mirror of
https://github.com/Elvanos/fantasia-archive.git
synced 2024-06-26 10:00:23 +12:00
0.1.3 RC 7
This commit is contained in:
parent
65305a1860
commit
e1db9d666b
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@ -70,17 +70,17 @@ import { I_ExtraFields } from "src/interfaces/I_Blueprint"
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})
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export default class Field_ColorPicker extends BaseClass {
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@Prop({ default: [] }) readonly inputDataBluePrint!: I_ExtraFields
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@Prop({ default: null }) readonly inputDataValue!: null|number
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@Prop({ default: null }) readonly inputDataValue!: string
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@Prop() readonly editMode!: boolean
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@Prop() readonly isNew!: boolean
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changedInput = false
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localInput: null|number = null
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localInput = ""
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@Emit()
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signalInput () {
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this.changedInput = true
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return this.localInput
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return this.localInput.trim()
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}
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get inputIcon () {
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@ -99,6 +99,7 @@
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import { Component, Emit, Prop, Watch } from "vue-property-decorator"
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import BaseClass from "src/BaseClass"
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import { extend } from "quasar"
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import { I_ExtraFields } from "src/interfaces/I_Blueprint"
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@ -160,7 +161,21 @@ export default class Field_List extends BaseClass {
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@Emit()
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signalInput () {
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this.changedInput = true
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return this.localInput
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const dataCopy: {
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value: string
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affix?: string
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}[] = extend(true, [], this.localInput)
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const returnValue = dataCopy.map(e => {
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e.value = e.value.trim()
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if (e.affix) {
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e.affix = e.affix.trim()
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}
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return e
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})
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return returnValue
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}
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addNewInput () {
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@ -15,7 +15,7 @@
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>
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<q-chip
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v-for="(input,index) in localInput" :key="index"
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color="accent" text-color="dark" class="text-bold">
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color="gunmetal-light" text-color="satin-sheen-gold-light" class="text-weight-medium">
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{{input}}
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</q-chip>
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</div>
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@ -29,7 +29,7 @@
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menu-anchor="bottom middle"
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menu-self="top middle"
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class="tagSelect"
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:options="allTags"
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:options="filteredTags"
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use-input
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outlined
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use-chips
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@ -38,8 +38,11 @@
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new-value-mode="add"
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multiple
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v-model="localInput"
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@new-value="addNewValue"
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@input="signalInput"
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@keydown="signalInput"
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error-message="This tag is already present in the selection."
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:error="tagAlreadyExists"
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>
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<template v-slot:selected-item="scope">
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<q-chip
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@ -88,11 +91,12 @@ export default class Field_Tags extends BaseClass {
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@Prop() readonly editMode!: boolean
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changedInput = false
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localInput = []
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localInput: string[] = []
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@Watch("inputDataValue", { deep: true, immediate: true })
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reactToInputChanges () {
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this.localInput = (this.inputDataValue) ? this.inputDataValue : []
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this.buildTagList().catch(e => console.log(e))
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}
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@Watch("inputDataBluePrint", { deep: true, immediate: true })
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@ -110,6 +114,8 @@ export default class Field_Tags extends BaseClass {
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allTags: string[] = []
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filteredTags: string[] = []
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async defocusSelectRef () {
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await this.$nextTick()
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/*eslint-disable */
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@ -118,11 +124,33 @@ export default class Field_Tags extends BaseClass {
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/* eslint-enable */
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}
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tagAlreadyExists = false
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addNewValue (val: string) {
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const formattedNewTag = val.toLowerCase().trim()
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const tagAlreadyExistsInList = (this.allTags.find(tag => tag.toLowerCase() === formattedNewTag))
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const tagAlreadyExistsAttached = (this.localInput.find(tag => tag.toLowerCase() === formattedNewTag))
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if (!tagAlreadyExistsInList) {
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this.allTags.push(val)
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}
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if (!tagAlreadyExistsAttached) {
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this.localInput.push(val)
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}
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if (tagAlreadyExistsInList && tagAlreadyExistsAttached) {
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this.tagAlreadyExists = true
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}
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}
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filterFn (val: string, update: (fn: any) => void) {
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if (val === "") {
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update(() => {
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if (this.inputDataBluePrint?.predefinedSelectValues) {
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this.allTags = this.inputDataBluePrint.predefinedSelectValues
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if (this.allTags) {
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this.filteredTags = this.allTags
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}
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this.defocusSelectRef().catch(e => console.log(e))
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})
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@ -130,9 +158,9 @@ export default class Field_Tags extends BaseClass {
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}
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update(() => {
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if (this.inputDataBluePrint?.predefinedSelectValues) {
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if (this.allTags) {
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const needle = val.toLowerCase()
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this.allTags = this.inputDataBluePrint.predefinedSelectValues.filter(v => v.toLowerCase().indexOf(needle) > -1)
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this.filteredTags = this.allTags.filter(v => v.toLowerCase().indexOf(needle) > -1)
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}
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this.defocusSelectRef().catch(e => console.log(e))
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})
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@ -144,6 +172,7 @@ export default class Field_Tags extends BaseClass {
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@Emit()
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signalInput () {
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this.tagAlreadyExists = false
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this.changedInput = true
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return this.localInput
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}
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@ -71,7 +71,7 @@ export default class Field_Text extends BaseClass {
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@Emit()
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signalInput () {
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this.changedInput = true
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return this.localInput
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return this.localInput.trim()
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}
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get toolTip () {
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@ -56,7 +56,7 @@ export default class Field_Wysiwyg extends BaseClass {
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@Emit()
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signalInput () {
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this.changedInput = true
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return this.localInput
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return this.localInput.trim()
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}
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get toolTip () {
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@ -31,6 +31,7 @@ $customColors: (
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'ruby-red': #f72e43,
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'satin-sheen-gold': #d7ac47,
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'satin-sheen-gold-dark': darken(#d7ac47, 12.5),
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'satin-sheen-gold-light': lighten(#d7ac47, 7.5),
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'gainsboro': #dde4e4,
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'cultured': #f5f5f5
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);
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@ -17,6 +17,7 @@
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- Added a missing row of connected "Religions/Teachings" (connected, ally and enemy) to the "Religions/Teachings" document type
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- Added a missing row of connected "Magic/Spell" (connected, ally and enemy) to the "Magic/Spell" document type
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- Fixed an occasional wrong click register on the document tree (opening document instead of expanding/collapsing)
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- Fixed non-functional whitespace triming for multiple document fields upon filling in input
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- Fixed the "Name" field disappearing upon full deletion of text
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- Fixed a bug with single/multi-select fields working unintuitively for adding new values (eg: Character personality traits field or Sex field)
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- Fixed a tiny glitch when the hierarchical tree arrow was sometimes creating new documents instead of opening the category
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@ -28,7 +29,6 @@
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- Fixed a bug with a full-screen text editor overlapping the menu
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- Fixed a bug where list-typed fields were properly saving temporary data when switching between tabs in the note fields
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- Fixed broken padding of the document in "Chapters" and "Lore notes/Other notes"
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- Fixed a broken field "Practitioners/Engineers" in the category "Sciences/Technologies"
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- Fixed a typo in the "Connected Locations" field inside the "Magic/Spell" document type
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- Fixed a visual glitch with icons sometimes "bouncing" or "flickering" when hovered over with the mouse
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@ -74,7 +74,13 @@ export const chaptersBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const charactersBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const currenciesBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const eventsBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const itemsBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const languagesBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const locationsBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const loreNotesBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const magicBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const mythsBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const politicalGroupsBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const racesBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const religionsBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -74,7 +74,13 @@ export const techBlueprint: I_Blueprint = {
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type: "tags",
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icon: "mdi-tag",
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tooltip:
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`tags
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`Tags are used to sort the same (or even different) document types into a custom groups based on your needs.
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<br>
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A document may have any number of tags, but each tag can be present only once.
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<br>
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This limitation also applies to any variation of lower or upper case iterations of the same tag.
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<br>
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Example: A tag called "Player Party" will be consider the same tag as "player party", "PlAyER PaRtY" or any similar.
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`,
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sizing: 12
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},
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@ -1,3 +1,7 @@
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- Tag upper/lower case issues
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- Non working tag filter
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---
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- Add "Related notes"
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- Add "Predecessors", "Successors", "Date of start", "Date of end" and "How long it lasted" fields to locations and all other groups
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@ -10,6 +14,7 @@
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- Add filtering by color and BG color (weird, but could work)
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- "Save all" keybind and "Save all and exit" option on the exiting
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- Considering multiple "belongs under" category listing
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- Add intelligent responsive design to the left tree and document body (maybe button to pull the left bar in and out?)
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### Document & Project setting
|
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