//
// Copyright (c) PlaceholderCompany. All rights reserved.
//
namespace SystemTrayMenu.DataClasses
{
using System.Collections.Generic;
internal enum MenuDataDirectoryState
{
///
/// State not defined or data still loading.
///
Undefined,
///
/// Data is available.
///
Valid,
///
/// Loading finished but no data available.
///
Empty,
///
/// Loading failed, so no data available.
///
NoAccess,
}
internal struct MenuData
{
public MenuData(RowData? rowDataParent)
{
RowDataParent = rowDataParent;
if (rowDataParent != null)
{
Level = rowDataParent.Level + 1;
}
else
{
Level = 0;
}
}
internal int Level { get; }
internal RowData? RowDataParent { get; }
internal List RowDatas { get; set; } = new ();
internal MenuDataDirectoryState DirectoryState { get; set; } = MenuDataDirectoryState.Undefined;
}
}