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https://github.com/ShareX/ShareX.git
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133 lines
No EOL
3.2 KiB
C#
133 lines
No EOL
3.2 KiB
C#
#region License Information (GPL v3)
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/*
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ShareX - A program that allows you to take screenshots and share any file type
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Copyright (c) 2007-2016 ShareX Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Optionally you can also view the license at <http://www.gnu.org/licenses/>.
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*/
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#endregion License Information (GPL v3)
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using System;
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using System.Drawing;
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namespace ShareX.HelpersLib
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{
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public struct Vector2
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{
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private float x, y;
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public float X
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{
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get
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{
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return x;
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}
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set
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{
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x = value;
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}
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}
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public float Y
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{
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get
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{
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return y;
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}
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set
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{
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y = value;
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}
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}
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public static readonly Vector2 Empty = new Vector2();
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public Vector2(float x, float y)
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{
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this.x = x;
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this.y = y;
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}
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public override bool Equals(object obj)
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{
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if (obj is Vector2)
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{
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Vector2 v = (Vector2)obj;
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return v.x == x && v.y == y;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override string ToString()
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{
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return $"X={x}, Y={y}";
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}
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public static bool operator ==(Vector2 u, Vector2 v)
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{
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return u.x == v.x && u.y == v.y;
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}
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public static bool operator !=(Vector2 u, Vector2 v)
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{
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return !(u == v);
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}
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public static Vector2 operator +(Vector2 u, Vector2 v)
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{
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return new Vector2(u.x + v.x, u.y + v.y);
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}
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public static Vector2 operator -(Vector2 u, Vector2 v)
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{
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return new Vector2(u.x - v.x, u.y - v.y);
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}
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public static Vector2 operator *(Vector2 u, float a)
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{
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return new Vector2(a * u.x, a * u.y);
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}
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public static Vector2 operator /(Vector2 u, float a)
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{
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return new Vector2(u.x / a, u.y / a);
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}
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public static Vector2 operator -(Vector2 u)
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{
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return new Vector2(-u.x, -u.y);
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}
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public static explicit operator Point(Vector2 u)
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{
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return new Point((int)Math.Round(u.x), (int)Math.Round(u.y));
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}
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public static implicit operator Vector2(Point p)
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{
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return new Vector2(p.X, p.Y);
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}
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}
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} |