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Merge commits from Greenshot up through bd71f47e95a46642fe6a83bdd76cc4d2a7eed7c2. Some bug fixes, but mostly structural cleanup.
75 lines
No EOL
2.3 KiB
C#
75 lines
No EOL
2.3 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Greenshot.Drawing;
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using Greenshot.Plugin.Drawing;
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using System;
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namespace Greenshot.Memento
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{
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/// <summary>
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/// The AddElementMemento makes it possible to undo adding an element
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/// </summary>
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public class AddElementMemento : IMemento
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{
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private IDrawableContainer _drawableContainer;
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private Surface _surface;
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public AddElementMemento(Surface surface, IDrawableContainer drawableContainer)
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{
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_surface = surface;
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_drawableContainer = drawableContainer;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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//if (disposing) { }
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_drawableContainer = null;
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_surface = null;
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}
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public bool Merge(IMemento otherMemento)
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{
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return false;
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}
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public IMemento Restore()
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{
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// Before
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_drawableContainer.Invalidate();
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// Store the selected state, as it's overwritten by the RemoveElement
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DeleteElementMemento oldState = new DeleteElementMemento(_surface, _drawableContainer);
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_surface.RemoveElement(_drawableContainer, false);
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_drawableContainer.Selected = true;
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// After
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_drawableContainer.Invalidate();
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return oldState;
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}
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}
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} |