#region License Information (GPL v3) /* ShareX - A program that allows you to take screenshots and share any file type Copyright (c) 2007-2016 ShareX Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Optionally you can also view the license at . */ #endregion License Information (GPL v3) using System.Drawing; using System.Windows.Forms; namespace ShareX.ScreenCaptureLib { public static class InputManager { private static MouseState mouseState = new MouseState(); private static MouseState oldMouseState; public static void Update() { oldMouseState = mouseState; mouseState.Update(); } public static bool IsMouseDown(MouseButtons button) { return mouseState.Buttons.HasFlag(button); } public static bool IsBeforeMouseDown(MouseButtons button) { return oldMouseState.Buttons.HasFlag(button); } public static bool IsMousePressed(MouseButtons button) { return IsMouseDown(button) && !IsBeforeMouseDown(button); } public static bool IsMouseReleased(MouseButtons button) { return !IsMouseDown(button) && IsBeforeMouseDown(button); } public static Point MousePosition { get { return mouseState.Position; } } public static Point PreviousMousePosition { get { return oldMouseState.Position; } } public static Point MousePosition0Based { get { return mouseState.ZeroBasedPosition; } } public static Point PreviousMousePosition0Based { get { return oldMouseState.ZeroBasedPosition; } } public static Point MouseVelocity { get { return new Point(MousePosition0Based.X - PreviousMousePosition0Based.X, MousePosition0Based.Y - PreviousMousePosition0Based.Y); } } public static bool IsMouseMoved { get { return MouseVelocity.X != 0 || MouseVelocity.Y != 0; } } } }