/* * Greenshot - a free and open source screenshot tool * Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom * * For more information see: http://getgreenshot.org/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Greenshot.Core; using Greenshot.Drawing.Fields; using Greenshot.Plugin.Drawing; using GreenshotPlugin; using GreenshotPlugin.Core; using System; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; namespace Greenshot.Drawing { /// /// Description of BitmapContainer. /// [Serializable()] public class ImageContainer : DrawableContainer, IImageContainer { private Image image; /// /// This is the shadow version of the bitmap, rendered once to save performance /// Do not serialize, as the shadow is recreated from the original bitmap if it's not available /// [NonSerialized] private Image shadowBitmap = null; /// /// This is the offset for the shadow version of the bitmap /// Do not serialize, as the offset is recreated /// [NonSerialized] private Point shadowOffset = new Point(-1, -1); public ImageContainer(Surface parent, string filename) : this(parent) { Load(filename); } public ImageContainer(Surface parent) : base(parent) { AddField(GetType(), FieldType.SHADOW, false); FieldChanged += BitmapContainer_OnFieldChanged; } protected void BitmapContainer_OnFieldChanged(object sender, FieldChangedEventArgs e) { if (sender.Equals(this)) { if (e.Field.FieldType == FieldType.SHADOW) { ChangeShadowField(); } } } public void ChangeShadowField() { bool shadow = GetFieldValueAsBool(FieldType.SHADOW); if (shadow) { CheckShadow(shadow); Width = shadowBitmap.Width; Height = shadowBitmap.Height; Left = Left - shadowOffset.X; Top = Top - shadowOffset.Y; } else { Width = image.Width; Height = image.Height; if (shadowBitmap != null) { Left = Left + shadowOffset.X; Top = Top + shadowOffset.Y; } } } public Image Image { set { // Remove all current bitmaps disposeImages(); image = ImageHelper.Clone(value); bool shadow = GetFieldValueAsBool(FieldType.SHADOW); CheckShadow(shadow); if (!shadow) { Width = image.Width; Height = image.Height; } else { Width = shadowBitmap.Width; Height = shadowBitmap.Height; Left = Left - shadowOffset.X; Top = Top - shadowOffset.Y; } } get { return image; } } /// /// The bulk of the clean-up code is implemented in Dispose(bool) /// This Dispose is called from the Dispose and the Destructor. /// When disposing==true all non-managed resources should be freed too! /// /// protected override void Dispose(bool disposing) { if (disposing) { disposeImages(); } image = null; shadowBitmap = null; base.Dispose(disposing); } private void disposeImages() { if (image != null) { image.Dispose(); } if (shadowBitmap != null) { shadowBitmap.Dispose(); } image = null; shadowBitmap = null; } /// /// /// /// public void Load(string filename) { if (File.Exists(filename)) { // Always make sure ImageHelper.LoadBitmap results are disposed some time, // as we close the bitmap internally, we need to do it afterwards using (Image tmpImage = ImageHelper.LoadImage(filename)) { Image = tmpImage; } LOG.Debug("Loaded file: " + filename + " with resolution: " + Height + "," + Width); } } /// /// Rotate the bitmap /// /// public override void Rotate(RotateFlipType rotateFlipType) { Image newImage = ImageHelper.RotateFlip((Bitmap)image, rotateFlipType); if (newImage != null) { // Remove all current bitmaps, also the shadow (will be recreated) disposeImages(); image = newImage; } base.Rotate(rotateFlipType); } /// /// This checks if a shadow is already generated /// /// private void CheckShadow(bool shadow) { if (shadow && shadowBitmap == null) { shadowBitmap = ImageHelper.ApplyEffect(image, new DropShadowEffect(), out shadowOffset); } } /// /// Draw the actual container to the graphics object /// /// /// public override void Draw(Graphics graphics, RenderMode rm) { if (image != null) { bool shadow = GetFieldValueAsBool(FieldType.SHADOW); graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.CompositingQuality = CompositingQuality.HighQuality; graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; if (shadow) { CheckShadow(shadow); graphics.DrawImage(shadowBitmap, Bounds); } else { graphics.DrawImage(image, Bounds); } } } public override bool hasDefaultSize { get { return true; } } public override Size DefaultSize { get { return image.Size; } } } }