ShareX/Greenshot.ImageEditor/Helpers/Colors.cs
Brian ee88e25b2f Update Greenshot to latest version
Greenshot updated from 1.2 branch at commit
e9ab99c5acc99785cc5045b4b5493c9b6504d016

This solves #1341 and #1079 for allowing support high DPI monitors.
Additionally, the following were implemented:
- #748 - Objects can be saved to file and loaded from file via menu
- #676 - Keyboard shortcuts added for 'Save and close' (Alt+S), 'Close'
(Alt+W), and 'Close and cancel tasks' (Alt+C)
- #1189 - Editor opens sized to image. Can be disabled via Greenshot ini
with `MatchSizeToCapture=False`
2016-03-13 12:07:53 -04:00

59 lines
1.9 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Collections.Generic;
using System.Drawing;
namespace Greenshot.Helpers
{
public static class Colors
{
public static bool IsVisible(Color c)
{
return c != null && !c.Equals(Color.Empty) && !c.Equals(Color.Transparent) && c.A > 0;
}
public static Color Mix(List<Color> colors)
{
int a = 0;
int r = 0;
int g = 0;
int b = 0;
int count = 0;
foreach (Color color in colors)
{
if (!color.Equals(Color.Empty))
{
a += color.A;
r += color.R;
g += color.G;
b += color.B;
count++;
}
}
if (count == 0)
{
return Color.Empty;
}
return Color.FromArgb(a / count, r / count, g / count, b / count);
}
}
}