#region License Information (GPL v3) /* ShareX - A program that allows you to take screenshots and share any file type Copyright (c) 2007-2024 ShareX Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Optionally you can also view the license at . */ #endregion License Information (GPL v3) using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; namespace ShareX.HelpersLib { public static class GraphicsExtensions { public static void DrawRectangleProper(this Graphics g, Pen pen, RectangleF rect) { if (pen.Width == 1) { rect = rect.SizeOffset(-1); } if (rect.Width > 0 && rect.Height > 0) { g.DrawRectangle(pen, rect.X, rect.Y, rect.Width, rect.Height); } } public static void DrawRectangleProper(this Graphics g, Pen pen, int x, int y, int width, int height) { DrawRectangleProper(g, pen, new Rectangle(x, y, width, height)); } public static void DrawRectangleShadow(this Graphics g, Rectangle rect, Color shadowColor, int shadowDepth, int shadowMaxAlpha, int shadowMinAlpha, Padding shadowDirection) { for (int i = 0; i < shadowDepth; i++) { int currentAlpha = (int)MathHelpers.Lerp(shadowMaxAlpha, shadowMinAlpha, (float)i / (shadowDepth - 1)); if (currentAlpha > 0) { using (Pen pen = new Pen(Color.FromArgb(currentAlpha, shadowColor))) { Rectangle shadowRect = new Rectangle(rect.X + (-shadowDirection.Left * i), rect.Y + (-shadowDirection.Top * i), rect.Width + ((shadowDirection.Left + shadowDirection.Right) * i), rect.Height + ((shadowDirection.Top + shadowDirection.Bottom) * i)); g.DrawRectangleProper(pen, shadowRect); } } } } public static void DrawRoundedRectangle(this Graphics g, Pen pen, RectangleF rect, float radius) { g.DrawRoundedRectangle(null, pen, rect, radius); } public static void DrawRoundedRectangle(this Graphics g, Brush brush, RectangleF rect, float radius) { g.DrawRoundedRectangle(brush, null, rect, radius); } public static void DrawRoundedRectangle(this Graphics g, Brush brush, Pen pen, int x, int y, int width, int height, float radius) { DrawRoundedRectangle(g, brush, pen, new Rectangle(x, y, width, height), radius); } public static void DrawRoundedRectangle(this Graphics g, Brush brush, Pen pen, RectangleF rect, float radius) { using (GraphicsPath gp = new GraphicsPath()) { gp.AddRoundedRectangleProper(rect, radius); if (brush != null) g.FillPath(brush, gp); if (pen != null) g.DrawPath(pen, gp); } } public static void FillRoundedRectangle(this Graphics g, Brush brush, int x, int y, int width, int height, float radius) { FillRoundedRectangle(g, brush, new Rectangle(x, y, width, height), radius); } public static void FillRoundedRectangle(this Graphics g, Brush brush, RectangleF rect, float radius) { if (rect.Width > 0 && rect.Height > 0) { using (GraphicsPath gp = new GraphicsPath()) { gp.AddRoundedRectangle(rect, radius); g.FillPath(brush, gp); } } } public static void DrawCapsule(this Graphics g, Brush brush, RectangleF rect) { using (GraphicsPath gp = new GraphicsPath()) { gp.AddCapsule(rect); g.FillPath(brush, gp); } } public static void DrawDiamond(this Graphics g, Pen pen, Rectangle rect) { using (GraphicsPath gp = new GraphicsPath()) { gp.AddDiamond(rect); g.DrawPath(pen, gp); } } public static void DrawCross(this Graphics g, Pen pen, PointF center, int crossSize) { if (crossSize > 0) { // Horizontal g.DrawLine(pen, center.X - crossSize, center.Y, center.X + crossSize, center.Y); // Vertical g.DrawLine(pen, center.X, center.Y - crossSize, center.X, center.Y + crossSize); } } public static void DrawCrossRectangle(this Graphics g, Pen pen, RectangleF rect, int crossSize) { rect = rect.SizeOffset(-1); if (rect.Width > 0 && rect.Height > 0) { // Top g.DrawLine(pen, rect.X - crossSize, rect.Y, rect.Right + crossSize, rect.Y); // Right g.DrawLine(pen, rect.Right, rect.Y - crossSize, rect.Right, rect.Bottom + crossSize); // Bottom g.DrawLine(pen, rect.X - crossSize, rect.Bottom, rect.Right + crossSize, rect.Bottom); // Left g.DrawLine(pen, rect.X, rect.Y - crossSize, rect.X, rect.Bottom + crossSize); } } public static void DrawCornerLines(this Graphics g, RectangleF rect, Pen pen, int lineSize) { if (rect.Width <= lineSize * 2) { g.DrawLine(pen, rect.X, rect.Y, rect.Right - 1, rect.Y); g.DrawLine(pen, rect.X, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1); } else { // Top left g.DrawLine(pen, rect.X, rect.Y, rect.X + lineSize, rect.Y); // Top right g.DrawLine(pen, rect.Right - 1, rect.Y, rect.Right - 1 - lineSize, rect.Y); // Bottom left g.DrawLine(pen, rect.X, rect.Bottom - 1, rect.X + lineSize, rect.Bottom - 1); // Bottom right g.DrawLine(pen, rect.Right - 1, rect.Bottom - 1, rect.Right - 1 - lineSize, rect.Bottom - 1); } if (rect.Height <= lineSize * 2) { g.DrawLine(pen, rect.X, rect.Y, rect.X, rect.Bottom - 1); g.DrawLine(pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Bottom - 1); } else { // Top left g.DrawLine(pen, rect.X, rect.Y, rect.X, rect.Y + lineSize); // Top right g.DrawLine(pen, rect.Right - 1, rect.Y, rect.Right - 1, rect.Y + lineSize); // Bottom left g.DrawLine(pen, rect.X, rect.Bottom - 1, rect.X, rect.Bottom - 1 - lineSize); // Bottom right g.DrawLine(pen, rect.Right - 1, rect.Bottom - 1, rect.Right - 1, rect.Bottom - 1 - lineSize); } } public static void SetHighQuality(this Graphics g) { g.CompositingQuality = CompositingQuality.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.SmoothingMode = SmoothingMode.HighQuality; } public static void DrawTextWithOutline(this Graphics g, string text, PointF position, Font font, Color textColor, Color borderColor, int borderSize = 2) { SmoothingMode tempMode = g.SmoothingMode; g.SmoothingMode = SmoothingMode.HighQuality; using (GraphicsPath gp = new GraphicsPath()) { using (StringFormat sf = new StringFormat()) { float emSize = g.DpiY * font.SizeInPoints / 72; gp.AddString(text, font.FontFamily, (int)font.Style, emSize, position, sf); } if (borderSize > 0) { using (Pen borderPen = new Pen(borderColor, borderSize) { LineJoin = LineJoin.Round }) { g.DrawPath(borderPen, gp); } } using (Brush textBrush = new SolidBrush(textColor)) { g.FillPath(textBrush, gp); } } g.SmoothingMode = tempMode; } public static void DrawTextWithShadow(this Graphics g, string text, PointF position, Font font, Brush textBrush, Brush shadowBrush) { DrawTextWithShadow(g, text, position, font, textBrush, shadowBrush, new Point(1, 1)); } public static void DrawTextWithShadow(this Graphics g, string text, PointF position, Font font, Brush textBrush, Brush shadowBrush, Point shadowOffset) { g.DrawString(text, font, shadowBrush, position.X + shadowOffset.X, position.Y + shadowOffset.Y); g.DrawString(text, font, textBrush, position.X, position.Y); } } }