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110 lines
No EOL
2.9 KiB
C#
110 lines
No EOL
2.9 KiB
C#
#region License Information (GPL v3)
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/*
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ShareX - A program that allows you to take screenshots and share any file type
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Copyright (C) 2008-2014 ShareX Developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Optionally you can also view the license at <http://www.gnu.org/licenses/>.
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*/
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#endregion License Information (GPL v3)
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using HelpersLib;
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using System;
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using System.Diagnostics;
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using System.Linq;
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namespace UploadersLib.HelperClasses
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{
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public class ProgressManager
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{
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public long Position { get; private set; }
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public long Length { get; private set; }
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public double Percentage
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{
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get
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{
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return (double)Position / Length * 100;
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}
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}
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public double Speed { get; private set; }
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public TimeSpan Elapsed
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{
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get
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{
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return startTimer.Elapsed;
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}
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}
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public TimeSpan Remaining
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{
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get
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{
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if (Speed > 0)
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{
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return TimeSpan.FromSeconds((Length - Position) / Speed);
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}
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return TimeSpan.Zero;
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}
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}
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private Stopwatch startTimer = new Stopwatch();
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private Stopwatch smoothTimer = new Stopwatch();
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private int smoothTime = 250;
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private long speedTest;
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private FixedSizedQueue<double> averageSpeed = new FixedSizedQueue<double>(10);
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public ProgressManager(long length)
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{
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Length = length;
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startTimer.Start();
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smoothTimer.Start();
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}
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public bool UpdateProgress(int bytesRead)
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{
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Position += bytesRead;
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speedTest += bytesRead;
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if (Position >= Length)
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{
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startTimer.Stop();
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return true;
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}
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if (smoothTimer.ElapsedMilliseconds > smoothTime)
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{
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averageSpeed.Enqueue(speedTest / smoothTimer.Elapsed.TotalSeconds);
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Speed = averageSpeed.Average();
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speedTest = 0;
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smoothTimer.Reset();
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smoothTimer.Start();
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return true;
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}
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return false;
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}
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}
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} |