ShareX/ShareX.ScreenCaptureLib/Forms/FFmpegOptionsForm.ko-KR.resx

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XML

<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<data name="$this.Text" xml:space="preserve">
<value>ShareX - FFmpeg 설정</value>
</data>
<data name="btnCopyPreview.Text" xml:space="preserve">
<value>복사</value>
</data>
<data name="tbAACBitrate.ToolTip" xml:space="preserve">
<value>기본값은 128k입니다.</value>
</data>
<data name="tbVorbis_qscale.ToolTip" xml:space="preserve">
<value>범위는 0부터 10까지이며, 10이 최고 품질입니다. 3~6 사이에서 조절하면 괜찮습니다. 기본값은 3입니다.</value>
</data>
<data name="btnRefreshSources.Text" xml:space="preserve">
<value>새로고침</value>
</data>
<data name="btnTest.Text" xml:space="preserve">
<value>CMD로 테스트</value>
</data>
<data name="cbCustomCommands.Text" xml:space="preserve">
<value>명령 직접 입력</value>
</data>
<data name="lblAACQuality.Text" xml:space="preserve">
<value>비트레이트:</value>
</data>
<data name="lblAudioCodec.Text" xml:space="preserve">
<value>오디오 코덱:</value>
</data>
<data name="lblAudioSource.Text" xml:space="preserve">
<value>오디오 소스:</value>
</data>
<data name="lblCodec.Text" xml:space="preserve">
<value>비디오 코덱:</value>
</data>
<data name="lblMP3Quality.Text" xml:space="preserve">
<value>품질:</value>
</data>
<data name="lblVideoSource.Text" xml:space="preserve">
<value>비디오 소스:</value>
</data>
<data name="lblVorbisQuality.Text" xml:space="preserve">
<value>품질:</value>
</data>
<data name="nudx264CRF.ToolTip" xml:space="preserve">
<value>항율 인자 (CRF): 값의 범위는 0부터 51까지이며, 0은 무손실, 30이 기본값, 그리고 51이 가능한 최저 품질입니다.
값이 높아질수록 품질은 낮아지지만, 파일 크기 또한 줄어듭니다.</value>
</data>
<data name="tbMP3_qscale.ToolTip" xml:space="preserve">
<value>범위는 0부터 9까지이며, 낮을수록 더 나은 품질을 제공합니다. 0부터 3까지는 보통 깨끗한 결과를, 기본값인 4는 겉보기에 깨끗한 결과를 내놓으며, 6은 "그럭저럭 볼 만한" 품질의 결과를 내놓습니다.</value>
</data>
<data name="nudXvidQscale.ToolTip" xml:space="preserve">
<value>1이 최고 품질/최대 파일 크기, 31이 최소 품질/최소 파일 크기입니다.</value>
</data>
<data name="cbGIFDither.ToolTip" xml:space="preserve">
<value>기본값은 sierra2_4a입니다.</value>
</data>
<data name="lblVP8Bitrate.Text" xml:space="preserve">
<value>가변 비트레이트:</value>
</data>
<data name="lblNVENCPreset.Text" xml:space="preserve">
<value>프리셋:</value>
</data>
<data name="lblNVENCBitrate.Text" xml:space="preserve">
<value>비트레이트:</value>
</data>
<data name="btnInstallHelperDevices.Text" xml:space="preserve">
<value>촬영 디바이스 설치하기</value>
</data>
<data name="lblHelperDevices.Text" xml:space="preserve">
<value>"screen-capture-recorder"와 "virtual-audio-capturer" 비디오/오디오 소스를 설치합니다.</value>
</data>
<data name="lblGIFStatsMode.Text" xml:space="preserve">
<value>팔레트 모드:</value>
</data>
<data name="lblGIFDither.Text" xml:space="preserve">
<value>디더링 모드:</value>
</data>
<data name="cbOverrideFFmpegPath.Text" xml:space="preserve">
<value>경로 직접 입력</value>
</data>
<data name="lblx264Preset.Text" xml:space="preserve">
<value>프리셋:</value>
</data>
<data name="lblXvidQscale.Text" xml:space="preserve">
<value>가변 비트레이트:</value>
</data>
<data name="pbAudioCodecWarning.ToolTip" xml:space="preserve">
<value>이 오디오 코덱은 선택된 비디오 컨테이너에 의해 지원되지 않습니다.</value>
</data>
<data name="cbGIFStatsMode.ToolTip" xml:space="preserve">
<value>기본값은 full입니다.</value>
</data>
<data name="cbx264Preset.ToolTip" xml:space="preserve">
<value>더 빠른 프리셋 = 인코딩이 더 빨라지지만 파일 크기가 커집니다.
더 느린 프리셋 = 인코딩이 더 느려지지만 파일 크기가 작아집니다.
화면 녹화와 같은 실시간 인코딩을 하려면 최대한 빠른 프리셋을 쓰는 것이 좋습니다.</value>
</data>
<data name="pbx264PresetWarning.ToolTip" xml:space="preserve">
<value>화면 녹화와 같은 실시간 인코딩에는 최대한 빠른 프리셋을 쓰는 것을 권장합니다.
최대한 빠른 프리셋을 쓰지 않으면 심한 프레임 드랍이 생길 수 있습니다.</value>
</data>
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