SystemTrayMenu/Helpers/GlobalHotkeys.cs
Peter Kirmeier 0eef578377 Update code analyzers and fix new warnings
New (latest) versions:
Microsoft.CodeAnalysis.NetAnalyzers 8.0.0-preview1.23165.1
StyleCop.Analyzers 1.2.0-beta.507
2023-08-13 02:46:13 +02:00

436 lines
17 KiB
C#

// <copyright file="GlobalHotkeys.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
//
// Copyright (c) 2023-2023 Peter Kirmeier
namespace SystemTrayMenu.Helpers
{
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Interop;
using SystemTrayMenu.DllImports;
using SystemTrayMenu.Utilities;
internal static class GlobalHotkeys
{
private static readonly HwndSourceHook Hook = new (WndProc);
private static readonly Window Window = new();
private static readonly HwndSource HWnd;
private static readonly Dictionary<int, HotkeyRegistration> Registrations = new();
private static readonly object CriticalSectionLock = new();
private static IHotkeyFunction? lastCreatedHotkeyFunction; // TODO: Remove this hack! See: GetLastCreatedHotkeyFunction
static GlobalHotkeys()
{
HWnd = HwndSource.FromHwnd(new WindowInteropHelper(Window).EnsureHandle());
HWnd.AddHook(Hook);
}
internal interface IHotkeyFunction
{
event Action<IHotkeyFunction>? KeyPressed;
ModifierKeys GetModifierKeys();
Key GetKey();
string GetHotkeyInvariantString();
void Register(ModifierKeys modifiers, Key key);
void Register(string hotKeyString);
void Unregister();
}
/// <summary>
/// Gets or sets a value indicating whether hotkeys are enabled
/// (e.g. during user configuration dialog).
/// </summary>
internal static bool IsEnabled { get; set; } = true;
internal static IHotkeyFunction Create() => lastCreatedHotkeyFunction = new HotkeyFunction();
// TODO: Instead of searching for the registration, it should be passed to the caller instead.
// Only this ensures caller and registrator are talking about the SAME registration.
internal static IHotkeyFunction? GetLastCreatedHotkeyFunction() => lastCreatedHotkeyFunction;
internal static (ModifierKeys Modifiers, Key Key) ModifiersAndKeyFromInvariantString(string hotKeyString)
{
if (string.IsNullOrEmpty(hotKeyString))
{
return (ModifierKeys.None, Key.None);
}
string? modifiersString;
string keyString;
if (hotKeyString.Contains('+'))
{
modifiersString = hotKeyString[..hotKeyString.LastIndexOf('+')];
keyString = hotKeyString[(hotKeyString.LastIndexOf('+') + 1)..];
}
else
{
modifiersString = null;
keyString = hotKeyString;
}
ModifierKeys modifiers = ModifierKeys.None;
Key key;
try
{
if (modifiersString != null)
{
modifiers = (ModifierKeys?)new ModifierKeysConverter().ConvertFromInvariantString(modifiersString) ?? ModifierKeys.None;
}
key = (Key?)new KeyConverter().ConvertFromInvariantString(keyString) ?? Key.None;
}
catch (Exception ex)
{
Log.Info("Could not parse key and modifiers for \"" + hotKeyString + "\" with modifiers. Cause: " + ex.Message);
return (ModifierKeys.None, Key.None);
}
if (key == Key.LWin || key == Key.RWin)
{
// It seems we have to add the Windows modifier when the major key is a Windows key
modifiers |= ModifierKeys.Windows;
}
return (modifiers, key);
}
internal static string ModifiersAndKeyToInvariantString(ModifierKeys modifiers, Key key)
{
string? keyString = null;
string? modifiersString = null;
if (modifiers != ModifierKeys.None)
{
modifiersString = new ModifierKeysConverter().ConvertToInvariantString(modifiers);
}
if (key != Key.None)
{
keyString = new KeyConverter().ConvertToInvariantString(key);
}
if (string.IsNullOrEmpty(modifiersString) && string.IsNullOrEmpty(keyString))
{
return string.Empty;
}
else if (string.IsNullOrEmpty(modifiersString))
{
return keyString!;
}
else if (string.IsNullOrEmpty(keyString))
{
return modifiersString;
}
return modifiersString + "+" + keyString;
}
// Should be same as ModifiersAndKeyToInvariantString() just with non-Invariant convertion
// but the converters seems not to convert every key into a user firendly string,
// so we use old fashioned native Windows API to fetch the localized strings.
internal static string ModifiersAndKeyToString(ModifierKeys modifiers, Key key)
{
StringBuilder hotkeyString = new();
if ((modifiers & ModifierKeys.Alt) != 0)
{
hotkeyString.Append(GetKeyName(Key.LeftAlt)).Append(" + ");
}
if ((modifiers & ModifierKeys.Control) != 0)
{
hotkeyString.Append(GetKeyName(Key.LeftCtrl)).Append(" + ");
}
if ((modifiers & ModifierKeys.Shift) != 0)
{
hotkeyString.Append(GetKeyName(Key.LeftShift)).Append(" + ");
}
if ((modifiers & ModifierKeys.Windows) != 0)
{
hotkeyString.Append("Win").Append(" + ");
}
return key == Key.None ? hotkeyString.ToString().Replace(" + ", string.Empty) : hotkeyString.ToString() + GetKeyName(key);
}
private static string GetKeyName(Key key)
{
const uint MAPVK_VK_TO_VSC = 0;
const uint KF_EXTENDED = 0x100;
const uint SCANCODE_SIMULATED = 0x200;
const uint scanCodeNumPad = 0x37;
const uint scanCodePause = 0x45;
StringBuilder keyName = new(100);
string keyString = string.Empty;
switch (key)
{
case Key.Multiply:
if (NativeMethods.User32GetKeyNameText(scanCodeNumPad << 16, keyName, keyName.Capacity) > 0)
{
keyString = keyName.ToString().Replace("*", string.Empty, StringComparison.InvariantCulture).Trim().ToLowerInvariant();
if (keyString.Contains('('))
{
return "* " + keyString;
}
keyString = keyString[..1].ToUpperInvariant() + keyString[1..].ToLowerInvariant();
}
return keyString + " *";
case Key.Divide:
if (NativeMethods.User32GetKeyNameText(scanCodeNumPad << 16, keyName, keyName.Capacity) > 0)
{
keyString = keyName.ToString().Replace("*", string.Empty, StringComparison.InvariantCulture).Trim().ToLowerInvariant();
if (keyString.Contains('('))
{
return "/ " + keyString;
}
keyString = keyString[..1].ToUpperInvariant() + keyString[1..].ToLowerInvariant();
}
return keyString + " /";
}
// Converting Windows Input Key Enums into Virtual-Key Codes into Scan Codes into Text
// - Windows Input Key Enums: https://learn.microsoft.com/en-us/dotnet/api/system.windows.input.key?view=windowsdesktop-7.0
// - Virtual-Key Codes: https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
// - Scan Codes: https://learn.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#scan-codes
uint virtualKeyCode = (uint)KeyInterop.VirtualKeyFromKey(key);
uint scanCode = NativeMethods.User32MapVirtualKey(virtualKeyCode, MAPVK_VK_TO_VSC);
// Handle names of some special keys
switch (key)
{
case Key.Left:
case Key.Up:
case Key.Right:
case Key.Down: // arrow keys
case Key.Prior:
case Key.Next: // page up and page down
case Key.End:
case Key.Home:
case Key.Insert:
case Key.Delete:
case Key.NumLock:
scanCode |= KF_EXTENDED; // set extended bit (simulate origin from enhanced 101/102-key keyboard)
break;
case Key.PrintScreen:
scanCode = KF_EXTENDED | scanCodeNumPad;
break;
case Key.Pause:
scanCode = scanCodePause;
break;
}
scanCode |= SCANCODE_SIMULATED;
if (NativeMethods.User32GetKeyNameText(scanCode << 16, keyName, keyName.Capacity) != 0)
{
string visibleName = keyName.ToString();
if (visibleName.Length > 1)
{
visibleName = visibleName[..1] + visibleName[1..].ToLowerInvariant();
}
return visibleName;
}
else
{
return key.ToString();
}
}
private static IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
{
const int WmHotkey = 0x0312;
// check if we got a hot key pressed.
if (msg == WmHotkey && IsEnabled)
{
// If actual keys are required without looking at regisrations
// e.g. when multiple key combination are registered for one registration
// one can get the values as of this example below:
// ModifierKeys modifiers = (ModifierKeys)((int)lParam & 0xFFFF);
// int virtualKeyCode = ((int)lParam >> 16) & 0xFFFF;
// Key key = KeyInterop.KeyFromVirtualKey(virtualKeyCode);
HotkeyRegistration? reg;
lock (CriticalSectionLock)
{
Registrations.TryGetValue((int)wParam, out reg);
}
reg?.OnKeyPressed();
}
handled = false;
return IntPtr.Zero;
}
/// <summary>
/// Registers a global hotkey.
/// Function is thread safe.
/// Throws an InvalidOperationException on error.
/// The caller needs to call Unregister to free up ressources.
/// </summary>
/// <param name="modifiers">Hotkey modifiers.</param>
/// <param name="key">Hotkey major key.</param>
/// <returns>Hotkey registration.</returns>
private static HotkeyRegistration Register(ModifierKeys modifiers, Key key)
{
HotkeyRegistration registration;
int virtualKeyCode = KeyInterop.VirtualKeyFromKey(key);
int id = 0;
lock (CriticalSectionLock)
{
while (Registrations.ContainsKey(id))
{
id++;
}
if (!NativeMethods.User32RegisterHotKey(HWnd.Handle, id, (uint)modifiers, (uint)virtualKeyCode))
{
string errorHint = NativeMethods.GetLastErrorHint();
throw new InvalidOperationException(Translator.GetText("Could not register the hot key.") + " (" + errorHint + ")");
}
registration = new()
{
Id = id,
Modifiers = modifiers,
Key = key,
};
Registrations.Add(id, registration);
}
return registration;
}
/// <summary>
/// Unregisters a global hotkey.
/// Function is thread safe.
/// </summary>
/// <param name="registration">Hotkey registration.</param>
private static void Unregister(HotkeyRegistration registration)
{
lock (CriticalSectionLock)
{
if (Registrations.ContainsValue(registration))
{
if (!NativeMethods.User32UnregisterHotKey(HWnd.Handle, registration.Id))
{
Log.Info("Hotkey registration cannot unregister key " + registration.Modifiers.ToString() + " with modifiers " + registration.Modifiers.ToString());
}
// In case unregister failes, unfortunately registration remains
// but will not trigger anything as we remove the hotkey registration.
// However, this means the hotkey keeps being registered with this application
// and the key combination will not be availalbe for re-registration till app restart.
// TODO: Decide how to handle this? Restart App? Try keep old registartion and not update it?
Registrations.Remove(registration.Id);
}
}
}
/// <summary>
/// Registers a new global hotkey and unregisters the old one.
/// Function is thread safe.
/// Throws an InvalidOperationException on error.
/// The caller needs to call Unregister to free up ressources in case a new registration is returned.
/// </summary>
/// <param name="registration">Old hotkey registration.</param>
/// <param name="modifiers">Hotkey modifiers.</param>
/// <param name="key">Hotkey key.</param>
/// <returns>New hotkey registration or null (nothing changed).</returns>
private static HotkeyRegistration? Reassign(HotkeyRegistration registration, ModifierKeys modifiers, Key key)
{
if (!Registrations.ContainsValue(registration) ||
(modifiers == registration.Modifiers && key == registration.Key))
{
// Either registration is not valid or
// nothing would as requested key is already properly registered.
return null;
}
HotkeyRegistration reg = Register(modifiers, key);
Unregister(registration);
return reg;
}
private class HotkeyRegistration
{
public event Action? KeyPressed;
internal int Id { get; init; }
internal ModifierKeys Modifiers { get; init; }
internal Key Key { get; init; }
internal void OnKeyPressed() => KeyPressed?.Invoke();
}
private class HotkeyFunction : IHotkeyFunction
{
public event Action<IHotkeyFunction>? KeyPressed;
internal HotkeyRegistration? Registration { get; set; }
public ModifierKeys GetModifierKeys() => Registration?.Modifiers ?? ModifierKeys.None;
public Key GetKey() => Registration?.Key ?? Key.None;
public string GetHotkeyInvariantString() => ModifiersAndKeyToInvariantString(GetModifierKeys(), GetKey());
public void Register(ModifierKeys modifiers, Key key)
{
if (Registration == null)
{
Registration = GlobalHotkeys.Register(modifiers, key);
Registration.KeyPressed += () => KeyPressed?.Invoke(this);
}
else
{
HotkeyRegistration? reg = Reassign(Registration, modifiers, key);
if (reg != null)
{
Registration = reg;
Registration.KeyPressed += () => KeyPressed?.Invoke(this);
}
}
}
public void Register(string hotKeyString)
{
var (modifiers, key) = ModifiersAndKeyFromInvariantString(hotKeyString);
Register(modifiers, key);
}
public void Unregister()
{
if (Registration != null)
{
GlobalHotkeys.Unregister(Registration);
Registration = null;
}
}
}
}
}