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214 lines
No EOL
9.6 KiB
XML
214 lines
No EOL
9.6 KiB
XML
<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="$this.Text" xml:space="preserve">
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<value>ShareX - FFmpeg的选项</value>
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</data>
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<data name="btnCopyPreview.Text" xml:space="preserve">
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<value>复制</value>
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</data>
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<data name="btnDownload.Text" xml:space="preserve">
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<value>下载</value>
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</data>
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<data name="btnHelp.Text" xml:space="preserve">
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<value>帮助...</value>
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</data>
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<data name="btnRefreshSources.Text" xml:space="preserve">
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<value>刷新</value>
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</data>
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<data name="btnTest.Text" xml:space="preserve">
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<value>使用CMD测试</value>
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</data>
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<data name="cbCustomCommands.Text" xml:space="preserve">
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<value>使用自定义命令</value>
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</data>
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<data name="cbPreset.ToolTip" xml:space="preserve">
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<value>预设默认为"中等".
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预置的选项,将提供一定的编码速度,压缩比的集合.较慢的预设将提供更好的压缩(压缩文件大小每质量).</value>
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</data>
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<data name="cbShowError.Text" xml:space="preserve">
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<value>如果记录或编码失败,则显示错误窗口</value>
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</data>
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<data name="gbCodecs.Text" xml:space="preserve">
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<value>编解码器</value>
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</data>
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<data name="gbCommandLineArgs.Text" xml:space="preserve">
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<value>额外的命令行参数</value>
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</data>
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<data name="gbCommandLinePreview.Text" xml:space="preserve">
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<value>命令行预览</value>
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</data>
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<data name="gbSource.Text" xml:space="preserve">
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<value>来源</value>
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</data>
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<data name="lblAACQuality.Text" xml:space="preserve">
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<value>比特率:</value>
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</data>
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<data name="lblAudioCodec.Text" xml:space="preserve">
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<value>音频编解码器:</value>
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</data>
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<data name="lblAudioSource.Text" xml:space="preserve">
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<value>音频源:</value>
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</data>
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<data name="lblCodec.Text" xml:space="preserve">
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<value>视频编解码器:</value>
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</data>
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<data name="lblExtension.Text" xml:space="preserve">
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<value>扩展名(容器格式):</value>
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</data>
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<data name="lblMP3Quality.Text" xml:space="preserve">
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<value>质量:</value>
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</data>
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<data name="lblPreset.Text" xml:space="preserve">
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<value>预设:</value>
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</data>
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<data name="lblQscale.Text" xml:space="preserve">
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<value>可变比特率:</value>
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</data>
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<data name="lblVideoSource.Text" xml:space="preserve">
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<value>视频源:</value>
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</data>
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<data name="lblVorbisQuality.Text" xml:space="preserve">
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<value>质量:</value>
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</data>
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<data name="nudQscale.ToolTip" xml:space="preserve">
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<value>1为最高质量/最大文件大小和31是最低质量/最小文件大小.</value>
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</data>
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<data name="nudVPxCRF.ToolTip" xml:space="preserve">
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<value>CRF值可以从4-63,而10是一个很好的起点.值越低意味着更好的质量.</value>
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</data>
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<data name="nudx264CRF.ToolTip" xml:space="preserve">
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<value>"恒速率因子(CRF):量化比例的范围为0-51:其中,0是无损的,23是默认值,51是最糟糕的.
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较低的值是一个更高的质量和主观理智的范围是18-28.
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考虑18为视觉上无损或几乎如此:它应该看起来相同或几乎相同的输入,但它在技术上并不无损.
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范围是指数,因此增加了CRF值+6大约一半的比特率,而-6大致的比特率的两倍.
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一般用法是选择最高CRF值仍提供可接受的质量.
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如果输出看起来不错,然后尝试更高的价值,如果它看起来不错,然后选择一个较低的值".
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默认值是128K.
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范围是0-9,其中较低的值是一个更高的质量. 0-3,通常会产生透明效果,4(默认)应接近感知透明度和6产生一个"可以接受的"质量.</value>
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</data>
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<data name="tbAACBitrate.ToolTip" xml:space="preserve">
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<value>默认值是128K.</value>
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</data>
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<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
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<value>范围是0-9,其中较低的值是一个更高的质量. 0-3,通常会产生透明效果,4(默认)应接近感知透明度和6产生一个"可以接受的"质量.</value>
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</data>
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<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
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<value>范围是0-10,其中10为最高质量. 3-6是一个很好的范围内尝试.默认值是3.</value>
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</data>
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</root> |