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304 lines
No EOL
12 KiB
XML
304 lines
No EOL
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="$this.Text" xml:space="preserve">
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<value>ShareX - 屏幕录制选项</value>
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</data>
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<data name="btnCopyPreview.Text" xml:space="preserve">
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<value>复制</value>
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</data>
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<data name="btnDownload.Text" xml:space="preserve">
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<value>下载</value>
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</data>
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<data name="btnRefreshSources.Text" xml:space="preserve">
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<value>刷新</value>
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</data>
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<data name="btnTest.Text" xml:space="preserve">
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<value>使用命令行测试</value>
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</data>
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<data name="cbCustomCommands.Text" xml:space="preserve">
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<value>使用自定义命令</value>
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</data>
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<data name="gbCodecs.Text" xml:space="preserve">
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<value>编解码器</value>
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</data>
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<data name="gbCommandLineArgs.Text" xml:space="preserve">
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<value>额外的命令行参数</value>
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</data>
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<data name="gbCommandLinePreview.Text" xml:space="preserve">
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<value>命令行预览</value>
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</data>
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<data name="gbSource.Text" xml:space="preserve">
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<value>来源</value>
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</data>
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<data name="lblAACQuality.Text" xml:space="preserve">
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<value>比特率:</value>
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</data>
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<data name="lblAudioCodec.Text" xml:space="preserve">
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<value>音频编解码器:</value>
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</data>
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<data name="lblAudioSource.Text" xml:space="preserve">
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<value>音频源:</value>
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</data>
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<data name="lblCodec.Text" xml:space="preserve">
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<value>视频编解码器:</value>
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</data>
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<data name="lblMP3Quality.Text" xml:space="preserve">
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<value>质量:</value>
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</data>
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<data name="lblVideoSource.Text" xml:space="preserve">
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<value>视频源:</value>
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</data>
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<data name="lblVorbisQuality.Text" xml:space="preserve">
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<value>质量:</value>
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</data>
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<data name="nudx264CRF.ToolTip" xml:space="preserve">
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<value>CRF:范围为 0-51。其中,0 表示无损,30 为默认值,51 表示最差质量。
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值越高质量越差,但文件体积越小。</value>
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</data>
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<data name="tbAACBitrate.ToolTip" xml:space="preserve">
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<value>默认值为 128k。</value>
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</data>
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<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
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<value>范围为 0-9,较低的值表示更高的质量。0-3 通常会产生透明效果,4(默认)接近感知透明度,6 为“可勉强接受的”质量。</value>
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</data>
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<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
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<value>范围为 0-10,其中 10 为最高质量,3-6 为推荐测试范围,默认值为 3.</value>
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</data>
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<data name="lblx264Preset.Text" xml:space="preserve">
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<value>预设:</value>
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</data>
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<data name="lblXvidQscale.Text" xml:space="preserve">
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<value>可变比特率:</value>
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</data>
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<data name="gbFFmpegExe.Text" xml:space="preserve">
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<value>FFmpeg 路径</value>
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</data>
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<data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
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<value>使用自定义路径</value>
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</data>
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<data name="lblVP8Bitrate.Text" xml:space="preserve">
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<value>可变比特率:</value>
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</data>
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<data name="lblGIFDither.Text" xml:space="preserve">
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<value>抖动方式:</value>
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</data>
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<data name="lblGIFStatsMode.Text" xml:space="preserve">
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<value>调色板模式:</value>
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</data>
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<data name="lblHelperDevices.Text" xml:space="preserve">
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<value>安装“屏幕捕捉器”和“虚拟音频捕捉器”视频/音频源。</value>
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</data>
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<data name="btnInstallHelperDevices.Text" xml:space="preserve">
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<value>安装捕捉器</value>
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</data>
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<data name="cbx264Preset.ToolTip" xml:space="preserve">
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<value>较快的预设 = 编码速度较快,但是文件比较大。
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较慢的预设 = 编码速度较慢,但是文件比较小。
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对于实时编码(比如屏幕录制),预设的速度必须尽量快。</value>
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</data>
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<data name="nudXvidQscale.ToolTip" xml:space="preserve">
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<value>1表示最高质量、最大文件,31表示最低质量、最小文件。</value>
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</data>
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<data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
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<value>所选视频容器不支持此音频解码器。</value>
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</data>
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<data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
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<value>对于实时编码,如屏幕录制,建议选择尽可能快的预设。
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否则它无法跟上录制,并会大量的丢帧。</value>
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</data>
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<data name="lblNVENCPreset.Text" xml:space="preserve">
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<value>预设:</value>
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</data>
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<data name="lblNVENCBitrate.Text" xml:space="preserve">
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<value>比特率:</value>
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</data>
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<data name="cbGIFDither.ToolTip" xml:space="preserve">
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<value>默认值为 sierra2_4a。</value>
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</data>
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<data name="cbGIFStatsMode.ToolTip" xml:space="preserve">
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<value>默认值为 full。</value>
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</data>
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<data name="lblQSVBitrate.Text" xml:space="preserve">
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<value>比特率:</value>
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</data>
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<data name="lblQSVPreset.Text" xml:space="preserve">
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<value>预设:</value>
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</data>
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<data name="lblAMFQuality.Text" xml:space="preserve">
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<value>质量:</value>
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</data>
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<data name="lblAMFUsage.Text" xml:space="preserve">
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<value>使用量:</value>
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</data>
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<data name="btnFFmpegBrowse.Text" xml:space="preserve">
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<value>...</value>
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</data>
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<data name="btnHelperDevicesHelp.Text" xml:space="preserve">
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<value>?</value>
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</data>
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<data name="tpAAC.Text" xml:space="preserve">
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<value>AAC</value>
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</data>
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<data name="tbAMF.Text" xml:space="preserve">
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<value>AMF</value>
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</data>
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<data name="lblOpusQuality.Text" xml:space="preserve">
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<value>Bitrate:</value>
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</data>
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<data name="lblx264CRF.Text" xml:space="preserve">
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<value>CRF:</value>
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</data>
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<data name="tbOpusBitrate.ToolTip" xml:space="preserve">
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<value>默认值为 128k。</value>
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</data>
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<data name="nudGIFBayerScale.ToolTip" xml:space="preserve">
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<value>控制 Bayer Scale 指数,更高的值将带来更多颜色。默认为 2。</value>
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</data>
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<data name="tpGIF.Text" xml:space="preserve">
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<value>GIF</value>
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</data>
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<data name="lblVP8BitrateK.Text" xml:space="preserve">
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<value>kbit/s</value>
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</data>
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<data name="tpOpus.Text" xml:space="preserve">
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<value>Opus</value>
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</data>
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<data name="tpMP3.Text" xml:space="preserve">
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<value>MP3</value>
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</data>
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<data name="tpNVENC.Text" xml:space="preserve">
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<value>NVENC</value>
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</data>
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<data name="tbQSV.Text" xml:space="preserve">
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<value>QuickSync</value>
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</data>
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<data name="tpVorbis.Text" xml:space="preserve">
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<value>Vorbis</value>
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</data>
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<data name="tpVpx.Text" xml:space="preserve">
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<value>VP8</value>
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</data>
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<data name="tpX264.Text" xml:space="preserve">
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<value>x264 / x265</value>
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</data>
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<data name="tpXvid.Text" xml:space="preserve">
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<value>Xvid</value>
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</data>
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</root> |