ShareX/ShareX.HelpersLib/ConvolutionMatrixManager.cs
2015-08-13 04:07:38 +03:00

178 lines
7.4 KiB
C#

#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
Copyright (c) 2007-2015 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
// Filters: http://www.codeproject.com/Articles/2008/Image-Processing-for-Dummies-with-C-and-GDI-Part-2
using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace ShareX.HelpersLib
{
public static class ConvolutionMatrixManager
{
public static Image Apply(this ConvolutionMatrix matrix, Image img)
{
int factor = Math.Max(matrix.Factor, 1);
Bitmap result = (Bitmap)img.Clone();
using (UnsafeBitmap source = new UnsafeBitmap((Bitmap)img, true, ImageLockMode.ReadOnly))
using (UnsafeBitmap dest = new UnsafeBitmap(result, true, ImageLockMode.WriteOnly))
{
int height = source.Height - 2;
int width = source.Width - 2;
ColorBgra[,] pixelColor = new ColorBgra[3, 3];
int pixel;
ColorBgra color = new ColorBgra();
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
pixelColor[0, 0] = source.GetPixel(x, y);
pixelColor[0, 1] = source.GetPixel(x, y + 1);
pixelColor[0, 2] = source.GetPixel(x, y + 2);
pixelColor[1, 0] = source.GetPixel(x + 1, y);
pixelColor[1, 1] = source.GetPixel(x + 1, y + 1);
pixelColor[1, 2] = source.GetPixel(x + 1, y + 2);
pixelColor[2, 0] = source.GetPixel(x + 2, y);
pixelColor[2, 1] = source.GetPixel(x + 2, y + 1);
pixelColor[2, 2] = source.GetPixel(x + 2, y + 2);
pixel = (((pixelColor[0, 0].Blue * matrix.Matrix[0, 0]) +
(pixelColor[1, 0].Blue * matrix.Matrix[1, 0]) +
(pixelColor[2, 0].Blue * matrix.Matrix[2, 0]) +
(pixelColor[0, 1].Blue * matrix.Matrix[0, 1]) +
(pixelColor[1, 1].Blue * matrix.Matrix[1, 1]) +
(pixelColor[2, 1].Blue * matrix.Matrix[2, 1]) +
(pixelColor[0, 2].Blue * matrix.Matrix[0, 2]) +
(pixelColor[1, 2].Blue * matrix.Matrix[1, 2]) +
(pixelColor[2, 2].Blue * matrix.Matrix[2, 2])) / factor) + matrix.Offset;
if (pixel < 0) pixel = 0;
else if (pixel > 255) pixel = 255;
color.Blue = (byte)pixel;
pixel = (((pixelColor[0, 0].Green * matrix.Matrix[0, 0]) +
(pixelColor[1, 0].Green * matrix.Matrix[1, 0]) +
(pixelColor[2, 0].Green * matrix.Matrix[2, 0]) +
(pixelColor[0, 1].Green * matrix.Matrix[0, 1]) +
(pixelColor[1, 1].Green * matrix.Matrix[1, 1]) +
(pixelColor[2, 1].Green * matrix.Matrix[2, 1]) +
(pixelColor[0, 2].Green * matrix.Matrix[0, 2]) +
(pixelColor[1, 2].Green * matrix.Matrix[1, 2]) +
(pixelColor[2, 2].Green * matrix.Matrix[2, 2])) / factor) + matrix.Offset;
if (pixel < 0) pixel = 0;
else if (pixel > 255) pixel = 255;
color.Green = (byte)pixel;
pixel = (((pixelColor[0, 0].Red * matrix.Matrix[0, 0]) +
(pixelColor[1, 0].Red * matrix.Matrix[1, 0]) +
(pixelColor[2, 0].Red * matrix.Matrix[2, 0]) +
(pixelColor[0, 1].Red * matrix.Matrix[0, 1]) +
(pixelColor[1, 1].Red * matrix.Matrix[1, 1]) +
(pixelColor[2, 1].Red * matrix.Matrix[2, 1]) +
(pixelColor[0, 2].Red * matrix.Matrix[0, 2]) +
(pixelColor[1, 2].Red * matrix.Matrix[1, 2]) +
(pixelColor[2, 2].Red * matrix.Matrix[2, 2])) / factor) + matrix.Offset;
if (pixel < 0) pixel = 0;
else if (pixel > 255) pixel = 255;
color.Red = (byte)pixel;
color.Alpha = pixelColor[1, 1].Alpha;
dest.SetPixel(x + 1, y + 1, color);
}
}
}
return result;
}
public static ConvolutionMatrix Smooth(int weight = 1)
{
ConvolutionMatrix cm = new ConvolutionMatrix();
cm.SetAll(1);
cm.Matrix[1, 1] = weight;
cm.Factor = weight + 8;
return cm;
}
public static ConvolutionMatrix GaussianBlur(int weight = 4)
{
ConvolutionMatrix cm = new ConvolutionMatrix();
cm.SetAll(1);
cm.Matrix[1, 1] = weight;
cm.Matrix[1, 0] = cm.Matrix[0, 1] = cm.Matrix[2, 1] = cm.Matrix[1, 2] = 2;
cm.Factor = weight + 12;
return cm;
}
public static ConvolutionMatrix MeanRemoval(int weight = 9)
{
ConvolutionMatrix cm = new ConvolutionMatrix();
cm.SetAll(-1);
cm.Matrix[1, 1] = weight;
cm.Factor = weight - 8;
return cm;
}
public static ConvolutionMatrix Sharpen(int weight = 11)
{
ConvolutionMatrix cm = new ConvolutionMatrix();
cm.SetAll(0);
cm.Matrix[1, 1] = weight;
cm.Matrix[1, 0] = cm.Matrix[0, 1] = cm.Matrix[2, 1] = cm.Matrix[1, 2] = -2;
cm.Factor = weight - 8;
return cm;
}
public static ConvolutionMatrix Emboss()
{
ConvolutionMatrix cm = new ConvolutionMatrix();
cm.SetAll(-1);
cm.Matrix[1, 1] = 4;
cm.Matrix[1, 0] = cm.Matrix[0, 1] = cm.Matrix[2, 1] = cm.Matrix[1, 2] = 0;
cm.Offset = 127;
return cm;
}
public static ConvolutionMatrix EdgeDetect()
{
ConvolutionMatrix cm = new ConvolutionMatrix();
cm.Matrix[0, 0] = cm.Matrix[1, 0] = cm.Matrix[2, 0] = -1;
cm.Matrix[0, 1] = cm.Matrix[1, 1] = cm.Matrix[2, 1] = 0;
cm.Matrix[0, 2] = cm.Matrix[1, 2] = cm.Matrix[2, 2] = 1;
cm.Offset = 127;
return cm;
}
}
}