/* * Greenshot - a free and open source screenshot tool * Copyright (C) 2007-2014 Thomas Braun, Jens Klingen, Robin Krom * * For more information see: http://getgreenshot.org/ * The Greenshot project is hosted on Sourceforge: http://sourceforge.net/projects/greenshot/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ using Greenshot.Drawing.Fields; using Greenshot.Helpers; using Greenshot.Plugin.Drawing; using System; using System.Drawing; using System.Drawing.Drawing2D; namespace Greenshot.Drawing { /// /// Represents a rectangular shape on the Surface /// [Serializable] public class RectangleContainer : DrawableContainer { public RectangleContainer(Surface parent) : base(parent) { } protected override void InitializeFields() { AddField(GetType(), FieldType.LINE_THICKNESS, 2); AddField(GetType(), FieldType.LINE_COLOR, DefaultLineColor); AddField(GetType(), FieldType.FILL_COLOR, Color.Transparent); AddField(GetType(), FieldType.SHADOW, true); } public override void Draw(Graphics graphics, RenderMode rm) { int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS); Color lineColor = GetFieldValueAsColor(FieldType.LINE_COLOR); Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR); bool shadow = GetFieldValueAsBool(FieldType.SHADOW); Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); DrawRectangle(rect, graphics, rm, lineThickness, lineColor, fillColor, shadow); } /// /// This method can also be used from other containers, if the right values are passed! /// /// /// /// /// /// /// /// public static void DrawRectangle(Rectangle rect, Graphics graphics, RenderMode rm, int lineThickness, Color lineColor, Color fillColor, bool shadow) { graphics.SmoothingMode = SmoothingMode.HighQuality; graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; graphics.CompositingQuality = CompositingQuality.HighQuality; graphics.PixelOffsetMode = PixelOffsetMode.None; bool lineVisible = (lineThickness > 0 && Colors.IsVisible(lineColor)); if (shadow && (lineVisible || Colors.IsVisible(fillColor))) { //draw shadow first int basealpha = 100; int alpha = basealpha; int steps = 5; int currentStep = lineVisible ? 1 : 0; while (currentStep <= steps) { using (Pen shadowPen = new Pen(Color.FromArgb(alpha, 100, 100, 100))) { shadowPen.Width = lineVisible ? lineThickness : 1; Rectangle shadowRect = GuiRectangle.GetGuiRectangle( rect.Left + currentStep, rect.Top + currentStep, rect.Width, rect.Height); graphics.DrawRectangle(shadowPen, shadowRect); currentStep++; alpha = alpha - (basealpha / steps); } } } if (Colors.IsVisible(fillColor)) { using (Brush brush = new SolidBrush(fillColor)) { graphics.FillRectangle(brush, rect); } } graphics.SmoothingMode = SmoothingMode.HighSpeed; if (lineVisible) { using (Pen pen = new Pen(lineColor, lineThickness)) { graphics.DrawRectangle(pen, rect); } } } public override bool ClickableAt(int x, int y) { Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); int lineThickness = GetFieldValueAsInt(FieldType.LINE_THICKNESS) + 10; Color fillColor = GetFieldValueAsColor(FieldType.FILL_COLOR); return RectangleClickableAt(rect, lineThickness, fillColor, x, y); } public static bool RectangleClickableAt(Rectangle rect, int lineThickness, Color fillColor, int x, int y) { // If we clicked inside the rectangle and it's visible we are clickable at. if (!Color.Transparent.Equals(fillColor)) { if (rect.Contains(x, y)) { return true; } } // check the rest of the lines if (lineThickness > 0) { using (Pen pen = new Pen(Color.White, lineThickness)) { using (GraphicsPath path = new GraphicsPath()) { path.AddRectangle(rect); return path.IsOutlineVisible(x, y, pen); } } } return false; } } }