to be verified before it can be updated with legendary. '
f'Run "legendary repair {args.app_name}" to do so.')
if igame.needs_verification:
logger.info(f'NOTE: The game installation will have to be verified before it can be updated '
f'with legendary. Run "legendary repair {args.app_name}" to do so.')
else:
logger.info(f'Installation had Epic Games Launcher metadata for version "{igame.version}", '
f'verification will not be requried.')
logger.info('Game has been imported.')

View file

@ -755,18 +755,58 @@ class LegendaryCore:
igame.prereq_info['installed'] = True
self.lgd.set_installed_game(app_name, igame)
def import_game(self, game: Game, app_path: str) -> (Manifest, InstalledGame):
self.log.info(f'Downloading latest manifest for "{game.app_name}"')
manifest_data, base_urls = self.get_cdn_manifest(game)
if not game.base_urls:
game.base_urls = base_urls
self.lgd.set_game_meta(game.app_name, game)
def import_game(self, game: Game, app_path: str, egl_guid='') -> (Manifest, InstalledGame):
needs_verify = True
manifest_data = None
# check if the game is from an EGL installation, load manifest if possible
if os.path.exists(os.path.join(app_path, '.egstore')):
mf = None
if not egl_guid:
for f in os.listdir(os.path.join(app_path, '.egstore')):
if not f.endswith('.mancpn'):
continue
self.log.debug(f'Checking mancpn file "{f}"...')
mancpn = json.load(open(os.path.join(app_path, '.egstore', f), 'rb'))
if mancpn['AppName'] == game.app_name:
self.log.info('Found EGL install metadata, verifying...')
mf = f.replace('.mancpn', '.manifest')
break
else:
mf = f'{egl_guid}.manifest'
if mf and os.path.exists(os.path.join(app_path, '.egstore', mf)):
manifest_data = open(os.path.join(app_path, '.egstore', mf), 'rb').read()
else:
self.log.warning('.egstore folder exists but manifest file is missing, contiuing as regular import...')
# If there's no in-progress installation assume the game doesn't need to be verified
if mf and not os.path.exists(os.path.join(app_path, '.egstore', 'bps')):
needs_verify = False
if os.path.exists(os.path.join(app_path, '.egstore', 'Pending')):
if os.listdir(os.path.join(app_path, '.egstore', 'Pending')):
needs_verify = True
if not needs_verify:
self.log.debug(f'No in-progress installation found, assuming complete...')
if not manifest_data:
self.log.info(f'Downloading latest manifest for "{game.app_name}"')
manifest_data, base_urls = self.get_cdn_manifest(game)
if not game.base_urls:
game.base_urls = base_urls
self.lgd.set_game_meta(game.app_name, game)
else:
# base urls being empty isn't an issue, they'll be fetched when updating/repairing the game
base_urls = game.base_urls
# parse and save manifest to disk for verification step of import
new_manifest = self.load_manfiest(manifest_data)
self.lgd.save_manifest(game.app_name, manifest_data)
self.lgd.save_manifest(game.app_name, manifest_data,
version=new_manifest.meta.build_version)
install_size = sum(fm.file_size for fm in new_manifest.file_manifest_list.elements)
prereq = None
if new_manifest.meta.prereq_ids:
@ -779,7 +819,7 @@ class LegendaryCore:
install_path=app_path, version=new_manifest.meta.build_version, is_dlc=game.is_dlc,
executable=new_manifest.meta.launch_exe, can_run_offline=offline == 'true',
launch_parameters=new_manifest.meta.launch_command, requires_ot=ot == 'true',
needs_verification=True)
needs_verification=needs_verify, install_size=install_size, egl_guid=egl_guid)
return new_manifest, igame