#region License Information (GPL v3) /* ShareX - A program that allows you to take screenshots and share any file type Copyright (c) 2007-2024 ShareX Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Optionally you can also view the license at . */ #endregion License Information (GPL v3) using ShareX.HelpersLib; using System; using System.Diagnostics; using System.Linq; namespace ShareX.UploadersLib { public class ProgressManager { public long Position { get; private set; } public long Length { get; private set; } public double Percentage => (double)Position / Length * 100; public double Speed { get; private set; } public TimeSpan Elapsed => startTimer.Elapsed; public TimeSpan Remaining { get { if (Speed > 0) { return TimeSpan.FromSeconds((Length - Position) / Speed); } return TimeSpan.Zero; } } private Stopwatch startTimer = new Stopwatch(); private Stopwatch smoothTimer = new Stopwatch(); private int smoothTime = 250; private long speedTest; private FixedSizedQueue averageSpeed = new FixedSizedQueue(10); public ProgressManager(long length, long position = 0) { Length = length; Position = position; startTimer.Start(); smoothTimer.Start(); } public bool UpdateProgress(long bytesRead) { Position += bytesRead; speedTest += bytesRead; if (Position >= Length) { startTimer.Stop(); return true; } if (smoothTimer.ElapsedMilliseconds > smoothTime) { averageSpeed.Enqueue(speedTest / smoothTimer.Elapsed.TotalSeconds); Speed = averageSpeed.Average(); speedTest = 0; smoothTimer.Reset(); smoothTimer.Start(); return true; } return false; } } }