SystemTrayMenu/Business/App.xaml.cs

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// <copyright file="App.xaml.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace SystemTrayMenu
{
using System;
using System.Windows;
using System.Windows.Threading;
using SystemTrayMenu.Business;
using SystemTrayMenu.Helpers;
using SystemTrayMenu.Helpers.Updater;
using SystemTrayMenu.Properties;
using SystemTrayMenu.Utilities;
/// <summary>
/// App contains the notifyicon, the taskbarform and the menus.
/// </summary>
public partial class App : Application, IDisposable
{
private readonly Menus menus = new();
private JoystickHelper? joystickHelper;
private bool isDisposed;
public App()
{
AppRestart.BeforeRestarting += Dispose;
Activated += (_, _) => IsActiveApp = true;
Deactivated += (_, _) => IsActiveApp = false;
Startup += (_, _) =>
{
menus.Startup();
if (Settings.Default.SupportGamepad)
{
joystickHelper = new();
joystickHelper.KeyPressed += menus.KeyPressed;
}
if (Settings.Default.CheckForUpdates)
{
_ = Dispatcher.InvokeAsync(
() => GitHubUpdate.ActivateNewVersionFormOrCheckForUpdates(showWhenUpToDate: false),
DispatcherPriority.ApplicationIdle);
}
};
}
internal static bool IsActiveApp { get; private set; }
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
if (joystickHelper != null)
{
joystickHelper.KeyPressed -= menus.KeyPressed;
joystickHelper.Dispose();
}
menus.Dispose();
isDisposed = true;
}
}
}
}