ShareX/GreenshotImageEditor/Interfaces/Plugin/PluginInterfaces.cs
2013-11-03 12:53:49 +02:00

295 lines
8.6 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Core;
using Greenshot.IniFile;
using GreenshotPlugin.Core;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Greenshot.Plugin
{
[Serializable]
[AttributeUsage(AttributeTargets.Assembly, Inherited = false, AllowMultiple = false)]
sealed public class PluginAttribute : Attribute, IComparable
{
public string Name
{
get;
set;
}
public string CreatedBy
{
get;
set;
}
public string Version
{
get;
set;
}
public string EntryType
{
get;
private set;
}
public bool Configurable
{
get;
private set;
}
public string DllFile
{
get;
set;
}
public PluginAttribute(string entryType, bool configurable)
{
EntryType = entryType;
Configurable = configurable;
}
public int CompareTo(object obj)
{
PluginAttribute other = obj as PluginAttribute;
if (other != null)
{
return Name.CompareTo(other.Name);
}
throw new ArgumentException("object is not a PluginAttribute");
}
}
// Delegates for hooking up events.
public delegate void HotKeyHandler();
public class SurfaceOutputSettings
{
private static CoreConfiguration conf = IniConfig.GetIniSection<CoreConfiguration>();
private bool reduceColors;
private bool disableReduceColors;
private List<IEffect> effects = new List<IEffect>();
public SurfaceOutputSettings()
{
disableReduceColors = false;
Format = conf.OutputFileFormat;
JPGQuality = conf.OutputFileJpegQuality;
ReduceColors = conf.OutputFileReduceColors;
}
public SurfaceOutputSettings(OutputFormat format)
: this()
{
Format = format;
}
public SurfaceOutputSettings(OutputFormat format, int quality)
: this(format)
{
JPGQuality = quality;
}
public SurfaceOutputSettings(OutputFormat format, int quality, bool reduceColors)
: this(format, quality)
{
ReduceColors = reduceColors;
}
public OutputFormat Format
{
get;
set;
}
public int JPGQuality
{
get;
set;
}
public bool SaveBackgroundOnly
{
get;
set;
}
public List<IEffect> Effects
{
get
{
return effects;
}
}
public bool ReduceColors
{
get
{
// Fix for Bug #3468436, force quantizing when output format is gif as this has only 256 colors!
if (OutputFormat.gif.Equals(Format))
{
return true;
}
return reduceColors;
}
set
{
reduceColors = value;
}
}
/// <summary>
/// Disable the reduce colors option, this overrules the enabling
/// </summary>
public bool DisableReduceColors
{
get
{
return disableReduceColors;
}
set
{
// Quantizing os needed when output format is gif as this has only 256 colors!
if (!OutputFormat.gif.Equals(Format))
{
disableReduceColors = value;
}
}
}
}
/// <summary>
/// This interface is the GreenshotPluginHost, that which "Hosts" the plugin.
/// For Greenshot this is implmented in the PluginHelper
/// </summary>
public interface IGreenshotHost
{
ContextMenuStrip MainMenu
{
get;
}
// This is a reference to the MainForm, can be used for Invoking on the UI thread.
Form GreenshotForm
{
get;
}
NotifyIcon NotifyIcon
{
get;
}
/// <summary>
/// Create a Thumbnail
/// </summary>
/// <param name="image">Image of which we need a Thumbnail</param>
/// <returns>Image with Thumbnail</returns>
Image GetThumbnail(Image image, int width, int height);
/// <summary>
/// List of available plugins with their PluginAttributes
/// This can be usefull for a plugin manager plugin...
/// </summary>
IDictionary<PluginAttribute, IGreenshotPlugin> Plugins
{
get;
}
/// <summary>
/// Get a destination by it's designation
/// </summary>
/// <param name="destination"></param>
/// <returns>IDestination</returns>
IDestination GetDestination(string designation);
/// <summary>
/// Get a list of all available destinations
/// </summary>
/// <returns>List<IDestination></returns>
List<IDestination> GetAllDestinations();
/// <summary>
/// Export a surface to the destination with has the supplied designation
/// </summary>
/// <param name="manuallyInitiated"></param>
/// <param name="designation"></param>
/// <param name="surface"></param>
/// <param name="captureDetails"></param>
ExportInformation ExportCapture(bool manuallyInitiated, string designation, ISurface surface, ICaptureDetails captureDetails);
/// <summary>
/// Make region capture with specified Handler
/// </summary>
/// <param name="captureMouseCursor">bool false if the mouse should not be captured, true if the configuration should be checked</param>
/// <param name="destination">IDestination destination</param>
void CaptureRegion(bool captureMouseCursor, IDestination destination);
/// <summary>
/// Use the supplied capture, and handle it as if it's captured.
/// </summary>
/// <param name="captureToImport">ICapture to import</param>
void ImportCapture(ICapture captureToImport);
/// <summary>
/// Use the supplied image, and ICapture a capture object for it
/// </summary>
/// <param name="imageToCapture">Image to create capture for</param>
/// <returns>ICapture</returns>
ICapture GetCapture(Image imageToCapture);
}
public interface IGreenshotPlugin : IDisposable
{
/// <summary>
/// Is called after the plugin is instanciated, the Plugin should keep a copy of the host and pluginAttribute.
/// </summary>
/// <param name="host">The IPluginHost that will be hosting the plugin</param>
/// <param name="pluginAttribute">The PluginAttribute for the actual plugin</param>
/// <returns>true if plugin is initialized, false if not (doesn't show)</returns>
bool Initialize(IGreenshotHost host, PluginAttribute pluginAttribute);
/// <summary>
/// Unload of the plugin
/// </summary>
void Shutdown();
/// <summary>
/// Open the Configuration Form, will/should not be called before handshaking is done
/// </summary>
void Configure();
/// <summary>
/// Return IDestination's, if the plugin wants to
/// </summary>
IEnumerable<IDestination> Destinations();
/// <summary>
/// Return IProcessor's, if the plugin wants to
/// </summary>
IEnumerable<IProcessor> Processors();
}
}