ShareX/ShareX.ScreenCaptureLib/Forms/FFmpegOptionsForm.id-ID.resx

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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<comment>This is a comment</comment>
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name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
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read any of the formats listed below.
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="btnRefreshSources.Text" xml:space="preserve">
<value>Segarkan</value>
</data>
<data name="lblVP8Bitrate.Text" xml:space="preserve">
<value>Laju bit variabel:</value>
</data>
<data name="btnInstallHelperDevices.Text" xml:space="preserve">
<value>Instal perangkat perekam</value>
</data>
<data name="$this.Text" xml:space="preserve">
<value>ShareX - Opsi Perekaman Layar</value>
</data>
<data name="lblNVENCPreset.Text" xml:space="preserve">
<value>Pra-atur:</value>
</data>
<data name="lblNVENCBitrate.Text" xml:space="preserve">
<value>Laju bit:</value>
</data>
<data name="lblHelperDevices.Text" xml:space="preserve">
<value>Instal sumber audio/video "perekam-gambar-layar" dan "perekam-audio-virtual"</value>
</data>
<data name="lblGIFStatsMode.Text" xml:space="preserve">
<value>Mode palet:</value>
</data>
<data name="btnTest.Text" xml:space="preserve">
<value>Uji dengan CMD</value>
</data>
<data name="btnCopyPreview.Text" xml:space="preserve">
<value>Salin</value>
</data>
<data name="lblAACQuality.Text" xml:space="preserve">
<value>Laju bit:</value>
</data>
<data name="lblAudioCodec.Text" xml:space="preserve">
<value>Kodek audio:</value>
</data>
<data name="lblVorbisQuality.Text" xml:space="preserve">
<value>Kualitas:</value>
</data>
<data name="lblAudioSource.Text" xml:space="preserve">
<value>Sumber audio:</value>
</data>
<data name="lblGIFDither.Text" xml:space="preserve">
<value>Mode dithering</value>
</data>
<data name="lblMP3Quality.Text" xml:space="preserve">
<value>Kualitas:</value>
</data>
<data name="lblVideoSource.Text" xml:space="preserve">
<value>Sumber video:</value>
</data>
<data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
<value>Gunakan jalur khusus</value>
</data>
<data name="cbCustomCommands.Text" xml:space="preserve">
<value>Gunakan perintah khusus</value>
</data>
<data name="lblCodec.Text" xml:space="preserve">
<value>Kodek video:</value>
</data>
<data name="lblx264Preset.Text" xml:space="preserve">
<value>Pra-atur:</value>
</data>
<data name="lblXvidQscale.Text" xml:space="preserve">
<value>Laju bit variabel:</value>
</data>
<data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
<value>Kodek audio ini tidak didukung oleh wadah video terpilih.</value>
</data>
<data name="cbGIFDither.ToolTip" xml:space="preserve">
<value>Bawaannya adalah sierra2_4a.</value>
</data>
<data name="tbAACBitrate.ToolTip" xml:space="preserve">
<value>Bawaannya adalah 128k.</value>
</data>
<data name="cbGIFStatsMode.ToolTip" xml:space="preserve">
<value>Bawaannya adalah penuh.</value>
</data>
<data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
<value>Untuk pengkodean waktu nyata seperti perekaman layar, dianjurkan memilih pra-atur secepat mungkin.
Bila tidak, tidak bisa mengikuti rekaman dan banyak frame yang terbuang akan terjadi.</value>
</data>
<data name="nudx264CRF.ToolTip" xml:space="preserve">
<value>Faktor Laju Konstan (CRF): Nilai bisa antara 0-51, 0 (lossless), 30 (bawaan), dan 51 (terburuk).
Nilai lebih tinggi berarti kualitas buruk, tetapi ukuran file kecil.</value>
</data>
<data name="nudXvidQscale.ToolTip" xml:space="preserve">
<value>1=kualitas tinggi/ukuran file besar dan 31=kualitas rendah/ukuran file kecil.</value>
</data>
<data name="cbx264Preset.ToolTip" xml:space="preserve">
<value>Pra-atur cepat = Enkode lebih cepat tetapi ukuran file besar.
Pra-atur lambat = Enkode lebih lambat tetapi ukuran file kecil.
Untuk enkode waktu nyata (mis. perekaman layar), pra-atur harus secepat mungkin.</value>
</data>
<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
<value>Rentang 010, 10 adalah kualitas tinggi. 36 adalah kisaran baik untuk dicoba. Bawaannya adalah 3.</value>
</data>
<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
<value>Rentang 0-9 dimana nilai rendah adalah kualitas tinggi. 0-3 biasanya akan menghasilkan hasil transparan, 4 (bawaan) harus mendekati transparansi perseptual, dan 6 menghasilkan kualitas yang "bisa diterima".</value>
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