ShareX/ShareX.ScreenCaptureLib/Properties/Resources.tr.resx
2015-08-11 21:58:43 +03:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="FFmpegHelper_Record_FFmpeg_error" xml:space="preserve">
<value>FFmpeg hatası</value>
</data>
<data name="FFmpegOptionsForm_buttonFFmpegBrowse_Click_Browse_for_ffmpeg_exe" xml:space="preserve">
<value>ffmpeg.exe için gözat</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Download_of_FFmpeg_failed_" xml:space="preserve">
<value>FFmpeg indirme hatası.</value>
</data>
<data name="FFmpegOptionsForm_DownloaderForm_InstallRequested_Successfully_downloaded_FFmpeg_" xml:space="preserve">
<value>FFmpeg başarıyla indirildi.</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Quality_" xml:space="preserve">
<value>Kalite:</value>
</data>
<data name="Surface_InitializeComponent_Region_capture" xml:space="preserve">
<value>Yakalama bölgesi</value>
</data>
<data name="RectangleLight_InitializeComponent_Rectangle_capture_light" xml:space="preserve">
<value>Dikdörtgen yakalama basit</value>
</data>
<data name="RectangleAnnotate_InitializeComponent_Rectangle_capture_annotate" xml:space="preserve">
<value>Dikdörtgen yakalama dipnot</value>
</data>
<data name="RectangleAnnotate_DrawTips_Drawing_mode_off" xml:space="preserve">
<value>Ctrl: Çizme modu ░ Boşluk: Tam ekran yakalama</value>
</data>
<data name="RectangleAnnotate_DrawTips_Drawing_mode_on" xml:space="preserve">
<value>Ctrl: Bölge modu ░ Shift: Kalem rengi ░ Fare tekerleği: Kalem boyutu ░ Boşluk: Tam ekran yakalama</value>
</data>
<data name="FFmpegOptionsForm_UpdateUI_Bitrate___0_k" xml:space="preserve">
<value>Bit hızı: {0}k</value>
</data>
<data name="RectangleRegion_GetAreaText_Area" xml:space="preserve">
<value>X: {0} Y: {1} G: {2} Y: {3}</value>
</data>
<data name="RectangleRegion_GetRulerText_Ruler_info" xml:space="preserve">
<value>X: {0} / Y: {1} / X2: {2} / Y2: {3}
Genişlik: {4} px / Yükseklik: {5} px
Mesafe: {6:0.00} px / Açı: {7:0.00}°</value>
</data>
<data name="RectangleTransparent_RectangleTransparent_Rectangle_capture_transparent" xml:space="preserve">
<value>Dikdörtgen yakalama saydam</value>
</data>
<data name="ScreenRegion_Name_Monitor_0___X__1__Y__2__Width__3__Height__4_" xml:space="preserve">
<value>Monitor {0} (X:{1} Y:{2} Genişlik:{3} Yükseklik:{4})</value>
</data>
<data name="RectangleRegion_WriteTips_____Active_monitor_capture" xml:space="preserve">
<value>[~] Aktif monitörü yakala</value>
</data>
<data name="RectangleRegion_WriteTips__1__2__3_____0__Monitor_capture" xml:space="preserve">
<value>[1, 2, 3 ... 0] Monitör yakala</value>
</data>
<data name="RectangleRegion_WriteTips__Arrow_keys__Move_cursor_position" xml:space="preserve">
<value>[Yön tuşları] İmleci hareket ettir</value>
</data>
<data name="RectangleRegion_WriteTips__Arrow_keys__Resize_selected_region_from__0_" xml:space="preserve">
<value>[Yön tuşları] Seçili alanı {0} boyutlandır</value>
</data>
<data name="RectangleRegion_WriteTips_bottom_right" xml:space="preserve">
<value>sağ aşağıdan</value>
</data>
<data name="RectangleRegion_WriteTips_top_left" xml:space="preserve">
<value>sol üstten</value>
</data>
<data name="RectangleRegion_WriteTips_Hide" xml:space="preserve">
<value>sakla</value>
</data>
<data name="RectangleRegion_WriteTips_Show" xml:space="preserve">
<value>göster</value>
</data>
<data name="RectangleRegion_WriteTips__C___0__screen_wide_crosshair" xml:space="preserve">
<value>[C] Ekranı kaplıyan artı şeklinde çizgiyi {0}</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___Arrow_keys__Move_cursor_position_faster" xml:space="preserve">
<value>[C + Yön tuşları] İmleci daha hızlı hareket ettir</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_info" xml:space="preserve">
<value>[Ctrl + C] Bilgiyi kopyala</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_position" xml:space="preserve">
<value>[Ctrl + C] Pozisyonu kopyala</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___C__Copy_position_and_size" xml:space="preserve">
<value>[Ctrl + C] Pozisyon ve boyutu kopyala</value>
</data>
<data name="RectangleRegion_WriteTips__Ctrl___Mouse_wheel__Change_magnifier_pixel_size" xml:space="preserve">
<value>[Ctrl + Fare tekerleği] Büyüteç piksel boyutunu değiştir</value>
</data>
<data name="RectangleRegion_WriteTips__Double_Left_click___Enter__Capture_regions" xml:space="preserve">
<value>[Çift sol tıkla] [Enter] Seçili alanları yakala</value>
</data>
<data name="RectangleRegion_WriteTips__Esc__Cancel_capture" xml:space="preserve">
<value>[Esc] Yakalamayı iptal et</value>
</data>
<data name="RectangleRegion_WriteTips__F1__Hide_tips" xml:space="preserve">
<value>[F1] Bu bilgileri gizle</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Ctrl__Resize___Move_faster" xml:space="preserve">
<value>[Ctrl basılı tut] Daha hızlı boyutlandır/taşı</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Left_click__Start_region_selection" xml:space="preserve">
<value>[Sol tık basılı tut] Alan seçimini başlat</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Left_click_on_selection__Move_region" xml:space="preserve">
<value>[Sol tık basılı tut alan seçiliyken] Alanı taşı</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Shift__Move_selected_region_instead_of_resizing" xml:space="preserve">
<value>[Shift basılı tut] Seçili alanı taşı boyutlandırmak yerine</value>
</data>
<data name="RectangleRegion_WriteTips__Hold_Shift__Proportional_resizing" xml:space="preserve">
<value>[Shift basılı tut] Orantısal boyutlandırma</value>
</data>
<data name="RectangleRegion_WriteTips__I___0__position_and_size_info" xml:space="preserve">
<value>[I] Pozisyon ve boyut bilgisini {0}</value>
</data>
<data name="RectangleRegion_WriteTips__M___0__magnifier" xml:space="preserve">
<value>[M] Büyüteç {0}</value>
</data>
<data name="RectangleRegion_WriteTips__Mouse_wheel__Change_magnifier_pixel_count" xml:space="preserve">
<value>[Fare tekerleği] Büyüteç piksel sayısını değiştir</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad___or____Change_rounded_rectangle_corner_radius" xml:space="preserve">
<value>[Tuş takımı + veya -] Yuvarlatılmış dikdörtgen kenar yarıçapını değiştir</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad___or____Change_triangle_angle" xml:space="preserve">
<value>[Tuş takımı + veya -] Üçgen açısını değiştir</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad_1__Rectangle_shape" xml:space="preserve">
<value>[Tuş takımı 1] Dikdörtgen şekli</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad_2__Rounded_rectangle_shape" xml:space="preserve">
<value>[Tuş takımı 2] Yuvarlatılmış dikdörtgen şekli</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad_3__Ellipse_shape" xml:space="preserve">
<value>[Tuş takımı 3] Elips şekli</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad_4__Triangle_shape" xml:space="preserve">
<value>[Tuş takımı 4] Üçgen şekli</value>
</data>
<data name="RectangleRegion_WriteTips__Numpad_5__Diamond_shape" xml:space="preserve">
<value>[Tuş takımı 5] Elmas şekli</value>
</data>
<data name="RectangleRegion_WriteTips__Q__Activate_multi_region_mode" xml:space="preserve">
<value>[Q] Çoklu alan modunu aktif et</value>
</data>
<data name="RectangleRegion_WriteTips__Q__Activate_quick_capture_mode" xml:space="preserve">
<value>[Q] Hızlı yakalama modunu aktif et</value>
</data>
<data name="RectangleRegion_WriteTips__Right_click___Esc__Cancel_capture" xml:space="preserve">
<value>[Sağ tık] [Esc] Yakalamayı iptal et</value>
</data>
<data name="RectangleRegion_WriteTips__Right_click__Cancel_region_selection" xml:space="preserve">
<value>[Sağ tık] Alan seçimini iptal et</value>
</data>
<data name="RectangleRegion_WriteTips__Right_click_on_selection___Delete__Remove_region" xml:space="preserve">
<value>[Sağ tık seçim üstünde] [Delete] Alanı sil</value>
</data>
<data name="RectangleRegion_WriteTips__Space__Fullscreen_capture" xml:space="preserve">
<value>[Space] Tam ekran yakala</value>
</data>
<data name="RectangleRegion_WriteTips__Tab__Swap_resize_anchor_to__0_" xml:space="preserve">
<value>[Tab] Boyutlandırma noktasını {0} olarak değiştir</value>
</data>
</root>