/* * Greenshot - a free and open source screenshot tool * Copyright (C) 2007-2013 Thomas Braun, Jens Klingen, Robin Krom * * For more information see: http://getgreenshot.org/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Greenshot.Drawing.Fields; using Greenshot.Helpers; using Greenshot.Plugin.Drawing; using System; using System.Drawing; using System.Drawing.Drawing2D; namespace Greenshot.Drawing { /// /// empty container for filter-only elements /// [Serializable()] public abstract class FilterContainer : DrawableContainer { public enum PreparedFilterMode { OBFUSCATE, HIGHLIGHT }; public enum PreparedFilter { BLUR, PIXELIZE, TEXT_HIGHTLIGHT, AREA_HIGHLIGHT, GRAYSCALE, MAGNIFICATION }; public PreparedFilter Filter { get { return (PreparedFilter)GetFieldValue(FieldType.PREPARED_FILTER_HIGHLIGHT); } } public FilterContainer(Surface parent) : base(parent) { AddField(GetType(), FieldType.LINE_THICKNESS, 0); AddField(GetType(), FieldType.LINE_COLOR, Color.Red); AddField(GetType(), FieldType.SHADOW, false); } public override void Draw(Graphics graphics, RenderMode rm) { int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS); Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR); bool shadow = GetFieldValueAsBool(FieldType.SHADOW); bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor)); if (lineVisible) { graphics.SmoothingMode = SmoothingMode.HighSpeed; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.CompositingQuality = CompositingQuality.HighQuality; graphics.PixelOffsetMode = PixelOffsetMode.None; //draw shadow first if (shadow) { int basealpha = 100; int alpha = basealpha; int steps = 5; int currentStep = lineVisible ? 1 : 0; while (currentStep <= steps) { using (Pen shadowPen = new Pen(Color.FromArgb(alpha, 100, 100, 100), lineThickness)) { Rectangle shadowRect = GuiRectangle.GetGuiRectangle(Left + currentStep, Top + currentStep, Width, Height); graphics.DrawRectangle(shadowPen, shadowRect); currentStep++; alpha = alpha - (basealpha / steps); } } } Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); if (lineThickness > 0) { using (Pen pen = new Pen(lineColor, lineThickness)) { graphics.DrawRectangle(pen, rect); } } } } } }