[cli] Make sure -y works for egl-sync

This commit is contained in:
derrod 2020-05-30 01:10:11 +02:00
parent 918841a743
commit 0b257e16dd

View file

@ -767,7 +767,7 @@ class LegendaryCLI:
if os.path.exists(lutris_data_path):
logger.info(f'Found Lutris EGL install at "{lutris_data_path}"')
if get_boolean_choice('Do you want to use the Lutris install?'):
if args.yes or get_boolean_choice('Do you want to use the Lutris install?'):
egl_path = os.path.join(lutris_data_path, 'Manifests')
if not os.path.exists(egl_path):
print('EGL Data path exists but Manifests directory is missing, creating...')
@ -819,7 +819,7 @@ class LegendaryCLI:
for egl_game in importable:
print(' *', egl_game.app_name, '-', egl_game.display_name)
if get_boolean_choice('Do you want to import the games from EGL?'):
if args.yes or get_boolean_choice('Do you want to import the games from EGL?'):
for egl_game in importable:
logger.info(f'Importing "{egl_game.display_name}"...')
self.core.egl_import(egl_game.app_name)
@ -834,7 +834,7 @@ class LegendaryCLI:
for lgd_game in exportable:
print(' *', lgd_game.app_name, '-', lgd_game.title)
if get_boolean_choice('Do you want to export the games to EGL?'):
if args.yes or get_boolean_choice('Do you want to export the games to EGL?'):
for lgd_game in exportable:
logger.info(f'Exporting "{lgd_game.title}"...')
self.core.egl_export(lgd_game.app_name)
@ -844,7 +844,7 @@ class LegendaryCLI:
print('\nChecking automatic sync...')
if not self.core.egl_sync_enabled and not args.one_shot:
if not args.enable_sync:
args.enable_sync = get_boolean_choice('Enable automatic synchronization?')
args.enable_sync = args.yes or get_boolean_choice('Enable automatic synchronization?')
self.core.lgd.config.set('Legendary', 'egl_sync', str(args.enable_sync))
else:
self.core.egl_sync()