SystemTrayMenu/Resources/lang.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SystemTrayMenu.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class lang {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal lang() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SystemTrayMenu.Resources.lang", typeof(lang).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to About.
/// </summary>
internal static string About {
get {
return ResourceManager.GetString("About", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Activated.
/// </summary>
internal static string Activated {
get {
return ResourceManager.GetString("Activated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add folder.
/// </summary>
internal static string Add_folder {
get {
return ResourceManager.GetString("Add folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add folders to main menu.
/// </summary>
internal static string Add_folders_to_main_menu {
get {
return ResourceManager.GetString("Add folders to main menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add sample &apos;Start Menu&apos; folder.
/// </summary>
internal static string Add_sample__Start_Menu__folder {
get {
return ResourceManager.GetString("Add sample \'Start Menu\' folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Advanced.
/// </summary>
internal static string Advanced {
get {
return ResourceManager.GetString("Advanced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Appearance.
/// </summary>
internal static string Appearance {
get {
return ResourceManager.GetString("Appearance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arrow.
/// </summary>
internal static string Arrow {
get {
return ResourceManager.GetString("Arrow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arrow when clicking.
/// </summary>
internal static string Arrow_when_clicking {
get {
return ResourceManager.GetString("Arrow when clicking", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Arrow while mouse hovers.
/// </summary>
internal static string Arrow_while_mouse_hovers {
get {
return ResourceManager.GetString("Arrow while mouse hovers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Autostart.
/// </summary>
internal static string Autostart {
get {
return ResourceManager.GetString("Autostart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background.
/// </summary>
internal static string Background {
get {
return ResourceManager.GetString("Background", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background of arrow when clicking.
/// </summary>
internal static string Background_of_arrow_when_clicking {
get {
return ResourceManager.GetString("Background of arrow when clicking", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Background of arrow while mouse hovers.
/// </summary>
internal static string Background_of_arrow_while_mouse_hovers {
get {
return ResourceManager.GetString("Background of arrow while mouse hovers", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Border of menu.
/// </summary>
internal static string Border_of_menu {
get {
return ResourceManager.GetString("Border of menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Border of opened folder.
/// </summary>
internal static string Border_of_opened_folder {
get {
return ResourceManager.GetString("Border of opened folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Border of selected item.
/// </summary>
internal static string Border_of_selected_item {
get {
return ResourceManager.GetString("Border of selected item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bottom left.
/// </summary>
internal static string Bottom_left {
get {
return ResourceManager.GetString("Bottom left", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bottom right.
/// </summary>
internal static string Bottom_right {
get {
return ResourceManager.GetString("Bottom right", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string buttonCancel {
get {
return ResourceManager.GetString("buttonCancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cache.
/// </summary>
internal static string Cache {
get {
return ResourceManager.GetString("Cache", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Cache main menu.
/// </summary>
internal static string Cache_main_menu {
get {
return ResourceManager.GetString("Cache main menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change folder.
/// </summary>
internal static string Change_folder {
get {
return ResourceManager.GetString("Change folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Change to relative folder.
/// </summary>
internal static string Change_to_relative_folder {
get {
return ResourceManager.GetString("Change to relative folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clear cache if more than this number of items.
/// </summary>
internal static string Clear_cache_if_more_than_this_number_of_items {
get {
return ResourceManager.GetString("Clear cache if more than this number of items", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Click.
/// </summary>
internal static string Click {
get {
return ResourceManager.GetString("Click", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Colors Dark Mode.
/// </summary>
internal static string Colors_Dark_Mode {
get {
return ResourceManager.GetString("Colors Dark Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Colors Light Mode.
/// </summary>
internal static string Colors_Light_Mode {
get {
return ResourceManager.GetString("Colors Light Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Couldnt register the hot key..
/// </summary>
internal static string Could_not_register_the_hot_key_ {
get {
return ResourceManager.GetString("Could not register the hot key.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom (drag it to the appropriate place).
/// </summary>
internal static string Custom__drag_it_to_the_appropriate_place_ {
get {
return ResourceManager.GetString("Custom (drag it to the appropriate place)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Customize.
/// </summary>
internal static string Customize {
get {
return ResourceManager.GetString("Customize", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dark Mode always active.
/// </summary>
internal static string Dark_Mode_always_active {
get {
return ResourceManager.GetString("Dark Mode always active", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Deactivated.
/// </summary>
internal static string Deactivated {
get {
return ResourceManager.GetString("Deactivated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Details.
/// </summary>
internal static string Details {
get {
return ResourceManager.GetString("Details", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to item.
/// </summary>
internal static string element {
get {
return ResourceManager.GetString("element", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to items.
/// </summary>
internal static string elements {
get {
return ResourceManager.GetString("elements", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exit.
/// </summary>
internal static string Exit {
get {
return ResourceManager.GetString("Exit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Expert.
/// </summary>
internal static string Expert {
get {
return ResourceManager.GetString("Expert", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folder.
/// </summary>
internal static string Folder {
get {
return ResourceManager.GetString("Folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folder empty.
/// </summary>
internal static string Folder_empty {
get {
return ResourceManager.GetString("Folder empty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folder inaccessible.
/// </summary>
internal static string Folder_inaccessible {
get {
return ResourceManager.GetString("Folder inaccessible", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folder paths.
/// </summary>
internal static string Folder_paths {
get {
return ResourceManager.GetString("Folder paths", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Folders.
/// </summary>
internal static string Folders {
get {
return ResourceManager.GetString("Folders", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to General.
/// </summary>
internal static string General {
get {
return ResourceManager.GetString("General", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Generate shortcuts to drives.
/// </summary>
internal static string Generate_shortcuts_to_drives {
get {
return ResourceManager.GetString("Generate shortcuts to drives", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Help / FAQ.
/// </summary>
internal static string HelpFAQ {
get {
return ResourceManager.GetString("HelpFAQ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Hotkey.
/// </summary>
internal static string Hotkey {
get {
return ResourceManager.GetString("Hotkey", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Icons.
/// </summary>
internal static string Icons {
get {
return ResourceManager.GetString("Icons", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If an item was clicked.
/// </summary>
internal static string If_an_item_was_clicked {
get {
return ResourceManager.GetString("If an item was clicked", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If the focus is lost and if the mouse is still on the menu.
/// </summary>
internal static string If_the_focus_is_lost_and_if_the_mouse_is_still_on_the_menu {
get {
return ResourceManager.GetString("If the focus is lost and if the mouse is still on the menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to If the focus is lost and the Enter key was pressed.
/// </summary>
internal static string If_the_focus_is_lost_and_the_Enter_key_was_pressed {
get {
return ResourceManager.GetString("If the focus is lost and the Enter key was pressed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language.
/// </summary>
internal static string Language {
get {
return ResourceManager.GetString("Language", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Launch on startup.
/// </summary>
internal static string Launch_on_startup {
get {
return ResourceManager.GetString("Launch on startup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to loading.
/// </summary>
internal static string loading {
get {
return ResourceManager.GetString("loading", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Log File.
/// </summary>
internal static string Log_File {
get {
return ResourceManager.GetString("Log File", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Main menu appears at.
/// </summary>
internal static string Main_menu_appears_at {
get {
return ResourceManager.GetString("Main menu appears at", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Menu.
/// </summary>
internal static string Menu {
get {
return ResourceManager.GetString("Menu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your root folder for the SystemTrayMenu does not exist or is empty! Put some files, folders or shortcuts into the folder or change the root folder..
/// </summary>
internal static string MessageRootFolderEmpty {
get {
return ResourceManager.GetString("MessageRootFolderEmpty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to You have no access to the root folder for the SystemTrayMenu. Grant access to the folder or change the root folder..
/// </summary>
internal static string MessageRootFolderNoAccess {
get {
return ResourceManager.GetString("MessageRootFolderNoAccess", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Milliseconds until a menu opens when the mouse is on it.
/// </summary>
internal static string Milliseconds_until_a_menu_opens_when_the_mouse_is_on_it {
get {
return ResourceManager.GetString("Milliseconds until a menu opens when the mouse is on it", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Milliseconds until the menu closes if in this case the menu is not reactivated.
/// </summary>
internal static string Milliseconds_until_the_menu_closes_if_in_this_case_the_menu_is_not_reactivated {
get {
return ResourceManager.GetString("Milliseconds until the menu closes if in this case the menu is not reactivated", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Milliseconds until the menu closes if in this case the mouse then leaves the menu.
/// </summary>
internal static string Milliseconds_until_the_menu_closes_if_in_this_case_the_mouse_then_leaves_the_menu {
get {
return ResourceManager.GetString("Milliseconds until the menu closes if in this case the mouse then leaves the menu" +
"", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mouse location.
/// </summary>
internal static string Mouse_location {
get {
return ResourceManager.GetString("Mouse location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mouse location (Above Taskbar icon).
/// </summary>
internal static string Mouse_location__Above_Taskbar_icon_ {
get {
return ResourceManager.GetString("Mouse location (Above Taskbar icon)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
internal static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Only Files.
/// </summary>
internal static string Only_Files {
get {
return ResourceManager.GetString("Only Files", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open Folder.
/// </summary>
internal static string Open_Folder {
get {
return ResourceManager.GetString("Open Folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open the assembly location.
/// </summary>
internal static string Open_the_assembly_location {
get {
return ResourceManager.GetString("Open the assembly location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Opened folder.
/// </summary>
internal static string Opened_folder {
get {
return ResourceManager.GetString("Opened folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pixels maximum menu height.
/// </summary>
internal static string Pixels_maximum_menu_height {
get {
return ResourceManager.GetString("Pixels maximum menu height", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pixels maximum menu width.
/// </summary>
internal static string Pixels_maximum_menu_width {
get {
return ResourceManager.GetString("Pixels maximum menu width", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Problem with Shortcut.
/// </summary>
internal static string Problem_with_Shortcut {
get {
return ResourceManager.GetString("Problem with Shortcut", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recursive.
/// </summary>
internal static string Recursive {
get {
return ResourceManager.GetString("Recursive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Remove folder.
/// </summary>
internal static string Remove_folder {
get {
return ResourceManager.GetString("Remove folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Restart.
/// </summary>
internal static string Restart {
get {
return ResourceManager.GetString("Restart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Round corners.
/// </summary>
internal static string Round_corners {
get {
return ResourceManager.GetString("Round corners", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Row height in percentage.
/// </summary>
internal static string Row_height_in_percentage {
get {
return ResourceManager.GetString("Row height in percentage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scrollbar.
/// </summary>
internal static string Scrollbar {
get {
return ResourceManager.GetString("Scrollbar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search field.
/// </summary>
internal static string Search_field {
get {
return ResourceManager.GetString("Search field", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Select Folder.
/// </summary>
internal static string Select_Folder {
get {
return ResourceManager.GetString("Select Folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Selected item.
/// </summary>
internal static string Selected_item {
get {
return ResourceManager.GetString("Selected item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set as SystemTrayMenu folder.
/// </summary>
internal static string Set_as_SystemTrayMenu_folder {
get {
return ResourceManager.GetString("Set as SystemTrayMenu folder", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Set by context menu .
/// </summary>
internal static string Set_by_context_menu_ {
get {
return ResourceManager.GetString("Set by context menu ", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Settings.
/// </summary>
internal static string Settings {
get {
return ResourceManager.GetString("Settings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show in Taskbar.
/// </summary>
internal static string Show_in_Taskbar {
get {
return ResourceManager.GetString("Show in Taskbar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Single click to open an item instead of double click.
/// </summary>
internal static string Single_click_to_start_item {
get {
return ResourceManager.GetString("Single click to start item", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Size.
/// </summary>
internal static string Size {
get {
return ResourceManager.GetString("Size", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slider.
/// </summary>
internal static string Slider {
get {
return ResourceManager.GetString("Slider", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slider while dragging.
/// </summary>
internal static string Slider_while_dragging {
get {
return ResourceManager.GetString("Slider while dragging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slider while mouse hovers 1.
/// </summary>
internal static string Slider_while_mouse_hovers_1 {
get {
return ResourceManager.GetString("Slider while mouse hovers 1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slider while mouse hovers 2.
/// </summary>
internal static string Slider_while_mouse_hovers_2 {
get {
return ResourceManager.GetString("Slider while mouse hovers 2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stays open.
/// </summary>
internal static string Stays_open {
get {
return ResourceManager.GetString("Stays open", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Store config at the assembly location.
/// </summary>
internal static string Store_config_at_the_assembly_location {
get {
return ResourceManager.GetString("Store config at the assembly location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to System Info.
/// </summary>
internal static string System_Info {
get {
return ResourceManager.GetString("System Info", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SystemTrayMenu.
/// </summary>
internal static string SystemTrayMenu {
get {
return ResourceManager.GetString("SystemTrayMenu", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &quot;Task Manager&quot;.
/// </summary>
internal static string Task_Manager {
get {
return ResourceManager.GetString("Task Manager", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Read the FAQ and then choose a root directory for the SystemTrayMenu..
/// </summary>
internal static string TextFirstStart {
get {
return ResourceManager.GetString("TextFirstStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The item that this shortcut refers to has been changed or moved, so this shortcut will no longer work properly..
/// </summary>
internal static string The_item_that_this_shortcut_refers_to_has_been_changed_or_moved__so_this_shortcut_will_no_longer_work_properly_ {
get {
return ResourceManager.GetString("The item that this shortcut refers to has been changed or moved, so this shortcut" +
" will no longer work properly.", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Time until a menu opens.
/// </summary>
internal static string Time_until_a_menu_opens {
get {
return ResourceManager.GetString("Time until a menu opens", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to USB.
/// </summary>
internal static string USB {
get {
return ResourceManager.GetString("USB", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use icon from folder.
/// </summary>
internal static string Use_icon_from_folder {
get {
return ResourceManager.GetString("Use icon from folder", resourceCulture);
}
}
}
}