ShareX/Greenshot.ImageEditor/Configuration/EditorConfiguration.cs
Brian ee88e25b2f Update Greenshot to latest version
Greenshot updated from 1.2 branch at commit
e9ab99c5acc99785cc5045b4b5493c9b6504d016

This solves #1341 and #1079 for allowing support high DPI monitors.
Additionally, the following were implemented:
- #748 - Objects can be saved to file and loaded from file via menu
- #676 - Keyboard shortcuts added for 'Save and close' (Alt+S), 'Close'
(Alt+W), and 'Close and cancel tasks' (Alt+C)
- #1189 - Editor opens sized to image. Can be disabled via Greenshot ini
with `MatchSizeToCapture=False`
2016-03-13 12:07:53 -04:00

156 lines
7 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Core;
using Greenshot.Drawing.Fields;
using Greenshot.IniFile;
using GreenshotPlugin.UnmanagedHelpers;
using System;
using System.Collections.Generic;
using System.Drawing;
namespace Greenshot.Configuration
{
/// <summary>
/// Description of CoreConfiguration.
/// </summary>
[IniSection("Editor", Description = "Greenshot editor configuration")]
public class EditorConfiguration : IniSection
{
[IniProperty("RecentColors", Separator = "|", Description = "Last used colors")]
public List<Color> RecentColors;
[IniProperty("LastFieldValue", Separator = "|", Description = "Field values, make sure the last used settings are re-used")]
public Dictionary<string, object> LastUsedFieldValues;
[IniProperty("MatchSizeToCapture", Description = "Match the editor window size to the capture", DefaultValue = "True")]
public bool MatchSizeToCapture;
[IniProperty("WindowPlacementFlags", Description = "Placement flags", DefaultValue = "0")]
public WindowPlacementFlags WindowPlacementFlags;
[IniProperty("WindowShowCommand", Description = "Show command", DefaultValue = "Normal")]
public ShowWindowCommand ShowWindowCommand;
[IniProperty("WindowMinPosition", Description = "Position of minimized window", DefaultValue = "-1,-1")]
public Point WindowMinPosition;
[IniProperty("WindowMaxPosition", Description = "Position of maximized window", DefaultValue = "-1,-1")]
public Point WindowMaxPosition;
[IniProperty("WindowNormalPosition", Description = "Position of normal window", DefaultValue = "100,100,400,400")]
public Rectangle WindowNormalPosition;
[IniProperty("ReuseEditor", Description = "Reuse already open editor", DefaultValue = "false")]
public bool ReuseEditor;
[IniProperty("FreehandSensitivity", Description = "The smaller this number, the less smoothing is used. Decrease for detailed drawing, e.g. when using a pen. Increase for smoother lines. e.g. when you want to draw a smooth line.", DefaultValue = "3")]
public int FreehandSensitivity;
[IniProperty("SuppressSaveDialogAtClose", Description = "Suppressed the 'do you want to save' dialog when closing the editor.", DefaultValue = "False")]
public bool SuppressSaveDialogAtClose;
[IniProperty("DropShadowEffectSettings", Description = "Settings for the drop shadow effect.")]
public DropShadowEffect DropShadowEffectSettings;
[IniProperty("TornEdgeEffectSettings", Description = "Settings for the torn edge effect.")]
public TornEdgeEffect TornEdgeEffectSettings;
public override void AfterLoad()
{
base.AfterLoad();
if (RecentColors == null)
{
RecentColors = new List<Color>();
}
}
/// <param name="requestingType">Type of the class for which to create the field</param>
/// <param name="fieldType">FieldType of the field to construct</param>
/// <param name="scope">FieldType of the field to construct</param>
/// <returns>a new Field of the given fieldType, with the scope of it's value being restricted to the Type scope</returns>
public Field CreateField(Type requestingType, FieldType fieldType, object preferredDefaultValue)
{
string requestingTypeName = requestingType.Name;
string requestedField = requestingTypeName + "." + fieldType.Name;
object fieldValue = preferredDefaultValue;
// Check if the configuration exists
if (LastUsedFieldValues == null)
{
LastUsedFieldValues = new Dictionary<string, object>();
}
// Check if settings for the requesting type exist, if not create!
if (LastUsedFieldValues.ContainsKey(requestedField))
{
// Check if a value is set (not null)!
if (LastUsedFieldValues[requestedField] != null)
{
fieldValue = LastUsedFieldValues[requestedField];
}
else
{
// Overwrite null value
LastUsedFieldValues[requestedField] = fieldValue;
}
}
else
{
LastUsedFieldValues.Add(requestedField, fieldValue);
}
Field returnField = new Field(fieldType, requestingType);
returnField.Value = fieldValue;
return returnField;
}
public void UpdateLastFieldValue(Field field)
{
string requestedField = field.Scope + "." + field.FieldType.Name;
// Check if the configuration exists
if (LastUsedFieldValues == null)
{
LastUsedFieldValues = new Dictionary<string, object>();
}
// check if settings for the requesting type exist, if not create!
if (LastUsedFieldValues.ContainsKey(requestedField))
{
LastUsedFieldValues[requestedField] = field.myValue;
}
else
{
LastUsedFieldValues.Add(requestedField, field.myValue);
}
}
public WindowPlacement GetEditorPlacement()
{
WindowPlacement placement = WindowPlacement.Default;
placement.NormalPosition = new RECT(WindowNormalPosition);
placement.MaxPosition = new POINT(WindowMaxPosition);
placement.MinPosition = new POINT(WindowMinPosition);
placement.ShowCmd = ShowWindowCommand;
placement.Flags = WindowPlacementFlags;
return placement;
}
public void SetEditorPlacement(WindowPlacement placement)
{
WindowNormalPosition = placement.NormalPosition.ToRectangle();
WindowMaxPosition = placement.MaxPosition.ToPoint();
WindowMinPosition = placement.MinPosition.ToPoint();
ShowWindowCommand = placement.ShowCmd;
WindowPlacementFlags = placement.Flags;
}
}
}