[BUG] XmlException invalid character in config (#199), version 1.0.19.2

This commit is contained in:
Markus Hofknecht 2021-10-01 20:24:51 +02:00
parent 76492e11dd
commit 520e056f6f
2 changed files with 76 additions and 45 deletions

View file

@ -39,5 +39,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.19.1")]
[assembly: AssemblyFileVersion("1.0.19.1")]
[assembly: AssemblyVersion("1.0.19.2")]
[assembly: AssemblyFileVersion("1.0.19.2")]

View file

@ -233,75 +233,106 @@ namespace SystemTrayMenu.Properties
XDocument configXml;
if (IsConfigPathAssembly())
{
configXml = XDocument.Load(ConfigPathAssembly);
configXml = LoadOrGetNew(ConfigPathAssembly);
}
else
{
configXml = XDocument.Load(UserConfigPath);
configXml = LoadOrGetNew(UserConfigPath);
}
// get all of the <setting name="..." serializeAs="..."> elements.
IEnumerable<XElement> settingElements = configXml.Element(Config).Element(UserSettings).Element(typeof(Settings).FullName).Elements(Setting);
// iterate through, adding them to the dictionary, (checking for nulls, xml no likey nulls)
// using "String" as default serializeAs...just in case, no real good reason.
foreach (XElement element in settingElements)
if (configXml != null)
{
SettingStruct newSetting = new SettingStruct()
// get all of the <setting name="..." serializeAs="..."> elements.
IEnumerable<XElement> settingElements = configXml.Element(Config).Element(UserSettings).Element(typeof(Settings).FullName).Elements(Setting);
// iterate through, adding them to the dictionary, (checking for nulls, xml no likey nulls)
// using "String" as default serializeAs...just in case, no real good reason.
foreach (XElement element in settingElements)
{
Name = element.Attribute(NameOf) == null ? string.Empty : element.Attribute(NameOf).Value,
SerializeAs = element.Attribute(SerializeAs) == null ? "String" : element.Attribute(SerializeAs).Value,
Value = element.Value ?? string.Empty,
};
SettingsDictionary.Add(element.Attribute(NameOf).Value, newSetting);
SettingStruct newSetting = new SettingStruct()
{
Name = element.Attribute(NameOf) == null ? string.Empty : element.Attribute(NameOf).Value,
SerializeAs = element.Attribute(SerializeAs) == null ? "String" : element.Attribute(SerializeAs).Value,
Value = element.Value ?? string.Empty,
};
SettingsDictionary.Add(element.Attribute(NameOf).Value, newSetting);
}
}
}
private XDocument LoadOrGetNew(string path)
{
XDocument xDocument = null;
try
{
xDocument = XDocument.Load(path);
}
catch (Exception exceptionWarning)
{
Log.Warn($"Could not load {path}", exceptionWarning);
try
{
File.Delete(path);
CreateEmptyConfigIfNotExists(path);
xDocument = XDocument.Load(path);
}
catch (Exception exceptionError)
{
Log.Error($"Could not delete and create {path}", exceptionError);
}
}
return xDocument;
}
/// <summary>
/// Saves the in memory dictionary to the user config file.
/// </summary>
private void SaveValuesToFile()
{
// load the current xml from the file.
XDocument import;
XDocument configXml;
if (IsConfigPathAssembly())
{
import = XDocument.Load(ConfigPathAssembly);
configXml = LoadOrGetNew(ConfigPathAssembly);
}
else
{
import = XDocument.Load(UserConfigPath);
configXml = LoadOrGetNew(UserConfigPath);
}
// get the settings group (e.g. <Company.Project.Desktop.Settings>)
XElement settingsSection = import.Element(Config).Element(UserSettings).Element(typeof(Settings).FullName);
// iterate though the dictionary, either updating the value or adding the new setting.
foreach (KeyValuePair<string, SettingStruct> entry in SettingsDictionary)
if (configXml != null)
{
XElement setting = settingsSection.Elements().FirstOrDefault(e => e.Attribute(NameOf).Value == entry.Key);
if (setting == null)
{
// this can happen if a new setting is added via the .settings designer.
XElement newSetting = new XElement(Setting);
newSetting.Add(new XAttribute(NameOf, entry.Value.Name));
newSetting.Add(new XAttribute(SerializeAs, entry.Value.SerializeAs));
newSetting.Value = entry.Value.Value ?? string.Empty;
settingsSection.Add(newSetting);
}
else
{
// update the value if it exists.
setting.Value = entry.Value.Value ?? string.Empty;
}
}
// get the settings group (e.g. <Company.Project.Desktop.Settings>)
XElement settingsSection = configXml.Element(Config).Element(UserSettings).Element(typeof(Settings).FullName);
if (IsConfigPathAssembly())
{
import.Save(ConfigPathAssembly);
}
// iterate though the dictionary, either updating the value or adding the new setting.
foreach (KeyValuePair<string, SettingStruct> entry in SettingsDictionary)
{
XElement setting = settingsSection.Elements().FirstOrDefault(e => e.Attribute(NameOf).Value == entry.Key);
if (setting == null)
{
// this can happen if a new setting is added via the .settings designer.
XElement newSetting = new XElement(Setting);
newSetting.Add(new XAttribute(NameOf, entry.Value.Name));
newSetting.Add(new XAttribute(SerializeAs, entry.Value.SerializeAs));
newSetting.Value = entry.Value.Value ?? string.Empty;
settingsSection.Add(newSetting);
}
else
{
// update the value if it exists.
setting.Value = entry.Value.Value ?? string.Empty;
}
}
import.Save(UserConfigPath);
if (IsConfigPathAssembly())
{
configXml.Save(ConfigPathAssembly);
}
configXml.Save(UserConfigPath);
}
}
/// <summary>