ShareX/ShareX.ScreenCaptureLib/RegionHelpers/InputManager.cs
2016-01-03 17:16:01 +02:00

110 lines
3 KiB
C#

#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
Copyright (c) 2007-2016 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
using System.Drawing;
using System.Windows.Forms;
namespace ShareX.ScreenCaptureLib
{
public static class InputManager
{
private static MouseState mouseState = new MouseState();
private static MouseState oldMouseState;
public static void Update()
{
oldMouseState = mouseState;
mouseState.Update();
}
public static bool IsMouseDown(MouseButtons button)
{
return mouseState.Buttons.HasFlag(button);
}
public static bool IsBeforeMouseDown(MouseButtons button)
{
return oldMouseState.Buttons.HasFlag(button);
}
public static bool IsMousePressed(MouseButtons button)
{
return IsMouseDown(button) && !IsBeforeMouseDown(button);
}
public static bool IsMouseReleased(MouseButtons button)
{
return !IsMouseDown(button) && IsBeforeMouseDown(button);
}
public static Point MousePosition
{
get
{
return mouseState.Position;
}
}
public static Point PreviousMousePosition
{
get
{
return oldMouseState.Position;
}
}
public static Point MousePosition0Based
{
get
{
return mouseState.ZeroBasedPosition;
}
}
public static Point PreviousMousePosition0Based
{
get
{
return oldMouseState.ZeroBasedPosition;
}
}
public static Point MouseVelocity
{
get
{
return new Point(MousePosition0Based.X - PreviousMousePosition0Based.X, MousePosition0Based.Y - PreviousMousePosition0Based.Y);
}
}
public static bool IsMouseMoved
{
get
{
return MouseVelocity.X != 0 || MouseVelocity.Y != 0;
}
}
}
}