ShareX/GreenshotImageEditor/Drawing/EllipseContainer.cs
2013-11-03 12:53:49 +02:00

136 lines
5.2 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Greenshot.Drawing.Fields;
using Greenshot.Helpers;
using Greenshot.Plugin.Drawing;
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Greenshot.Drawing
{
/// <summary>
/// Description of EllipseContainer.
/// </summary>
[Serializable()]
public class EllipseContainer : DrawableContainer
{
public EllipseContainer(Surface parent)
: base(parent)
{
AddField(GetType(), FieldType.LINE_THICKNESS, 2);
AddField(GetType(), FieldType.LINE_COLOR, Color.Red);
AddField(GetType(), FieldType.FILL_COLOR, Color.Transparent);
AddField(GetType(), FieldType.SHADOW, true);
}
public override void Draw(Graphics graphics, RenderMode renderMode)
{
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.None;
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS);
Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR);
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
bool shadow = GetFieldValueAsBool(FieldType.SHADOW);
bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor));
// draw shadow before anything else
if (shadow && (lineVisible || Colors.IsVisible(fillColor)))
{
int basealpha = 100;
int alpha = basealpha;
int steps = 5;
int currentStep = lineVisible ? 1 : 0;
while (currentStep <= steps)
{
using (Pen shadowPen = new Pen(Color.FromArgb(alpha, 100, 100, 100)))
{
shadowPen.Width = lineVisible ? lineThickness : 1;
Rectangle shadowRect = GuiRectangle.GetGuiRectangle(Left + currentStep, Top + currentStep, Width, Height);
graphics.DrawEllipse(shadowPen, shadowRect);
currentStep++;
alpha = alpha - basealpha / steps;
}
}
}
//draw the original shape
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
if (Colors.IsVisible(fillColor))
{
using (Brush brush = new SolidBrush(fillColor))
{
graphics.FillEllipse(brush, rect);
}
}
if (lineVisible)
{
using (Pen pen = new Pen(lineColor, lineThickness))
{
graphics.DrawEllipse(pen, rect);
}
}
}
public override bool Contains(int x, int y)
{
double xDistanceFromCenter = x - (Left + Width / 2);
double yDistanceFromCenter = y - (Top + Height / 2);
// ellipse: x^2/a^2 + y^2/b^2 = 1
return Math.Pow(xDistanceFromCenter, 2) / Math.Pow(Width / 2, 2) + Math.Pow(yDistanceFromCenter, 2) / Math.Pow(Height / 2, 2) < 1;
}
public override bool ClickableAt(int x, int y)
{
Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height);
int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS) + 10;
Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR);
// If we clicked inside the rectangle and it's visible we are clickable at.
if (!Color.Transparent.Equals(fillColor))
{
if (Contains(x, y))
{
return true;
}
}
// check the rest of the lines
if (lineThickness > 0)
{
using (Pen pen = new Pen(Color.White, lineThickness))
{
using (GraphicsPath path = new GraphicsPath())
{
path.AddEllipse(rect);
return path.IsOutlineVisible(x, y, pen);
}
}
}
else
{
return false;
}
}
}
}