543 lines
17 KiB
Svelte
543 lines
17 KiB
Svelte
<script context="module">
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// Cache the definition of settings for each component type
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let SettingsDefinitionCache = {}
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let SettingsDefinitionMapCache = {}
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// Cache the settings of each component ID.
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// This speeds up remounting as well as repeaters.
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let InstanceSettingsCache = {}
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</script>
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<script>
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import { getContext, setContext, onMount, onDestroy } from "svelte"
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import { writable, get } from "svelte/store"
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import {
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enrichProps,
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propsAreSame,
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getSettingsDefinition,
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} from "utils/componentProps"
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import {
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builderStore,
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devToolsStore,
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componentStore,
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appStore,
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dndComponentPath,
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dndIsDragging,
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} from "stores"
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import { Helpers } from "@budibase/bbui"
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import { getActiveConditions, reduceConditionActions } from "utils/conditions"
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import Placeholder from "components/app/Placeholder.svelte"
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import ScreenPlaceholder from "components/app/ScreenPlaceholder.svelte"
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import ComponentPlaceholder from "components/app/ComponentPlaceholder.svelte"
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import Skeleton from "components/app/Skeleton.svelte"
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export let instance = {}
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export let isLayout = false
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export let isScreen = false
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export let isBlock = false
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export let parent = null
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// Get parent contexts
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const context = getContext("context")
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const loading = getContext("loading")
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const insideScreenslot = !!getContext("screenslot")
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// Create component context
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const store = writable({})
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setContext("component", store)
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// Ref to the svelte component
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let ref
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// Initial settings are passed in on first render of the component.
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// When the first instance of cachedSettings are set, this object is set to
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// reference cachedSettings, so that mutations to cachedSettings also affect
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// initialSettings, but it does not get caught by svelte invalidation - which
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// would happen if we spread cachedSettings directly to the component.
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let initialSettings
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// Dynamic settings contain bindings and need enriched
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let dynamicSettings
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// Static settings do not contain any bindings and can be passed on down
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let staticSettings
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// The enriched component settings
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let enrichedSettings
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// Any setting overrides that need to be applied due to conditional UI
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let conditionalSettings
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// Resultant cached settings which will be passed to the component instance.
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// These are a combination of the enriched, nested and conditional settings.
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let cachedSettings
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// Latest timestamp that we started a props update.
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// Due to enrichment now being async, we need to avoid overwriting newer
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// settings with old ones, depending on how long enrichment takes.
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let latestUpdateTime
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// Keep track of stringified representations of context and instance
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// to avoid enriching bindings as much as possible
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let lastContextKey
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let lastInstanceKey
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// Visibility flag used by conditional UI
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let visible = true
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// Component information derived during initialisation
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let constructor
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let definition
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let settingsDefinition
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let settingsDefinitionMap
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let missingRequiredSettings = false
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// Temporary styles which can be added in the app preview for things like DND.
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// We clear these whenever a new instance is received.
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let ephemeralStyles
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// Set up initial state for each new component instance
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$: initialise(instance)
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// Extract component instance info
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$: children = instance._children || []
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$: id = instance._id
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$: name = isScreen ? "Screen" : instance._instanceName
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$: icon = definition?.icon
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// Determine if the component is selected or is part of the critical path
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// leading to the selected component
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$: selected =
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$builderStore.inBuilder && $builderStore.selectedComponentId === id
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$: inSelectedPath = $componentStore.selectedComponentPath?.includes(id)
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$: inDragPath = inSelectedPath && $builderStore.editMode
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$: inDndPath = $dndComponentPath?.includes(id)
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// Derive definition properties which can all be optional, so need to be
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// coerced to booleans
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$: hasChildren = !!definition?.hasChildren
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$: showEmptyState = definition?.showEmptyState !== false
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$: hasMissingRequiredSettings = missingRequiredSettings?.length > 0
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$: editable = !!definition?.editable && !hasMissingRequiredSettings
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// Interactive components can be selected, dragged and highlighted inside
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// the builder preview
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$: builderInteractive =
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$builderStore.inBuilder && insideScreenslot && !isBlock && !instance.static
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$: devToolsInteractive = $devToolsStore.allowSelection && !isBlock
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$: interactive = builderInteractive || devToolsInteractive
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$: editing = editable && selected && $builderStore.editMode
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$: draggable =
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!inDragPath &&
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interactive &&
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!isLayout &&
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!isScreen &&
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definition?.draggable !== false
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$: droppable = interactive
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$: builderHidden =
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$builderStore.inBuilder && $builderStore.hiddenComponentIds?.includes(id)
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// Empty components are those which accept children but do not have any.
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// Empty states can be shown for these components, but can be disabled
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// in the component manifest.
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$: empty =
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!isBlock &&
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((interactive && !children.length && hasChildren) ||
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hasMissingRequiredSettings)
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$: emptyState = empty && showEmptyState
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// Enrich component settings
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$: enrichComponentSettings($context, settingsDefinitionMap)
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// Evaluate conditional UI settings and store any component setting changes
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// which need to be made. This is broken into 2 lines to avoid svelte
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// reactivity re-evaluating conditions more often than necessary.
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$: conditions = enrichedSettings?._conditions
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$: evaluateConditions(conditions)
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// Determine and apply settings to the component
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$: applySettings(staticSettings, enrichedSettings, conditionalSettings)
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// Determine custom css.
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// Broken out as a separate variable to minimize reactivity updates.
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$: customCSS = cachedSettings?._css
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// Scroll the selected element into view
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$: selected && scrollIntoView()
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// When dragging and dropping, pad components to allow dropping between
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// nested layers. Only reset this when dragging stops.
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let pad = false
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$: pad = pad || (interactive && hasChildren && inDndPath)
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$: $dndIsDragging, (pad = false)
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// Update component context
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$: store.set({
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id,
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children: children.length,
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styles: {
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...instance._styles,
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normal: {
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...instance._styles?.normal,
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...ephemeralStyles,
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},
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custom: customCSS,
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id,
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empty: emptyState,
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interactive,
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draggable,
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editable,
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},
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empty: emptyState,
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selected,
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inSelectedPath,
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name,
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editing,
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type: instance._component,
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missingRequiredSettings,
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})
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const initialise = (instance, force = false) => {
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if (instance == null) {
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return
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}
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// Ensure we're processing a new instance
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const instanceKey = Helpers.hashString(JSON.stringify(instance))
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if (instanceKey === lastInstanceKey && !force) {
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return
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} else {
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lastInstanceKey = instanceKey
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}
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// Pull definition and constructor
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const component = instance._component
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constructor = componentStore.actions.getComponentConstructor(component)
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definition = componentStore.actions.getComponentDefinition(component)
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if (!definition) {
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return
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}
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// Get the settings definition for this component, and cache it
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if (SettingsDefinitionCache[definition.name]) {
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settingsDefinition = SettingsDefinitionCache[definition.name]
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settingsDefinitionMap = SettingsDefinitionMapCache[definition.name]
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} else {
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settingsDefinition = getSettingsDefinition(definition)
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settingsDefinitionMap = getSettingsDefinitionMap(settingsDefinition)
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SettingsDefinitionCache[definition.name] = settingsDefinition
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SettingsDefinitionMapCache[definition.name] = settingsDefinitionMap
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}
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// Parse the instance settings, and cache them
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let instanceSettings
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if (InstanceSettingsCache[instanceKey]) {
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instanceSettings = InstanceSettingsCache[instanceKey]
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} else {
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instanceSettings = getInstanceSettings(instance, settingsDefinition)
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InstanceSettingsCache[instanceKey] = instanceSettings
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}
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// Update the settings types
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staticSettings = instanceSettings.staticSettings
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dynamicSettings = instanceSettings.dynamicSettings
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// Check if we have any missing required settings
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missingRequiredSettings = settingsDefinition.filter(setting => {
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let empty = instance[setting.key] == null || instance[setting.key] === ""
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let missing = setting.required && empty
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// Check if this setting depends on another, as it may not be required
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if (setting.dependsOn) {
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const dependsOnKey = setting.dependsOn.setting || setting.dependsOn
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const dependsOnValue = setting.dependsOn.value
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const realDependentValue = instance[dependsOnKey]
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if (dependsOnValue == null && realDependentValue == null) {
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return false
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}
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if (dependsOnValue !== realDependentValue) {
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return false
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}
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}
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return missing
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})
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// Force an initial enrichment of the new settings
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enrichComponentSettings(get(context), settingsDefinitionMap, {
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force: true,
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})
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}
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const getSettingsDefinitionMap = settingsDefinition => {
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let map = {}
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settingsDefinition?.forEach(setting => {
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map[setting.key] = setting
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})
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return map
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}
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const getInstanceSettings = (instance, settingsDefinition) => {
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// Get raw settings
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let settings = {}
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Object.entries(instance)
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.filter(([name]) => !name.startsWith("_"))
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.forEach(([key, value]) => {
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settings[key] = value
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})
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let newStaticSettings = { ...settings }
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let newDynamicSettings = { ...settings }
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// Attach some internal properties
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newDynamicSettings["_conditions"] = instance._conditions
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newDynamicSettings["_css"] = instance._styles?.custom
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// Derive static, dynamic and nested settings if the instance changed
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settingsDefinition?.forEach(setting => {
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if (setting.nested) {
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delete newDynamicSettings[setting.key]
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} else {
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const value = settings[setting.key]
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if (value == null) {
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delete newDynamicSettings[setting.key]
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} else if (typeof value === "string" && value.includes("{{")) {
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// Strings can be trivially checked
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delete newStaticSettings[setting.key]
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} else if (setting.type === "event") {
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// Always treat button actions as dynamic
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delete newStaticSettings[setting.key]
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} else if (typeof value === "object") {
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// Stringify and check objects
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const stringified = JSON.stringify(value)
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if (stringified.includes("{{")) {
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delete newStaticSettings[setting.key]
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} else {
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delete newDynamicSettings[setting.key]
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}
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} else {
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// For other types, we can safely assume they are static
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delete newDynamicSettings[setting.key]
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}
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}
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})
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return {
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staticSettings: newStaticSettings,
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dynamicSettings: newDynamicSettings,
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}
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}
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// Enriches any string component props using handlebars
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const enrichComponentSettings = (
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context,
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settingsDefinitionMap,
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options = { force: false }
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) => {
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const contextChanged = context.key !== lastContextKey
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if (!contextChanged && !options?.force) {
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return
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}
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lastContextKey = context.key
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// Record the timestamp so we can reference it after enrichment
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latestUpdateTime = Date.now()
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const enrichmentTime = latestUpdateTime
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// Enrich settings with context
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const newEnrichedSettings = enrichProps(
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dynamicSettings,
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context,
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settingsDefinitionMap
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)
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// Abandon this update if a newer update has started
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if (enrichmentTime !== latestUpdateTime) {
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return
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}
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enrichedSettings = newEnrichedSettings
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}
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// Evaluates the list of conditional UI conditions and determines any setting
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// or visibility changes required
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const evaluateConditions = conditions => {
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if (!conditions?.length) {
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return
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}
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// Default visible to false if there is a show condition
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let nextVisible = !conditions.find(condition => condition.action === "show")
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// Execute conditions and determine settings and visibility changes
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const activeConditions = getActiveConditions(conditions)
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const result = reduceConditionActions(activeConditions)
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if (result.visible != null) {
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nextVisible = result.visible
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}
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// Update state from condition results
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conditionalSettings = result.settingUpdates
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visible = nextVisible
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}
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// Combines and caches all settings which will be passed to the component
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// instance. Settings are aggressively memoized to avoid triggering svelte
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// reactive statements as much as possible.
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const applySettings = (
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staticSettings,
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enrichedSettings,
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conditionalSettings
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) => {
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const allSettings = {
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...staticSettings,
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...enrichedSettings,
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...conditionalSettings,
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}
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if (!cachedSettings) {
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cachedSettings = { ...allSettings }
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initialSettings = cachedSettings
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} else {
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Object.keys(allSettings).forEach(key => {
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const same = propsAreSame(allSettings[key], cachedSettings[key])
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if (!same) {
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// Updated cachedSettings (which is assigned by reference to
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// initialSettings) so that if we remount the component then the
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// initial props are up to date. By setting it this way rather than
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// setting it on initialSettings directly, we avoid a double render.
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cachedSettings[key] = allSettings[key]
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// Don't update components for internal properties
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if (key.startsWith("_")) {
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return
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}
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if (ref?.$$set) {
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// Programmatically set the prop to avoid svelte reactive statements
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// firing inside components. This circumvents the problems caused by
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// spreading a props object.
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ref.$$set({ [key]: allSettings[key] })
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} else {
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// Sometimes enrichment can occur multiple times before the
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// component has mounted and been assigned a ref.
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// In these cases, for some reason we need to update the
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// initial settings object, even though it is equivalent by
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// reference to cached settings. This solves the problem of multiple
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// initial enrichments, while also not causing wasted renders for
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// any components not affected by this issue.
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initialSettings[key] = allSettings[key]
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}
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}
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})
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}
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}
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const scrollIntoView = () => {
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// Don't scroll into view if we selected this component because we were
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// starting dragging on it
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if (get(dndIsDragging)) {
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return
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}
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const node = document.getElementsByClassName(id)?.[0]?.children[0]
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if (!node) {
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return
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}
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node.style.scrollMargin = "100px"
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node.scrollIntoView({
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behavior: "smooth",
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block: "start",
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inline: "start",
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})
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}
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onMount(() => {
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if (
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$appStore.isDevApp &&
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!componentStore.actions.isComponentRegistered(id)
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) {
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componentStore.actions.registerInstance(id, {
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component: instance._component,
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getSettings: () => cachedSettings,
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getRawSettings: () => ({ ...staticSettings, ...dynamicSettings }),
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getDataContext: () => get(context),
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reload: () => initialise(instance, true),
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setEphemeralStyles: styles => (ephemeralStyles = styles),
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})
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}
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})
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onDestroy(() => {
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if (
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$appStore.isDevApp &&
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componentStore.actions.isComponentRegistered(id)
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) {
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componentStore.actions.unregisterInstance(id)
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}
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})
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$: showSkeleton =
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$loading &&
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definition.name !== "Screenslot" &&
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children.length === 0 &&
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!instance._blockElementHasChildren &&
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!definition.block &&
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definition.skeleton !== false
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</script>
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{#if showSkeleton}
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<Skeleton
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height={initialSettings?.height || definition?.size?.height || 0}
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width={initialSettings?.width || definition?.size?.width || 0}
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/>
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{:else if constructor && initialSettings && (visible || inSelectedPath) && !builderHidden}
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<!-- The ID is used as a class because getElementsByClassName is O(1) -->
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<!-- and the performance matters for the selection indicators -->
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<div
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class={`component ${id}`}
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class:draggable
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class:droppable
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class:empty
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class:interactive
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class:editing
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class:pad
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class:parent={hasChildren}
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class:block={isBlock}
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data-id={id}
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data-name={name}
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data-icon={icon}
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data-parent={parent}
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>
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<svelte:component this={constructor} bind:this={ref} {...initialSettings}>
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{#if hasMissingRequiredSettings}
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<ComponentPlaceholder />
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{:else if children.length}
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{#each children as child (child._id)}
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<svelte:self instance={child} parent={id} />
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{/each}
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{:else if emptyState}
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{#if isScreen}
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<ScreenPlaceholder />
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{:else}
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<Placeholder />
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{/if}
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{:else if isBlock}
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<slot />
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{/if}
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</svelte:component>
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</div>
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{/if}
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<style>
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.component {
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display: contents;
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}
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.component.pad :global(> *) {
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padding: var(--spacing-m) !important;
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gap: var(--spacing-m) !important;
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border: 2px dashed var(--spectrum-global-color-gray-400) !important;
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border-radius: 4px !important;
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transition: padding 260ms ease-out, border 260ms ease-out;
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}
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.interactive :global(*) {
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cursor: default;
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}
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</style>
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