#region License Information (GPL v3) /* ShareX - A program that allows you to take screenshots and share any file type Copyright (c) 2007-2018 ShareX Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Optionally you can also view the license at . */ #endregion License Information (GPL v3) // Filters: http://www.codeproject.com/Articles/2008/Image-Processing-for-Dummies-with-C-and-GDI-Part-2 using System; using System.Drawing; using System.Drawing.Imaging; namespace ShareX.HelpersLib { public static class ConvolutionMatrixManager { public static Image Apply(this ConvolutionMatrix matrix, Image img) { int factor = Math.Max(matrix.Factor, 1); Bitmap result = (Bitmap)img.Clone(); using (UnsafeBitmap source = new UnsafeBitmap((Bitmap)img, true, ImageLockMode.ReadOnly)) using (UnsafeBitmap dest = new UnsafeBitmap(result, true, ImageLockMode.WriteOnly)) { int height = source.Height - 2; int width = source.Width - 2; ColorBgra[,] pixelColor = new ColorBgra[3, 3]; int pixel; ColorBgra color = new ColorBgra(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { pixelColor[0, 0] = source.GetPixel(x, y); pixelColor[0, 1] = source.GetPixel(x, y + 1); pixelColor[0, 2] = source.GetPixel(x, y + 2); pixelColor[1, 0] = source.GetPixel(x + 1, y); pixelColor[1, 1] = source.GetPixel(x + 1, y + 1); pixelColor[1, 2] = source.GetPixel(x + 1, y + 2); pixelColor[2, 0] = source.GetPixel(x + 2, y); pixelColor[2, 1] = source.GetPixel(x + 2, y + 1); pixelColor[2, 2] = source.GetPixel(x + 2, y + 2); pixel = (((pixelColor[0, 0].Blue * matrix.Matrix[0, 0]) + (pixelColor[1, 0].Blue * matrix.Matrix[1, 0]) + (pixelColor[2, 0].Blue * matrix.Matrix[2, 0]) + (pixelColor[0, 1].Blue * matrix.Matrix[0, 1]) + (pixelColor[1, 1].Blue * matrix.Matrix[1, 1]) + (pixelColor[2, 1].Blue * matrix.Matrix[2, 1]) + (pixelColor[0, 2].Blue * matrix.Matrix[0, 2]) + (pixelColor[1, 2].Blue * matrix.Matrix[1, 2]) + (pixelColor[2, 2].Blue * matrix.Matrix[2, 2])) / factor) + matrix.Offset; if (pixel < 0) pixel = 0; else if (pixel > 255) pixel = 255; color.Blue = (byte)pixel; pixel = (((pixelColor[0, 0].Green * matrix.Matrix[0, 0]) + (pixelColor[1, 0].Green * matrix.Matrix[1, 0]) + (pixelColor[2, 0].Green * matrix.Matrix[2, 0]) + (pixelColor[0, 1].Green * matrix.Matrix[0, 1]) + (pixelColor[1, 1].Green * matrix.Matrix[1, 1]) + (pixelColor[2, 1].Green * matrix.Matrix[2, 1]) + (pixelColor[0, 2].Green * matrix.Matrix[0, 2]) + (pixelColor[1, 2].Green * matrix.Matrix[1, 2]) + (pixelColor[2, 2].Green * matrix.Matrix[2, 2])) / factor) + matrix.Offset; if (pixel < 0) pixel = 0; else if (pixel > 255) pixel = 255; color.Green = (byte)pixel; pixel = (((pixelColor[0, 0].Red * matrix.Matrix[0, 0]) + (pixelColor[1, 0].Red * matrix.Matrix[1, 0]) + (pixelColor[2, 0].Red * matrix.Matrix[2, 0]) + (pixelColor[0, 1].Red * matrix.Matrix[0, 1]) + (pixelColor[1, 1].Red * matrix.Matrix[1, 1]) + (pixelColor[2, 1].Red * matrix.Matrix[2, 1]) + (pixelColor[0, 2].Red * matrix.Matrix[0, 2]) + (pixelColor[1, 2].Red * matrix.Matrix[1, 2]) + (pixelColor[2, 2].Red * matrix.Matrix[2, 2])) / factor) + matrix.Offset; if (pixel < 0) pixel = 0; else if (pixel > 255) pixel = 255; color.Red = (byte)pixel; color.Alpha = pixelColor[1, 1].Alpha; dest.SetPixel(x + 1, y + 1, color); } } } return result; } public static ConvolutionMatrix Smooth(int weight = 1) { ConvolutionMatrix cm = new ConvolutionMatrix(); cm.SetAll(1); cm.Matrix[1, 1] = weight; cm.Factor = weight + 8; return cm; } public static ConvolutionMatrix GaussianBlur(int weight = 4) { ConvolutionMatrix cm = new ConvolutionMatrix(); cm.SetAll(1); cm.Matrix[1, 1] = weight; cm.Matrix[1, 0] = cm.Matrix[0, 1] = cm.Matrix[2, 1] = cm.Matrix[1, 2] = 2; cm.Factor = weight + 12; return cm; } public static ConvolutionMatrix MeanRemoval(int weight = 9) { ConvolutionMatrix cm = new ConvolutionMatrix(); cm.SetAll(-1); cm.Matrix[1, 1] = weight; cm.Factor = weight - 8; return cm; } public static ConvolutionMatrix Sharpen(int weight = 11) { ConvolutionMatrix cm = new ConvolutionMatrix(); cm.SetAll(0); cm.Matrix[1, 1] = weight; cm.Matrix[1, 0] = cm.Matrix[0, 1] = cm.Matrix[2, 1] = cm.Matrix[1, 2] = -2; cm.Factor = weight - 8; return cm; } public static ConvolutionMatrix Emboss() { ConvolutionMatrix cm = new ConvolutionMatrix(); cm.SetAll(-1); cm.Matrix[1, 1] = 4; cm.Matrix[1, 0] = cm.Matrix[0, 1] = cm.Matrix[2, 1] = cm.Matrix[1, 2] = 0; cm.Offset = 127; return cm; } public static ConvolutionMatrix EdgeDetect() { ConvolutionMatrix cm = new ConvolutionMatrix(); cm.Matrix[0, 0] = cm.Matrix[1, 0] = cm.Matrix[2, 0] = -1; cm.Matrix[0, 1] = cm.Matrix[1, 1] = cm.Matrix[2, 1] = 0; cm.Matrix[0, 2] = cm.Matrix[1, 2] = cm.Matrix[2, 2] = 1; cm.Offset = 127; return cm; } } }