#region License Information (GPL v3) /* ShareX - A program that allows you to take screenshots and share any file type Copyright (c) 2007-2024 ShareX Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Optionally you can also view the license at . */ #endregion License Information (GPL v3) using System; using System.Diagnostics; using System.Threading; namespace ShareX.HelpersLib { public class FPSManager { public event Action FPSUpdated; public int FPS { get; private set; } public int FPSLimit { get; set; } private int frameCount; private Stopwatch fpsTimer, frameTimer; public FPSManager() { fpsTimer = new Stopwatch(); frameTimer = new Stopwatch(); } public FPSManager(int fpsLimit) : this() { FPSLimit = fpsLimit; } protected void OnFPSUpdated() { FPSUpdated?.Invoke(); } public void Update() { frameCount++; if (!fpsTimer.IsRunning) { fpsTimer.Start(); } else if (fpsTimer.ElapsedMilliseconds >= 1000) { FPS = (int)Math.Round(frameCount / fpsTimer.Elapsed.TotalSeconds); OnFPSUpdated(); frameCount = 0; fpsTimer.Restart(); } if (FPSLimit > 0) { if (!frameTimer.IsRunning) { frameTimer.Start(); } else { double currentFrameDuration = frameTimer.Elapsed.TotalMilliseconds; double targetFrameDuration = 1000d / FPSLimit; if (currentFrameDuration < targetFrameDuration) { int sleepDuration = (int)Math.Round(targetFrameDuration - currentFrameDuration); if (sleepDuration > 0) { Thread.Sleep(sleepDuration); } } frameTimer.Restart(); } } } } }