ShareX/GreenshotImageEditor/Drawing/Filters/PixelizationFilter.cs
2013-11-03 12:53:49 +02:00

103 lines
4.2 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Drawing.Fields;
using Greenshot.Helpers;
using Greenshot.Plugin.Drawing;
using GreenshotPlugin.Core;
using System;
using System.Collections.Generic;
using System.Drawing;
namespace Greenshot.Drawing.Filters
{
[Serializable()]
public class PixelizationFilter : AbstractFilter
{
public PixelizationFilter(DrawableContainer parent)
: base(parent)
{
AddField(GetType(), FieldType.PIXEL_SIZE, 5);
}
public override void Apply(Graphics graphics, Bitmap applyBitmap, Rectangle rect, RenderMode renderMode)
{
int pixelSize = GetFieldValueAsInt(FieldType.PIXEL_SIZE);
Rectangle applyRect = ImageHelper.CreateIntersectRectangle(applyBitmap.Size, rect, Invert);
if (pixelSize <= 1 || rect.Width == 0 || rect.Height == 0)
{
// Nothing to do
return;
}
if (rect.Width < pixelSize)
{
pixelSize = rect.Width;
}
if (rect.Height < pixelSize)
{
pixelSize = rect.Height;
}
using (IFastBitmap dest = FastBitmap.CreateCloneOf(applyBitmap, rect))
{
using (IFastBitmap src = FastBitmap.Create(applyBitmap, rect))
{
List<Color> colors = new List<Color>();
int halbPixelSize = pixelSize / 2;
for (int y = src.Top - halbPixelSize; y < src.Bottom + halbPixelSize; y = y + pixelSize)
{
for (int x = src.Left - halbPixelSize; x <= src.Right + halbPixelSize; x = x + pixelSize)
{
colors.Clear();
for (int yy = y; yy < y + pixelSize; yy++)
{
if (yy >= src.Top && yy < src.Bottom)
{
for (int xx = x; xx < x + pixelSize; xx++)
{
if (xx >= src.Left && xx < src.Right)
{
colors.Add(src.GetColorAt(xx, yy));
}
}
}
}
Color currentAvgColor = Colors.Mix(colors);
for (int yy = y; yy <= y + pixelSize; yy++)
{
if (yy >= src.Top && yy < src.Bottom)
{
for (int xx = x; xx <= x + pixelSize; xx++)
{
if (xx >= src.Left && xx < src.Right)
{
dest.SetColorAt(xx, yy, currentAvgColor);
}
}
}
}
}
}
}
dest.DrawTo(graphics, rect.Location);
}
}
}
}