ShareX/Greenshot.ImageEditor/Controls/BackgroundForm.designer.cs
Brian ee88e25b2f Update Greenshot to latest version
Greenshot updated from 1.2 branch at commit
e9ab99c5acc99785cc5045b4b5493c9b6504d016

This solves #1341 and #1079 for allowing support high DPI monitors.
Additionally, the following were implemented:
- #748 - Objects can be saved to file and loaded from file via menu
- #676 - Keyboard shortcuts added for 'Save and close' (Alt+S), 'Close'
(Alt+W), and 'Close and cancel tasks' (Alt+C)
- #1189 - Editor opens sized to image. Can be disabled via Greenshot ini
with `MatchSizeToCapture=False`
2016-03-13 12:07:53 -04:00

100 lines
3.8 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GreenshotPlugin.Controls
{
partial class BackgroundForm
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.label_pleasewait = new System.Windows.Forms.Label();
this.timer_checkforclose = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
//
// label_pleasewait
//
this.label_pleasewait.AutoSize = true;
this.label_pleasewait.Dock = System.Windows.Forms.DockStyle.Fill;
this.label_pleasewait.Location = new System.Drawing.Point(0, 0);
this.label_pleasewait.Name = "label_pleasewait";
this.label_pleasewait.Padding = new System.Windows.Forms.Padding(10);
this.label_pleasewait.Size = new System.Drawing.Size(90, 33);
this.label_pleasewait.TabIndex = 0;
this.label_pleasewait.Text = "Please wait...";
this.label_pleasewait.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.label_pleasewait.UseWaitCursor = true;
//
// timer_checkforclose
//
this.timer_checkforclose.Interval = 200;
this.timer_checkforclose.Tick += new System.EventHandler(this.Timer_checkforcloseTick);
//
// BackgroundForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSize = true;
this.ClientSize = new System.Drawing.Size(169, 52);
this.ControlBox = true;
this.Controls.Add(this.label_pleasewait);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "BackgroundForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Greenshot";
this.TopMost = true;
this.UseWaitCursor = true;
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.BackgroundFormFormClosing);
this.ResumeLayout(false);
this.PerformLayout();
}
private System.Windows.Forms.Timer timer_checkforclose;
private System.Windows.Forms.Label label_pleasewait;
}
}