mirror of
https://github.com/ShareX/ShareX.git
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Merge commits from Greenshot up through bd71f47e95a46642fe6a83bdd76cc4d2a7eed7c2. Some bug fixes, but mostly structural cleanup.
533 lines
No EOL
21 KiB
C#
533 lines
No EOL
21 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using GreenshotPlugin;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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namespace Greenshot.IniFile
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{
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public class IniConfig
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{
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private const string INI_EXTENSION = ".ini";
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private const string DEFAULTS_POSTFIX = "-defaults";
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private const string FIXED_POSTFIX = "-fixed";
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/// <summary>
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/// A lock object for the ini file saving
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/// </summary>
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private static readonly object iniLock = new object();
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/// <summary>
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/// As the ini implementation is kept someone generic, for reusing, this holds the name of the application
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/// </summary>
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private static string applicationName;
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/// <summary>
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/// As the ini implementation is kept someone generic, for reusing, this holds the name of the configuration
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/// </summary>
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private static string configName;
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private static string configFolderPath = null;
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/// <summary>
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/// A Dictionary with all the sections stored by section name
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/// </summary>
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private static readonly Dictionary<string, IniSection> sectionMap = new Dictionary<string, IniSection>();
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/// <summary>
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/// A Dictionary with the properties for a section stored by section name
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/// </summary>
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private static Dictionary<string, Dictionary<string, string>> sections = new Dictionary<string, Dictionary<string, string>>();
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/// <summary>
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/// A Dictionary with the fixed-properties for a section stored by section name
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/// </summary>
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private static Dictionary<string, Dictionary<string, string>> fixedProperties;
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/// <summary>
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/// Is the configuration portable (meaning we don't store it in the AppData directory)
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/// </summary>
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private static bool portable = false;
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public static bool IsPortable
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{
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get
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{
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return portable;
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}
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}
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/// <summary>
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/// Config directory when set from external
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/// </summary>
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public static string IniDirectory
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{
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get;
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set;
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}
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public static bool AllowSave = true;
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/// <summary>
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/// Initialize the ini config
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/// </summary>
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/// <param name="applicationName"></param>
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/// <param name="configName"></param>
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public static void Init(string appName, string confName, string configFolder)
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{
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applicationName = appName;
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configName = confName;
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configFolderPath = configFolder;
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if (AllowSave)
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{
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Reload();
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}
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}
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/// <summary>
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/// Checks if we initialized the ini
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/// </summary>
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public static bool isInitialized
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{
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get
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{
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return applicationName != null && configName != null && sectionMap.Count > 0;
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}
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}
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/// <summary>
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/// Default init
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/// </summary>
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public static void Init(string configFolder)
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{
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AssemblyProductAttribute[] assemblyProductAttributes = Assembly.GetEntryAssembly().GetCustomAttributes(typeof(AssemblyProductAttribute), false) as AssemblyProductAttribute[];
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if (assemblyProductAttributes.Length > 0)
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{
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string productName = assemblyProductAttributes[0].Product;
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LOG.InfoFormat("Using ProductName {0}", productName);
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Init(productName, "GreenshotImageEditor", configFolder);
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}
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else
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{
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throw new InvalidOperationException("Assembly ProductName not set.");
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}
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}
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/// <summary>
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/// Create the location of the configuration file
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/// </summary>
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private static string CreateIniLocation(string configFilename, bool isReadOnly)
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{
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if (applicationName == null || configName == null)
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{
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throw new InvalidOperationException("IniConfig.Init not called!");
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}
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/*string iniFilePath = null;
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// Check if a Ini-Directory was supplied, and it's valid, use this before any others.
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try
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{
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if (IniDirectory != null && Directory.Exists(IniDirectory))
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{
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// If the greenshot.ini is requested, use the supplied directory even if empty
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if (!isReadOnly)
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{
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return Path.Combine(IniDirectory, configFilename);
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}
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iniFilePath = Path.Combine(IniDirectory, configFilename);
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if (File.Exists(iniFilePath))
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{
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return iniFilePath;
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}
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iniFilePath = null;
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}
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}
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catch (Exception exception)
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{
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LOG.WarnFormat("The ini-directory {0} can't be used due to: {1}", IniDirectory, exception.Message);
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}
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string applicationStartupPath = "";
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try
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{
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applicationStartupPath = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
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}
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catch (Exception exception)
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{
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LOG.WarnFormat("Problem retrieving the AssemblyLocation: {0} (Designer mode?)", exception.Message);
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applicationStartupPath = @".";
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}
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string pafPath = Path.Combine(applicationStartupPath, @"App\" + applicationName);
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if (portable || !portableCheckMade)
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{
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if (!portable)
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{
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LOG.Info("Checking for portable mode.");
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portableCheckMade = true;
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if (Directory.Exists(pafPath))
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{
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portable = true;
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LOG.Info("Portable mode active!");
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}
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}
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if (portable)
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{
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string pafConfigPath = Path.Combine(applicationStartupPath, @"Data\Settings");
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try
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{
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if (!Directory.Exists(pafConfigPath))
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{
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Directory.CreateDirectory(pafConfigPath);
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}
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iniFilePath = Path.Combine(pafConfigPath, configFilename);
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}
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catch (Exception e)
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{
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LOG.InfoFormat("Portable mode NOT possible, couldn't create directory '{0}'! Reason: {1}", pafConfigPath, e.Message);
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}
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}
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}
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if (iniFilePath == null)
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{
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// check if file is in the same location as started from, if this is the case
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// we will use this file instead of the ApplicationData folder
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// Done for Feature Request #2741508
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iniFilePath = Path.Combine(applicationStartupPath, configFilename);
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if (!File.Exists(iniFilePath))
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{
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string iniDirectory = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), applicationName);
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if (!Directory.Exists(iniDirectory))
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{
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Directory.CreateDirectory(iniDirectory);
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}
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iniFilePath = Path.Combine(iniDirectory, configFilename);
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}
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}
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LOG.InfoFormat("Using ini file {0}", iniFilePath);
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return iniFilePath;*/
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if (AllowSave)
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{
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if (!Directory.Exists(configFolderPath))
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{
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Directory.CreateDirectory(configFolderPath);
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}
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return Path.Combine(configFolderPath, configFilename);
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}
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return null;
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}
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/// <summary>
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/// Reload the Ini file
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/// </summary>
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public static void Reload()
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{
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// Clear the current properties
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sections = new Dictionary<string, Dictionary<string, string>>();
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// Load the defaults
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Read(CreateIniLocation(configName + DEFAULTS_POSTFIX + INI_EXTENSION, true));
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// Load the normal
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Read(CreateIniLocation(configName + INI_EXTENSION, false));
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// Load the fixed settings
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fixedProperties = Read(CreateIniLocation(configName + FIXED_POSTFIX + INI_EXTENSION, true));
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foreach (IniSection section in sectionMap.Values)
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{
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try
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{
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section.Fill(PropertiesForSection(section));
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FixProperties(section);
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}
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catch (Exception ex)
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{
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string sectionName = "unknown";
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if (section != null && section.IniSectionAttribute != null && section.IniSectionAttribute.Name != null)
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{
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sectionName = section.IniSectionAttribute.Name;
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}
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LOG.WarnFormat("Problem reading the ini section {0}", sectionName);
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LOG.Warn("Exception", ex);
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}
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}
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}
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/// <summary>
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/// This "fixes" the properties of the section, meaning any properties in the fixed file can't be changed.
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/// </summary>
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/// <param name="section">IniSection</param>
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private static void FixProperties(IniSection section)
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{
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// Make properties unchangeable
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if (fixedProperties != null)
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{
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Dictionary<string, string> fixedPropertiesForSection = null;
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if (fixedProperties.TryGetValue(section.IniSectionAttribute.Name, out fixedPropertiesForSection))
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{
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foreach (string fixedPropertyKey in fixedPropertiesForSection.Keys)
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{
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if (section.Values.ContainsKey(fixedPropertyKey))
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{
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section.Values[fixedPropertyKey].IsFixed = true;
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}
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}
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}
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}
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}
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/// <summary>
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/// Read the ini file into the Dictionary
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/// </summary>
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/// <param name="iniLocation">Path & Filename of ini file</param>
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private static Dictionary<string, Dictionary<string, string>> Read(string iniLocation)
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{
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if (!File.Exists(iniLocation))
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{
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LOG.Info("Can't find file: " + iniLocation);
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return null;
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}
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LOG.InfoFormat("Loading ini-file: {0}", iniLocation);
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//LOG.Info("Reading ini-properties from file: " + iniLocation);
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Dictionary<string, Dictionary<string, string>> newSections = IniReader.read(iniLocation, Encoding.UTF8);
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// Merge the newly loaded properties to the already available
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foreach (string section in newSections.Keys)
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{
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Dictionary<string, string> newProperties = newSections[section];
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if (!sections.ContainsKey(section))
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{
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// This section is not yet loaded, simply add the complete section
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sections.Add(section, newProperties);
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}
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else
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{
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// Overwrite or add every property from the newly loaded section to the available one
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Dictionary<string, string> currentProperties = sections[section];
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foreach (string propertyName in newProperties.Keys)
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{
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string propertyValue = newProperties[propertyName];
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if (currentProperties.ContainsKey(propertyName))
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{
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// Override current value as we are loading in a certain order which insures the default, current and fixed
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currentProperties[propertyName] = propertyValue;
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}
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else
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{
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// Add "new" value
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currentProperties.Add(propertyName, propertyValue);
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}
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}
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}
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}
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return newSections;
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}
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public static IEnumerable<string> IniSectionNames
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{
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get
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{
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foreach (string sectionName in sectionMap.Keys)
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{
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yield return sectionName;
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}
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}
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}
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/// <summary>
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/// Method used for internal tricks...
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/// </summary>
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/// <param name="sectionName"></param>
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/// <returns></returns>
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public static IniSection GetIniSection(string sectionName)
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{
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IniSection returnValue = null;
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sectionMap.TryGetValue(sectionName, out returnValue);
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return returnValue;
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}
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/// <summary>
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/// A generic method which returns an instance of the supplied type, filled with it's configuration
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/// </summary>
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/// <typeparam name="T">IniSection Type to get the configuration for</typeparam>
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/// <returns>Filled instance of IniSection type which was supplied</returns>
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public static T GetIniSection<T>() where T : IniSection
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{
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return GetIniSection<T>(true);
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}
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/// <summary>
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///
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/// </summary>
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/// <typeparam name="T">IniSection Type to get the configuration for</typeparam>
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/// <param name="allowSave">false to skip saving</param>
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/// <returns>IniSection</returns>
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public static T GetIniSection<T>(bool allowSave) where T : IniSection
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{
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T section;
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Type iniSectionType = typeof(T);
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string sectionName = IniSection.GetIniSectionAttribute(iniSectionType).Name;
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if (sectionMap.ContainsKey(sectionName))
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{
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//LOG.Debug("Returning pre-mapped section " + sectionName);
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section = (T)sectionMap[sectionName];
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}
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else
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{
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// Create instance of this type
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section = (T)Activator.CreateInstance(iniSectionType);
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// Store for later save & retrieval
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sectionMap.Add(sectionName, section);
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section.Fill(PropertiesForSection(section));
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FixProperties(section);
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}
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if (section.IsDirty)
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{
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LOG.DebugFormat("Section {0} is marked dirty, saving!", sectionName);
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Save();
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}
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return section;
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}
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/// <summary>
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/// Get the raw properties for a section
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/// </summary>
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/// <param name="section"></param>
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/// <returns></returns>
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public static Dictionary<string, string> PropertiesForSection(IniSection section)
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{
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Type iniSectionType = section.GetType();
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string sectionName = section.IniSectionAttribute.Name;
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// Get the properties for the section
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Dictionary<string, string> properties = null;
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if (sections.ContainsKey(sectionName))
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{
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properties = sections[sectionName];
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}
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else
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{
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sections.Add(sectionName, new Dictionary<string, string>());
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properties = sections[sectionName];
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}
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return properties;
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}
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/// <summary>
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/// Save the ini file
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/// </summary>
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public static void Save()
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{
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if (AllowSave)
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{
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bool acquiredLock = false;
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try
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{
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acquiredLock = Monitor.TryEnter(iniLock, TimeSpan.FromMilliseconds(200));
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if (acquiredLock)
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{
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// Code that accesses resources that are protected by the lock.
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string iniLocation = CreateIniLocation(configName + INI_EXTENSION, false);
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try
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{
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SaveInternally(iniLocation);
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}
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catch (Exception ex)
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{
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LOG.Error("A problem occured while writing the configuration file to: " + iniLocation);
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LOG.Error(ex);
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}
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}
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else
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{
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// Code to deal with the fact that the lock was not acquired.
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LOG.Warn("A second thread tried to save the ini-file, we blocked as the first took too long.");
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}
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}
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finally
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{
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if (acquiredLock)
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{
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Monitor.Exit(iniLock);
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}
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}
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}
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}
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/// <summary>
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/// The real save implementation
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/// </summary>
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/// <param name="iniLocation"></param>
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private static void SaveInternally(string iniLocation)
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{
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LOG.Info("Saving configuration to: " + iniLocation);
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if (!Directory.Exists(Path.GetDirectoryName(iniLocation)))
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{
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Directory.CreateDirectory(Path.GetDirectoryName(iniLocation));
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}
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using (MemoryStream memoryStream = new MemoryStream())
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{
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using (TextWriter writer = new StreamWriter(memoryStream, Encoding.UTF8))
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{
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foreach (IniSection section in sectionMap.Values)
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{
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section.Write(writer, false);
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// Add empty line after section
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writer.WriteLine();
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section.IsDirty = false;
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}
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writer.WriteLine();
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// Write left over properties
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foreach (string sectionName in sections.Keys)
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{
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// Check if the section is one that is "registered", if so skip it!
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if (!sectionMap.ContainsKey(sectionName))
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{
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writer.WriteLine("; The section {0} hasn't been 'claimed' since the last start of Greenshot, therefor it doesn't have additional information here!", sectionName);
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writer.WriteLine("; The reason could be that the section {0} just hasn't been used, a plugin has an error and can't claim it or maybe the whole section {0} is obsolete.", sectionName);
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// Write section name
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writer.WriteLine("[{0}]", sectionName);
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Dictionary<string, string> properties = sections[sectionName];
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// Loop and write properties
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foreach (string propertyName in properties.Keys)
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{
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writer.WriteLine("{0}={1}", propertyName, properties[propertyName]);
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}
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writer.WriteLine();
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}
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}
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// Don't forget to flush the buffer
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writer.Flush();
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// Now write the created .ini string to the real file
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using (FileStream fileStream = new FileStream(iniLocation, FileMode.Create, FileAccess.Write))
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{
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memoryStream.WriteTo(fileStream);
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}
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}
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}
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}
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}
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} |