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Greenshot updated from 1.2 branch at commit e9ab99c5acc99785cc5045b4b5493c9b6504d016 This solves #1341 and #1079 for allowing support high DPI monitors. Additionally, the following were implemented: - #748 - Objects can be saved to file and loaded from file via menu - #676 - Keyboard shortcuts added for 'Save and close' (Alt+S), 'Close' (Alt+W), and 'Close and cancel tasks' (Alt+C) - #1189 - Editor opens sized to image. Can be disabled via Greenshot ini with `MatchSizeToCapture=False`
73 lines
No EOL
2.3 KiB
C#
73 lines
No EOL
2.3 KiB
C#
/*
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* Greenshot - a free and open source screenshot tool
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* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
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*
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* For more information see: http://getgreenshot.org/
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* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Drawing;
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namespace Greenshot.Helpers
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{
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/// <summary>
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/// Helper class for creating rectangles with positive dimensions, regardless of input coordinates
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/// </summary>
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public static class GuiRectangle
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{
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public static Rectangle GetGuiRectangle(int x, int y, int w, int h)
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{
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Rectangle rect = new Rectangle(x, y, w, h);
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MakeGuiRectangle(ref rect);
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return rect;
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}
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public static void MakeGuiRectangle(ref Rectangle rect)
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{
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if (rect.Width < 0)
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{
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rect.X += rect.Width;
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rect.Width = -rect.Width;
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}
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if (rect.Height < 0)
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{
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rect.Y += rect.Height;
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rect.Height = -rect.Height;
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}
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}
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public static RectangleF GetGuiRectangleF(float x, float y, float w, float h)
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{
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RectangleF rect = new RectangleF(x, y, w, h);
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MakeGuiRectangleF(ref rect);
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return rect;
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}
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public static void MakeGuiRectangleF(ref RectangleF rect)
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{
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if (rect.Width < 0)
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{
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rect.X += rect.Width;
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rect.Width = -rect.Width;
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}
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if (rect.Height < 0)
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{
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rect.Y += rect.Height;
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rect.Height = -rect.Height;
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}
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}
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}
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} |