ShareX/ShareX.UploadersLib/Helpers/ProgressManager.cs
2024-01-03 02:57:14 +03:00

99 lines
2.8 KiB
C#

#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
Copyright (c) 2007-2024 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
using ShareX.HelpersLib;
using System;
using System.Diagnostics;
using System.Linq;
namespace ShareX.UploadersLib
{
public class ProgressManager
{
public long Position { get; private set; }
public long Length { get; private set; }
public double Percentage => (double)Position / Length * 100;
public double Speed { get; private set; }
public TimeSpan Elapsed => startTimer.Elapsed;
public TimeSpan Remaining
{
get
{
if (Speed > 0)
{
return TimeSpan.FromSeconds((Length - Position) / Speed);
}
return TimeSpan.Zero;
}
}
private Stopwatch startTimer = new Stopwatch();
private Stopwatch smoothTimer = new Stopwatch();
private int smoothTime = 250;
private long speedTest;
private FixedSizedQueue<double> averageSpeed = new FixedSizedQueue<double>(10);
public ProgressManager(long length, long position = 0)
{
Length = length;
Position = position;
startTimer.Start();
smoothTimer.Start();
}
public bool UpdateProgress(long bytesRead)
{
Position += bytesRead;
speedTest += bytesRead;
if (Position >= Length)
{
startTimer.Stop();
return true;
}
if (smoothTimer.ElapsedMilliseconds > smoothTime)
{
averageSpeed.Enqueue(speedTest / smoothTimer.Elapsed.TotalSeconds);
Speed = averageSpeed.Average();
speedTest = 0;
smoothTimer.Reset();
smoothTimer.Start();
return true;
}
return false;
}
}
}