legendary/README.md

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# Legendary Game Launcher
### A free and open-source Epic Games Launcher replacement
[![Discord](https://discordapp.com/api/guilds/695233346627698689/widget.png?style=shield)](https://discord.gg/UJKBwPw) [![Twitter Follow](https://img.shields.io/twitter/follow/legendary_gl?label=Follow%20us%20for%20updates%21&style=social)](https://twitter.com/legendary_gl)
Legendary is an open-source game launcher that can download and install games from the Epic Games Store on Linux and Windows.
It's name as a tongue-in-cheek play on tiers of [item rarity in many MMORPGs](https://wow.gamepedia.com/Quality).
Right now it is in an early public testing stage and still needs a lot of work to work. But it does work!
**What works:**
- Authenticate with Epic
- Download and install games and their DLC
- Delta patching/updating of installed games
- Launch games with online authentication
**Planned:**
- PyPI/PPA distribution
- Simple GUI for managing/launching games
- Importing installed games from the EGS launcher
- Lots and lots of bug fixes, optimizations, and refactoring...
## Requirements
- python 3.8+ **(64-bit)**
- requests
- setuptools (for installation)
## How to run/install
### Package Manager
Depending on your Distro legendary may be available via (unofficial) packages that can be directly installed using your package manager.
Check out the [Available Linux Packages](https://github.com/derrod/legendary/wiki/Available-Linux-Packages) wiki page for details.
Currently this is limited to Arch Linux (AUR) but will hopefully be expanded to other distros rather soon.
### Standalone
Download the latest `legendary` or `legendary.exe` binary from [the latest release](https://github.com/derrod/legendary/releases/latest)
and move it to somewhere in your `$PATH`/`%PATH%`. Don't forget to `chmod +x` it on Linux.
The Windows .exe and Linux executable were created with PyInstaller and will run standalone even without python being installed.
Note that on Linux glibc >= 2.25 is required, so older distributions such as Ubuntu 16.04 or Debian stretch will not work.
### Python package
(A PyPI package will follow once it has gotten more testing.)
- Install python3.8, setuptools and requests
- Clone the git repository
- Run `python3.8 setup.py install`
#### Ubuntu 20.04 example
Ubuntu 20.04's standard repositories include everything needed to install legendary:
````bash
sudo apt install python3 python3-requests python3-setuptools-git
git clone https://github.com/derrod/legendary.git
cd legendary
sudo python3 setup.py install
````
Note that in this example we used `sudo` to install the package on the system, this may not be advisable depending on your setup.
### Directly from the repo (for dev/testing)
- Install python3.8 and requests (optionally in a venv)
- cd into `legendary/` (the folder with `cli.py`)
- run `PYTHONPATH=.. python3.8 cli.py`
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## Quickstart
To log in:
````
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$ legendary auth
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````
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Authentication is a little finicky since we have to go through the Epic website. The login page should open in your browser and after logging in you should be presented with a JSON response that contains a code, just copy and paste the code into your terminal to log in.
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Listing your games
````
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$ legendary list-games
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````
This will fetch a list of games available on your account, the first time may take a while depending on how many games you have.
Installing a game
````
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$ legendary download Anemone
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````
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**Important:** the name used for these commands is the app name, *not* the game's name! The app name is in the parentheses after the game title in the games list.
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List installed games and check for updates
````
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$ legendary list-installed --check-updates
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````
Launch (run) a game with online authentication
````
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$ legendary launch Anemone
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````
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**Tip:** most games will run fine offline (`--offline`), and thus won't require launching through legendary for online authentication. You can run `legendary launch <App Name> --offline --dry-run` to get a command line that will launch the game with all parameters that would be used by the Epic Launcher. These can then be entered into any other game launcher (e.g. Lutris/Steam) if the game requires them.
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## Usage
````
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usage: legendary [-h] [-v] [-y] {auth,download,uninstall,launch,list-games,list-installed} ...
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Legendary Game Launcher
optional arguments:
-h, --help show this help message and exit
-v Set loglevel to debug
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-y Default to yes for all prompts
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Commands:
{auth,download,uninstall,launch,list-games,list-installed}
auth Authenticate with EPIC
download Download a game
uninstall Uninstall (delete) a game
launch Launch a game
list-games List available (installable) games
list-installed List installed games
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Individual command help:
Command: auth
usage: legendary auth [-h] [--import]
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optional arguments:
-h, --help show this help message and exit
--import Import EGS authentication data
Command: download
usage: legendary download <App Name> [options]
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positional arguments:
<App Name> Name of the app
optional arguments:
-h, --help show this help message and exit
--base-path <path> Path for game installations (defaults to ~/legendary)
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--game-folder <path> Folder for game installation (defaults to folder in metadata)
--max-shared-memory <size>
Maximum amount of shared memory to use (in MiB), default: 1 GiB
--max-workers <num> Maximum amount of download workers, default: 2 * logical CPU
--manifest <uri> Manifest URL or path to use instead of the CDN one (e.g. for downgrading)
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--old-manifest <uri> Manifest URL or path to use as the old one (e.g. for testing patching)
--base-url <url> Base URL to download from (e.g. to test or switch to a different CDNs)
--force Ignore existing files (overwrite)
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--disable-patching Do not attempt to patch existing installations (download entire changed file)
--download-only Do not mark game as intalled and do not run prereq installers after download
--update-only Abort if game is not already installed (for automation)
--dlm-debug Set download manager and worker processes' loglevel to debug
Command: uninstall
usage: legendary uninstall [-h] <App Name>
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positional arguments:
<App Name> Name of the app
optional arguments:
-h, --help show this help message and exit
Command: launch
usage: legendary launch <App Name> [options]
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Note: additional arguments are passed to the game
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positional arguments:
<App Name> Name of the app
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optional arguments:
-h, --help show this help message and exit
--offline Skip login and launch game without online authentication
--skip-version-check Skip version check when launching game in online mode
--override-username <username>
Override username used when launching the game (only works with some titles)
--dry-run Print the command line that would have been used to launch the game and exit
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Command: list-games
usage: legendary list-games [-h]
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optional arguments:
-h, --help show this help message and exit
Command: list-installed
usage: legendary list-installed [-h] [--check-updates]
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optional arguments:
-h, --help show this help message and exit
--check-updates Check for updates when listing installed games
````
## Config file
Legendary supports some options as well as game specific configuration in `~/.config/legendary/config.ini`:
````ini
[Legendary]
log_level = debug
; maximum shared memory (in MiB) to use for installation
max_memory = 1024
; default install directory
install_dir = /mnt/tank/games
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; default settings to use (currently limited to WINE executable)
[default]
; (linux) specify wine executable to use
wine_executable = wine
; default environment variables to set (overriden by game specific ones)
[default.env]
WINEPREFIX = /home/user/legendary/.wine
; Settings to only use for "AppName"
[AppName]
; launch game without online authentication by default
offline = true
; Skip checking for updates when launching this game
skip_update_check = true
; start parameters to use (in addition to the required ones)
start_params = -windowed
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wine_executable = proton
[AppName.env]
; environment variables to set for this game (mostly useful on linux)
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WINEPREFIX = /mnt/tank/games/Game/.wine
DXVK_CONFIG_FILE = /mnt/tank/games/Game/dxvk.conf
````