ShareX/GreenshotImageEditor/Drawing/SpeechbubbleContainer.cs
2014-09-21 06:40:02 +03:00

287 lines
11 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2014 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Drawing.Fields;
using Greenshot.Helpers;
using Greenshot.Plugin;
using Greenshot.Plugin.Drawing;
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Runtime.Serialization;
using System.Windows.Forms;
namespace Greenshot.Drawing
{
/// <summary>
/// Description of SpeechbubbleContainer.
/// </summary>
[Serializable]
public class SpeechbubbleContainer : TextContainer
{
#region TargetGripper serializing code
// Only used for serializing the TargetGripper location
private Point _storedTargetGripperLocation;
/// <summary>
/// Store the current location of the target gripper
/// </summary>
/// <param name="context"></param>
[OnSerializing]
private void SetValuesOnSerializing(StreamingContext context)
{
if (TargetGripper != null)
{
_storedTargetGripperLocation = TargetGripper.Location;
}
}
/// <summary>
/// Restore the target gripper
/// </summary>
/// <param name="context"></param>
[OnDeserialized]
private void SetValuesOnDeserialized(StreamingContext context)
{
InitTargetGripper(Color.Green, _storedTargetGripperLocation);
}
#endregion TargetGripper serializing code
public SpeechbubbleContainer(Surface parent)
: base(parent)
{
}
/// <summary>
/// We set our own field values
/// </summary>
protected override void InitializeFields()
{
AddField(GetType(), FieldType.LINE_THICKNESS, 2);
AddField(GetType(), FieldType.LINE_COLOR, DefaultLineColor);
AddField(GetType(), FieldType.SHADOW, false);
AddField(GetType(), FieldType.FONT_ITALIC, false);
AddField(GetType(), FieldType.FONT_BOLD, false);
AddField(GetType(), FieldType.FILL_COLOR, Color.White);
AddField(GetType(), FieldType.FONT_FAMILY, FontFamily.GenericSansSerif.Name);
AddField(GetType(), FieldType.FONT_SIZE, 20f);
AddField(GetType(), FieldType.TEXT_HORIZONTAL_ALIGNMENT, StringAlignment.Center);
AddField(GetType(), FieldType.TEXT_VERTICAL_ALIGNMENT, VerticalAlignment.CENTER);
}
protected override void TargetGripperMove(int absX, int absY)
{
base.TargetGripperMove(absX, absY);
Invalidate();
}
/// <summary>
/// Called from Surface (the _parent) when the drawing begins (mouse-down)
/// </summary>
/// <returns>true if the surface doesn't need to handle the event</returns>
public override bool HandleMouseDown(int mouseX, int mouseY)
{
if (TargetGripper == null)
{
InitTargetGripper(Color.Yellow, new Point(mouseX, mouseY));
}
return base.HandleMouseDown(mouseX + 20, mouseY + 20);
}
public override Rectangle DrawingBounds
{
get
{
// TODO: Use the normal bounds and extend with the TargetGripper
return new Rectangle(0, 0, _parent.Width, _parent.Height);
}
}
public override void Draw(Graphics graphics, RenderMode renderMode)
{
if (TargetGripper == null)
{
return;
}
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.None;
graphics.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor));
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
if (Selected && renderMode == RenderMode.EDIT)
{
DrawSelectionBorder(graphics, rect);
}
int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top);
int tailLength = GeometryHelper.Distance2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top);
int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20;
GraphicsPath bubble = new GraphicsPath();
// adapt corner radius to small rectangle dimensions
int smallerSideLength = Math.Min(rect.Width, rect.Height);
int cornerRadius = smallerSideLength > 60 ? 30 : smallerSideLength / 2;
if (cornerRadius > 5)
{
Rectangle bubbleRect = GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height);
bubbleRect = Rectangle.Inflate(bubbleRect, -lineThickness, -lineThickness);
bubble.AddArc(bubbleRect.X, bubbleRect.Y, cornerRadius, cornerRadius, 180, 90);
bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y, cornerRadius, cornerRadius, 270, 90);
bubble.AddArc(bubbleRect.X + bubbleRect.Width - cornerRadius, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 0, 90);
bubble.AddArc(bubbleRect.X, bubbleRect.Y + bubbleRect.Height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
}
//bubble.AddRectangle(GuiRectangle.GetGuiRectangle(0, 0, rect.Width, rect.Height));
//bubble.AddEllipse(0, 0, Math.Abs(rect.Width), Math.Abs(rect.Height));
bubble.CloseAllFigures();
GraphicsPath tail = new GraphicsPath();
tail.AddLine(-tailWidth, 0, tailWidth, 0);
tail.AddLine(tailWidth, 0, 0, -tailLength);
tail.CloseFigure();
GraphicsState state = graphics.Save();
// draw the tail border where the bubble is not visible
using (Region clipRegion = new Region(bubble))
{
clipRegion.Translate(rect.Left, rect.Top);
graphics.SetClip(clipRegion, CombineMode.Exclude);
graphics.TranslateTransform(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2));
graphics.RotateTransform(tailAngle);
using (Pen pen = new Pen(lineColor, lineThickness))
{
graphics.DrawPath(pen, tail);
}
}
graphics.Restore(state);
if (Colors.IsVisible(fillColor))
{
//draw the bubbleshape
state = graphics.Save();
graphics.TranslateTransform(rect.Left, rect.Top);
using (Brush brush = new SolidBrush(fillColor))
{
graphics.FillPath(brush, bubble);
}
graphics.Restore(state);
}
if (lineVisible)
{
//draw the bubble border
state = graphics.Save();
// Draw bubble where the Tail is not visible.
using (Region clipRegion = new Region(tail))
{
using (Matrix transformMatrix = new Matrix())
{
transformMatrix.Rotate(tailAngle);
clipRegion.Transform(transformMatrix);
}
clipRegion.Translate(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2));
graphics.SetClip(clipRegion, CombineMode.Exclude);
graphics.TranslateTransform(rect.Left, rect.Top);
using (Pen pen = new Pen(lineColor, lineThickness))
{
//pen.EndCap = pen.StartCap = LineCap.Round;
graphics.DrawPath(pen, bubble);
}
}
graphics.Restore(state);
}
if (Colors.IsVisible(fillColor))
{
// Draw the tail border
state = graphics.Save();
graphics.TranslateTransform(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2));
graphics.RotateTransform(tailAngle);
using (Brush brush = new SolidBrush(fillColor))
{
graphics.FillPath(brush, tail);
}
graphics.Restore(state);
}
// cleanup the paths
bubble.Dispose();
tail.Dispose();
// Draw the text
UpdateFormat();
DrawText(graphics, rect, lineThickness, ControlPaint.Dark(lineColor, 0.1f), false, StringFormat, Text, Font);
}
public override bool Contains(int x, int y)
{
double xDistanceFromCenter = x - (Left + Width / 2);
double yDistanceFromCenter = y - (Top + Height / 2);
// ellipse: x^2/a^2 + y^2/b^2 = 1
return Math.Pow(xDistanceFromCenter, 2) / Math.Pow(Width / 2, 2) + Math.Pow(yDistanceFromCenter, 2) / Math.Pow(Height / 2, 2) < 1;
}
public override bool ClickableAt(int x, int y)
{
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
int lineThicknessPlusSafety = lineThickness + 10;
// If we clicked inside the rectangle and it's visible we are clickable at.
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
if (!Color.Transparent.Equals(fillColor))
{
if (Contains(x, y))
{
return true;
}
}
// check the rest of the lines
if (lineThicknessPlusSafety > 0)
{
using (Pen pen = new Pen(Color.White, lineThicknessPlusSafety))
{
using (GraphicsPath path = new GraphicsPath())
{
path.AddEllipse(rect);
return path.IsOutlineVisible(x, y, pen);
}
}
}
else
{
return false;
}
}
}
}