ShareX/Greenshot.ImageEditor/Core/BinaryStructHelper.cs
Brian ee88e25b2f Update Greenshot to latest version
Greenshot updated from 1.2 branch at commit
e9ab99c5acc99785cc5045b4b5493c9b6504d016

This solves #1341 and #1079 for allowing support high DPI monitors.
Additionally, the following were implemented:
- #748 - Objects can be saved to file and loaded from file via menu
- #676 - Keyboard shortcuts added for 'Save and close' (Alt+S), 'Close'
(Alt+W), and 'Close and cancel tasks' (Alt+C)
- #1189 - Editor opens sized to image. Can be disabled via Greenshot ini
with `MatchSizeToCapture=False`
2016-03-13 12:07:53 -04:00

108 lines
3.6 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Runtime.InteropServices;
namespace GreenshotPlugin.Core
{
/// <summary>
/// A helper class which does the mashalling for structs
/// </summary>
public static class BinaryStructHelper
{
/// <summary>
/// Get a struct from a byte array
/// </summary>
/// <typeparam name="T">typeof struct</typeparam>
/// <param name="bytes">byte[]</param>
/// <returns>struct</returns>
public static T FromByteArray<T>(byte[] bytes) where T : struct
{
IntPtr ptr = IntPtr.Zero;
try
{
int size = Marshal.SizeOf(typeof(T));
ptr = Marshal.AllocHGlobal(size);
Marshal.Copy(bytes, 0, ptr, size);
return FromIntPtr<T>(ptr);
}
finally
{
if (ptr != IntPtr.Zero)
{
Marshal.FreeHGlobal(ptr);
}
}
}
/// <summary>
/// Get a struct from a byte array
/// </summary>
/// <typeparam name="T">typeof struct</typeparam>
/// <param name="bytes">byte[]</param>
/// <returns>struct</returns>
public static T FromIntPtr<T>(IntPtr intPtr) where T : struct
{
object obj = Marshal.PtrToStructure(intPtr, typeof(T));
return (T)obj;
}
/// <summary>
/// copy a struct to a byte array
/// </summary>
/// <typeparam name="T">typeof struct</typeparam>
/// <param name="obj">struct</param>
/// <returns>byte[]</returns>
public static byte[] ToByteArray<T>(T obj) where T : struct
{
IntPtr ptr = IntPtr.Zero;
try
{
int size = Marshal.SizeOf(typeof(T));
ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(obj, ptr, true);
return FromPtrToByteArray<T>(ptr);
}
finally
{
if (ptr != IntPtr.Zero)
{
Marshal.FreeHGlobal(ptr);
}
}
}
/// <summary>
/// copy a struct from a pointer to a byte array
/// </summary>
/// <typeparam name="T">typeof struct</typeparam>
/// <param name="ptr">IntPtr to struct</param>
/// <returns>byte[]</returns>
public static byte[] FromPtrToByteArray<T>(IntPtr ptr) where T : struct
{
int size = Marshal.SizeOf(typeof(T));
byte[] bytes = new byte[size];
Marshal.Copy(ptr, bytes, 0, size);
return bytes;
}
}
}