ShareX/ShareX.ScreenCaptureLib/Properties/Resources.ko-KR.resx
2015-11-15 11:24:49 +02:00

158 lines
7.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="RectangleRegion_GetAreaText_Area" xml:space="preserve">
<value>X: {0} Y: {1} W: {2} H: {3}</value>
</data>
<data name="RectangleRegion_GetRulerText_Ruler_info" xml:space="preserve">
<value>X: {0} / Y: {1} / X2: {2} / Y2: {3}
너비: {4} px / 높이: {5} px
대각선 길이: {6:0.00} px / 각도: {7:0.00}°</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Quality_" xml:space="preserve">
<value>품질:</value>
</data>
<data name="FFmpegHelper_Record_FFmpeg_error" xml:space="preserve">
<value>FFmpeg 에러</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Download_of_FFmpeg_failed_" xml:space="preserve">
<value>FFmpeg 다운로드에 실패하였습니다.</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Successfully_downloaded_FFmpeg_" xml:space="preserve">
<value>FFmpeg를 성공적으로 다운로드 했습니다.</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Bitrate___0_k" xml:space="preserve">
<value>비트레이트: {0}k</value>
</data>
<data name="FFmpegOptionsForm_buttonFFmpegBrowse_Click_Browse_for_ffmpeg_exe" xml:space="preserve">
<value>ffmpeg.exe 탐색하기</value>
</data>
<data name="RectangleAnnotate_InitializeComponent_Rectangle_capture_annotate" xml:space="preserve">
<value>직사각형 주석달고 촬영</value>
</data>
<data name="RectangleLight_InitializeComponent_Rectangle_capture_light" xml:space="preserve">
<value>직사각형 어둡지 않게 촬영</value>
</data>
<data name="Surface_InitializeComponent_Region_capture" xml:space="preserve">
<value>영역 촬영</value>
</data>
<data name="RectangleTransparent_RectangleTransparent_Rectangle_capture_transparent" xml:space="preserve">
<value>투명 직사각형 영역 촬영</value>
</data>
</root>