ShareX/Greenshot.ImageEditor/Controls/ColorButton.cs
Brian ee88e25b2f Update Greenshot to latest version
Greenshot updated from 1.2 branch at commit
e9ab99c5acc99785cc5045b4b5493c9b6504d016

This solves #1341 and #1079 for allowing support high DPI monitors.
Additionally, the following were implemented:
- #748 - Objects can be saved to file and loaded from file via menu
- #676 - Keyboard shortcuts added for 'Save and close' (Alt+S), 'Close'
(Alt+W), and 'Close and cancel tasks' (Alt+C)
- #1189 - Editor opens sized to image. Can be disabled via Greenshot ini
with `MatchSizeToCapture=False`
2016-03-13 12:07:53 -04:00

104 lines
3.3 KiB
C#

/*
* Greenshot - a free and open source screenshot tool
* Copyright (C) 2007-2015 Thomas Braun, Jens Klingen, Robin Krom
*
* For more information see: http://getgreenshot.org/
* The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using GreenshotPlugin.Controls;
using System;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace Greenshot.Controls
{
/// <summary>
/// Description of ColorButton.
/// </summary>
internal class ColorButton : Button, IGreenshotLanguageBindable
{
public event PropertyChangedEventHandler PropertyChanged;
private Color selectedColor = Color.White;
[Category("Greenshot"), DefaultValue(null), Description("Specifies key of the language file to use when displaying the text.")]
public string LanguageKey
{
get;
set;
}
public ColorButton()
{
Click += ColorButtonClick;
}
public Color SelectedColor
{
get
{
return selectedColor;
}
set
{
selectedColor = value;
Brush brush;
if (value != Color.Transparent)
{
brush = new SolidBrush(value);
}
else
{
brush = new HatchBrush(HatchStyle.Percent50, Color.White, Color.Gray);
}
if (Image != null)
{
using (Graphics graphics = Graphics.FromImage(Image))
{
graphics.FillRectangle(brush, new Rectangle(4, 17, 16, 3));
}
}
// cleanup GDI Object
brush.Dispose();
Invalidate();
}
}
private void ColorButtonClick(object sender, EventArgs e)
{
ColorDialog colorDialog = ColorDialog.GetInstance();
colorDialog.Color = SelectedColor;
// Using the parent to make sure the dialog doesn't show on another window
colorDialog.ShowDialog(Parent.Parent);
if (colorDialog.DialogResult != DialogResult.Cancel)
{
if (!colorDialog.Color.Equals(SelectedColor))
{
SelectedColor = colorDialog.Color;
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("SelectedColor"));
}
}
}
}
}
}