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220 lines
No EOL
9.7 KiB
XML
220 lines
No EOL
9.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="btnRefreshSources.Text" xml:space="preserve">
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<value>Segarkan</value>
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</data>
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<data name="lblVP8Bitrate.Text" xml:space="preserve">
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<value>Laju bit variabel:</value>
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</data>
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<data name="btnInstallHelperDevices.Text" xml:space="preserve">
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<value>Instal perangkat perekam</value>
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</data>
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<data name="$this.Text" xml:space="preserve">
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<value>ShareX - Opsi Perekaman Layar</value>
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</data>
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<data name="lblNVENCPreset.Text" xml:space="preserve">
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<value>Pra-atur:</value>
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</data>
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<data name="lblNVENCBitrate.Text" xml:space="preserve">
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<value>Laju bit:</value>
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</data>
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<data name="lblHelperDevices.Text" xml:space="preserve">
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<value>Instal sumber audio/video "perekam-gambar-layar" dan "perekam-audio-virtual"</value>
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</data>
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<data name="lblGIFStatsMode.Text" xml:space="preserve">
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<value>Mode palet:</value>
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</data>
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<data name="btnTest.Text" xml:space="preserve">
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<value>Uji dengan CMD</value>
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</data>
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<data name="btnCopyPreview.Text" xml:space="preserve">
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<value>Salin</value>
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</data>
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<data name="lblAACQuality.Text" xml:space="preserve">
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<value>Laju bit:</value>
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</data>
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<data name="lblAudioCodec.Text" xml:space="preserve">
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<value>Kodek audio:</value>
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</data>
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<data name="lblVorbisQuality.Text" xml:space="preserve">
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<value>Kualitas:</value>
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</data>
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<data name="lblAudioSource.Text" xml:space="preserve">
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<value>Sumber audio:</value>
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</data>
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<data name="lblGIFDither.Text" xml:space="preserve">
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<value>Mode dithering</value>
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</data>
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<data name="lblMP3Quality.Text" xml:space="preserve">
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<value>Kualitas:</value>
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</data>
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<data name="lblVideoSource.Text" xml:space="preserve">
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<value>Sumber video:</value>
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</data>
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<data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
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<value>Gunakan jalur khusus</value>
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</data>
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<data name="cbCustomCommands.Text" xml:space="preserve">
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<value>Gunakan perintah khusus</value>
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</data>
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<data name="lblCodec.Text" xml:space="preserve">
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<value>Kodek video:</value>
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</data>
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<data name="lblx264Preset.Text" xml:space="preserve">
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<value>Pra-atur:</value>
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</data>
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<data name="lblXvidQscale.Text" xml:space="preserve">
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<value>Laju bit variabel:</value>
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</data>
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<data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
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<value>Kodek audio ini tidak didukung oleh wadah video terpilih.</value>
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</data>
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<data name="cbGIFDither.ToolTip" xml:space="preserve">
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<value>Bawaannya adalah sierra2_4a.</value>
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</data>
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<data name="tbAACBitrate.ToolTip" xml:space="preserve">
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<value>Bawaannya adalah 128k.</value>
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</data>
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<data name="cbGIFStatsMode.ToolTip" xml:space="preserve">
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<value>Bawaannya adalah penuh.</value>
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</data>
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<data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
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<value>Untuk pengkodean waktu nyata seperti perekaman layar, dianjurkan memilih pra-atur secepat mungkin.
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Bila tidak, tidak bisa mengikuti rekaman dan banyak frame yang terbuang akan terjadi.</value>
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</data>
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<data name="nudx264CRF.ToolTip" xml:space="preserve">
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<value>Faktor Laju Konstan (CRF): Nilai bisa antara 0-51, 0 (lossless), 30 (bawaan), dan 51 (terburuk).
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Nilai lebih tinggi berarti kualitas buruk, tetapi ukuran file kecil.</value>
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</data>
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<data name="nudXvidQscale.ToolTip" xml:space="preserve">
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<value>1=kualitas tinggi/ukuran file besar dan 31=kualitas rendah/ukuran file kecil.</value>
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</data>
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<data name="cbx264Preset.ToolTip" xml:space="preserve">
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<value>Pra-atur cepat = Enkode lebih cepat tetapi ukuran file besar.
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Pra-atur lambat = Enkode lebih lambat tetapi ukuran file kecil.
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Untuk enkode waktu nyata (mis. perekaman layar), pra-atur harus secepat mungkin.</value>
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</data>
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<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
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<value>Rentang 0–10, 10 adalah kualitas tinggi. 3–6 adalah kisaran baik untuk dicoba. Bawaannya adalah 3.</value>
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</data>
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<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
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<value>Rentang 0-9 dimana nilai rendah adalah kualitas tinggi. 0-3 biasanya akan menghasilkan hasil transparan, 4 (bawaan) harus mendekati transparansi perseptual, dan 6 menghasilkan kualitas yang "bisa diterima".</value>
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</data>
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</root> |