ShareX/ShareX.HelpersLib/GIF/GrayscaleQuantizer.cs
2024-01-03 02:57:14 +03:00

93 lines
3.5 KiB
C#

#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
Copyright (c) 2007-2024 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
using System;
using System.Collections;
using System.Drawing;
namespace ShareX.HelpersLib
{
/// <summary>
/// Summary description for PaletteQuantizer.
/// </summary>
public class GrayscaleQuantizer : PaletteQuantizer
{
/// <summary>
/// Construct the palette quantizer
/// </summary>
/// <remarks>
/// Palette quantization only requires a single quantization step
/// </remarks>
public GrayscaleQuantizer()
: base(new ArrayList())
{
_colors = new Color[256];
int nColors = 256;
// Initialize a new color table with entries that are determined
// by some optimal palette-finding algorithm; for demonstration
// purposes, use a grayscale.
for (uint i = 0; i < nColors; i++)
{
uint Alpha = 0xFF; // Colors are opaque.
uint Intensity = Convert.ToUInt32(i * 0xFF / (nColors - 1)); // Even distribution.
// The GIF encoder makes the first entry in the palette
// that has a ZERO alpha the transparent color in the GIF.
// Pick the first one arbitrarily, for demonstration purposes.
// Create a gray scale for demonstration purposes.
// Otherwise, use your favorite color reduction algorithm
// and an optimum palette for that algorithm generated here.
// For example, a color histogram, or a median cut palette.
_colors[i] = Color.FromArgb((int)Alpha,
(int)Intensity,
(int)Intensity,
(int)Intensity);
}
}
/// <summary>
/// Override this to process the pixel in the second pass of the algorithm
/// </summary>
/// <param name="pixel">The pixel to quantize</param>
/// <returns>The quantized value</returns>
protected override byte QuantizePixel(Color32 pixel)
{
double luminance = (pixel.Red * 0.299) + (pixel.Green * 0.587) + (pixel.Blue * 0.114);
// Gray scale is an intensity map from black to white.
// Compute the index to the grayscale entry that
// approximates the luminance, and then round the index.
// Also, constrain the index choices by the number of
// colors to do, and then set that pixel's index to the
// byte value.
byte colorIndex = (byte)(luminance + 0.5);
return colorIndex;
}
}
}