#region License Information (GPL v3) /* ShareX - A program that allows you to take screenshots and share any file type Copyright (c) 2007-2024 ShareX Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Optionally you can also view the license at . */ #endregion License Information (GPL v3) using System; using System.Drawing; namespace ShareX.HelpersLib { public struct Vector2 { private float x, y; public float X { get { return x; } set { x = value; } } public float Y { get { return y; } set { y = value; } } public static readonly Vector2 Empty = new Vector2(); public Vector2(float x, float y) { this.x = x; this.y = y; } public override bool Equals(object obj) { if (obj is Vector2 v) { return v.x == x && v.y == y; } return false; } public override int GetHashCode() { return base.GetHashCode(); } public override string ToString() { return $"X={x}, Y={y}"; } public static bool operator ==(Vector2 u, Vector2 v) { return u.x == v.x && u.y == v.y; } public static bool operator !=(Vector2 u, Vector2 v) { return !(u == v); } public static Vector2 operator +(Vector2 u, Vector2 v) { return new Vector2(u.x + v.x, u.y + v.y); } public static Vector2 operator -(Vector2 u, Vector2 v) { return new Vector2(u.x - v.x, u.y - v.y); } public static Vector2 operator *(Vector2 u, float a) { return new Vector2(a * u.x, a * u.y); } public static Vector2 operator /(Vector2 u, float a) { return new Vector2(u.x / a, u.y / a); } public static Vector2 operator -(Vector2 u) { return new Vector2(-u.x, -u.y); } public static explicit operator Point(Vector2 u) { return new Point((int)Math.Round(u.x), (int)Math.Round(u.y)); } public static explicit operator PointF(Vector2 u) { return new PointF(u.x, u.y); } public static implicit operator Vector2(Point p) { return new Vector2(p.X, p.Y); } } }