ShareX/ShareX.HelpersLib/Extensions/GraphicsExtensions.cs
2024-01-03 02:57:14 +03:00

255 lines
9.6 KiB
C#

#region License Information (GPL v3)
/*
ShareX - A program that allows you to take screenshots and share any file type
Copyright (c) 2007-2024 ShareX Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Optionally you can also view the license at <http://www.gnu.org/licenses/>.
*/
#endregion License Information (GPL v3)
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
namespace ShareX.HelpersLib
{
public static class GraphicsExtensions
{
public static void DrawRectangleProper(this Graphics g, Pen pen, RectangleF rect)
{
if (pen.Width == 1)
{
rect = rect.SizeOffset(-1);
}
if (rect.Width > 0 && rect.Height > 0)
{
g.DrawRectangle(pen, rect.X, rect.Y, rect.Width, rect.Height);
}
}
public static void DrawRectangleProper(this Graphics g, Pen pen, int x, int y, int width, int height)
{
DrawRectangleProper(g, pen, new Rectangle(x, y, width, height));
}
public static void DrawRectangleShadow(this Graphics g, Rectangle rect, Color shadowColor, int shadowDepth, int shadowMaxAlpha, int shadowMinAlpha, Padding shadowDirection)
{
for (int i = 0; i < shadowDepth; i++)
{
int currentAlpha = (int)MathHelpers.Lerp(shadowMaxAlpha, shadowMinAlpha, (float)i / (shadowDepth - 1));
if (currentAlpha > 0)
{
using (Pen pen = new Pen(Color.FromArgb(currentAlpha, shadowColor)))
{
Rectangle shadowRect = new Rectangle(rect.X + (-shadowDirection.Left * i), rect.Y + (-shadowDirection.Top * i),
rect.Width + ((shadowDirection.Left + shadowDirection.Right) * i), rect.Height + ((shadowDirection.Top + shadowDirection.Bottom) * i));
g.DrawRectangleProper(pen, shadowRect);
}
}
}
}
public static void DrawRoundedRectangle(this Graphics g, Pen pen, RectangleF rect, float radius)
{
g.DrawRoundedRectangle(null, pen, rect, radius);
}
public static void DrawRoundedRectangle(this Graphics g, Brush brush, RectangleF rect, float radius)
{
g.DrawRoundedRectangle(brush, null, rect, radius);
}
public static void DrawRoundedRectangle(this Graphics g, Brush brush, Pen pen, int x, int y, int width, int height, float radius)
{
DrawRoundedRectangle(g, brush, pen, new Rectangle(x, y, width, height), radius);
}
public static void DrawRoundedRectangle(this Graphics g, Brush brush, Pen pen, RectangleF rect, float radius)
{
using (GraphicsPath gp = new GraphicsPath())
{
gp.AddRoundedRectangleProper(rect, radius);
if (brush != null) g.FillPath(brush, gp);
if (pen != null) g.DrawPath(pen, gp);
}
}
public static void FillRoundedRectangle(this Graphics g, Brush brush, int x, int y, int width, int height, float radius)
{
FillRoundedRectangle(g, brush, new Rectangle(x, y, width, height), radius);
}
public static void FillRoundedRectangle(this Graphics g, Brush brush, RectangleF rect, float radius)
{
if (rect.Width > 0 && rect.Height > 0)
{
using (GraphicsPath gp = new GraphicsPath())
{
gp.AddRoundedRectangle(rect, radius);
g.FillPath(brush, gp);
}
}
}
public static void DrawCapsule(this Graphics g, Brush brush, RectangleF rect)
{
using (GraphicsPath gp = new GraphicsPath())
{
gp.AddCapsule(rect);
g.FillPath(brush, gp);
}
}
public static void DrawDiamond(this Graphics g, Pen pen, Rectangle rect)
{
using (GraphicsPath gp = new GraphicsPath())
{
gp.AddDiamond(rect);
g.DrawPath(pen, gp);
}
}
public static void DrawCross(this Graphics g, Pen pen, PointF center, int crossSize)
{
if (crossSize > 0)
{
// Horizontal
g.DrawLine(pen, center.X - crossSize, center.Y, center.X + crossSize, center.Y);
// Vertical
g.DrawLine(pen, center.X, center.Y - crossSize, center.X, center.Y + crossSize);
}
}
public static void DrawCrossRectangle(this Graphics g, Pen pen, RectangleF rect, int crossSize)
{
rect = rect.SizeOffset(-1);
if (rect.Width > 0 && rect.Height > 0)
{
// Top
g.DrawLine(pen, rect.X - crossSize, rect.Y, rect.Right + crossSize, rect.Y);
// Right
g.DrawLine(pen, rect.Right, rect.Y - crossSize, rect.Right, rect.Bottom + crossSize);
// Bottom
g.DrawLine(pen, rect.X - crossSize, rect.Bottom, rect.Right + crossSize, rect.Bottom);
// Left
g.DrawLine(pen, rect.X, rect.Y - crossSize, rect.X, rect.Bottom + crossSize);
}
}
public static void DrawCornerLines(this Graphics g, RectangleF rect, Pen pen, int lineSize)
{
if (rect.Width <= lineSize * 2)
{
g.DrawLine(pen, rect.X, rect.Y, rect.Right - 1, rect.Y);
g.DrawLine(pen, rect.X, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1);
}
else
{
// Top left
g.DrawLine(pen, rect.X, rect.Y, rect.X + lineSize, rect.Y);
// Top right
g.DrawLine(pen, rect.Right - 1, rect.Y, rect.Right - 1 - lineSize, rect.Y);
// Bottom left
g.DrawLine(pen, rect.X, rect.Bottom - 1, rect.X + lineSize, rect.Bottom - 1);
// Bottom right
g.DrawLine(pen, rect.Right - 1, rect.Bottom - 1, rect.Right - 1 - lineSize, rect.Bottom - 1);
}
if (rect.Height <= lineSize * 2)
{
g.DrawLine(pen, rect.X, rect.Y, rect.X, rect.Bottom - 1);
g.DrawLine(pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Bottom - 1);
}
else
{
// Top left
g.DrawLine(pen, rect.X, rect.Y, rect.X, rect.Y + lineSize);
// Top right
g.DrawLine(pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Y + lineSize);
// Bottom left
g.DrawLine(pen, rect.X, rect.Bottom - 1, rect.X, rect.Bottom - 1 - lineSize);
// Bottom right
g.DrawLine(pen, rect.Right - 1, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1 - lineSize);
}
}
public static void SetHighQuality(this Graphics g)
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.SmoothingMode = SmoothingMode.HighQuality;
}
public static void DrawTextWithOutline(this Graphics g, string text, PointF position, Font font, Color textColor, Color borderColor, int borderSize = 2)
{
SmoothingMode tempMode = g.SmoothingMode;
g.SmoothingMode = SmoothingMode.HighQuality;
using (GraphicsPath gp = new GraphicsPath())
{
using (StringFormat sf = new StringFormat())
{
float emSize = g.DpiY * font.SizeInPoints / 72;
gp.AddString(text, font.FontFamily, (int)font.Style, emSize, position, sf);
}
if (borderSize > 0)
{
using (Pen borderPen = new Pen(borderColor, borderSize) { LineJoin = LineJoin.Round })
{
g.DrawPath(borderPen, gp);
}
}
using (Brush textBrush = new SolidBrush(textColor))
{
g.FillPath(textBrush, gp);
}
}
g.SmoothingMode = tempMode;
}
public static void DrawTextWithShadow(this Graphics g, string text, PointF position, Font font, Brush textBrush, Brush shadowBrush)
{
DrawTextWithShadow(g, text, position, font, textBrush, shadowBrush, new Point(1, 1));
}
public static void DrawTextWithShadow(this Graphics g, string text, PointF position, Font font, Brush textBrush, Brush shadowBrush, Point shadowOffset)
{
g.DrawString(text, font, shadowBrush, position.X + shadowOffset.X, position.Y + shadowOffset.Y);
g.DrawString(text, font, textBrush, position.X, position.Y);
}
}
}